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Problems reaching 1.8k in 2s
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Post by
242643
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Post by
329588
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Post by
StrangerWifCandy
It's hard to say, we have to see recordings. Things like positioning are important, surely, but a good druid knows when to leave the safety of his nook to get out some very devastating Cyclones, or some other interruptive ability.
Likewise, a good warrior knows when to fear, intervene, disarm, or go for a kill. It's all very easy to say that's what they do, but we can only identify by actually watching you play, and see if you both do skillful things on a consistent basis. If you have xfire, it has a very useful in-game recording ability that you might want to look into. You can record some matches for us to speculate over things you can both practice on, and give you post-match analysis.
Anyways, critiquing your teammates is a good thing to do, done right, but always remember you should never believe yourself immune to it as well. You need to think of him as a partner, and partners shouldn't be thinking of their partners as dead weight. Seek to constantly find ways to better him, and constantly seek to better yourself as you enjoy arena.
If he's making no effort to better himself, then you should find a new partner, and likewise if you find yourself no longer striving to become better you should save yourself and others the trouble and just quit now.
Practice, practice, practice. Give us something to work with, and we can tell you WHAT you need to practice.
Post by
255458
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Post by
242643
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142776
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Post by
Lightrain
If your druid has some arena points, tell him to get the relent chest, and remove all the stam gems. He needs 75 spell pen, so having the spell pen cloak enchant and a couple gems(I use +spell power+spell pen mutt gems in blue slots) goes a long way in terms of pulling off the required cyclones for kills. Especailly against other druids. He doesn't need to be gemming for resil or stam so much, so having the chest will free up some gem slots. Also, if he has 1000-1100 resil without the trink, swap to the sp trink.
I have similar gear, but I have furious mace and off hand, and I sit around 2900 sp, so he shouldn't be quite so low on SP. The resil leg enchant is terrible for druids. SP+stam thread should be there. He needs Glyph of IS, Swift mend, and innervate. Regrowth is a terrible spell in arena, and the rejuve glyph shouldn't be needed as you have loads of cc.
Playing IS spec. Your druid should bate switches with a rej+LB on himself, then pop out for FF+IS+MF. If they don't get dispelled right away, he needs to cyclone the off target at this point. This puts a lot of pressure up. At this point, either throwing some HoT's or throwing out a Starfire is what should be done. Situational awareness is key for druids as you have to pre HoT before you get steamrolled. Recyclone a second time right as it wears off. I like gladius cause it shows partial seconds, so I can squeeze a cyclone really close as it wears off and even with an interupt/cc thrown, it will usually latency thru and both of us are cc'd.
Here's the hard part. Switching targets and cycloning the focused target while getting damage out on the off target. This builds pressure as the healer can't heal the cycloned target(him or his partner). Meaning both him and his partner will be below 100% HP, forcing heals rather than playing aggressively.
The target cycloned first is dependent on what comp you're up against. Experience will tell you when to cyclone healer, and when to cyclone dps first.
Also, if he cyclones a rogue, it's very important to have FF up before cycloning him. If not, he will simply restealth when the cyclone wears off and the druid just did him a favor.
Post by
Lightrain
I forgot to mention. Resto druid heals require that he watch debuffs, DR timers, and heal timers as well as positional strength(where he is and where the other team is). Also remembering to be aware of being able to go bear and bash a healer. I've also restealthed and pounced a healer before. If a priest goes super aggressive, you can sometimes catch him trying to burn you too much, and run at him in human, then go bear and bash him while he's casting his burn. This frees him up to cyclone him at the end of the bash as well and get some nuke or heals down.
Having a short attention span and not watching everything is what kills most resto druids.
http://www.wowhead.com/talent#0EGbzbcoZZf0IubuxfkA0sb
-Better PvP spec.
Post by
242643
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364444
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242643
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255458
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255458
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Post by
Lightrain
Actually, the druid needs to know when you are cc'd. That tells him when it's safe to LoS. Warriors have a rather high skill cap. It's hard to play them well as you have to slow multiple targets, have your debuffs up, and get burst down. Constantly switching stances, spell reflecting, shield bash and slam for interupt and dispel, pummel for interupt, intercept+reck+BS when they are low and are slowed+MS'd.
It's as difficult to master as feral druids, but has more versatility and the debuffs wreck healers.
I have the problem of playing with terrible gear on my war, but it's pretty potent.(2p deadly, ghoul ring from halloween, and Edge of ruin.....)
Link
I'm working on gearing it atm.
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255458
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364444
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242643
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Post by
cloudp
Although, lately it seems I have some problems when going for the kill, heres a situation from last night: spriest/hpala, I train priest all day so he cant mana burn/dps my healer, I get proc str from trinket, I get him to 5% and Im rageless to kill him, even heroic throw was on cd... So, are you all getting in situations like this?
This is probably a bit idiotic to say, as you likely forgot to mention it was on cooldown. But can't you use
Bloodrage
?
Or can't the druid lend a hand on bursting a bit? They're a bit weak to do damage, but they can still help.
Post by
242643
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