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10.2.7
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10.2.6
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Aff locks in 2's.
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Post by
Kylishrak
Specifically, burning an Afflock's mana is pretty near useless. We simply have too many ways to get the health back. =D Bursting them down is about the best you can do, due to the fact that it takes some time for DoTs to work up their damage.
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142776
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Post by
Babimoto
Afflock/Healer is pretty much the most retarded thing in 2s atm, unless they're braindeads w/o any clue, hf getting drained to $%^&.
2s is a broken piece of *!@# bracket anyways ;s
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115964
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Post by
Kibbles
Specifically, burning an Afflock's mana is pretty near useless. We simply have too many ways to get the health back. =D Bursting them down is about the best you can do, due to the fact that it takes some time for DoTs to work up their damage.
all of which severly hurt the opposing caster
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243202
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Post by
Astygia
If you want to make it work (seriously, resto shaman and SPriest is incredibly OP in 2's atm) then you have to remember:
Afflic Locks mana drain is a magic, channelled spell. You can dispel it (sometimes its worth risking hitting the UA), you can have it interrupted (your shaman is good right?) or you can avoid it completely (hide, LoS is awesome and they won't drain you until they DoT you)
As an affliction warlock in a 2's team, just want to point a few things out.
Admittedly I'm not positive but I'm pretty sure you cannot dispel drain mana; it's not a magic effect being placed upon you, but rather a spell being channeled upon you. But the reason I'm not positive on that is because against an affliction lock, it's largely irrelevant, since you NEVER dispel with a UA, unless you really want some extra damage on you along with a silenced healer. Seriously it's not worth it. Healers I'm up against know this and that's why I'm not sure if the drain can be dispelled: they don't even try with a UA on 'em.
Also once the drain has begun channeling you cannot LoS it. If you're the drain target, the dots and CC are more than likely on your partner while your mana pool is the lock's priority.
Against an aff lock/healer, you have to simply focus the warlock hard and do your damnedest to control the fight. It's difficult, we have so many tools to keep our opponents off balance and looking for us, slowly killing them at the same time....but it's what you gotta do.
Harder to give detailed advice without knowing what the other half of your enemy comp is, but.... general strategy here, let's assume enemy healer is anything but a paladin. You need to maneuver them close together, keep some steady and serious damage output, and have your priest offensively dispelling and mana burning the healer as much as he/she can safely do. You need to do this quickly and efficiently while keeping pressure on the warlock but your ultimate goal is to quickly get them close together. If while doing this you force the lock to port to his circle, make a mental note of about where he ported to; against your comp, chances are he won't move the circle. Also keep a tremor totem and grounding totem down and be ready to pop new ones often, good warlocks are fast at having their pet stomp your tremor totem and a grounding totem should be down every time you can replace it. Do not blow BL yet.
Once they are close together, have your priest psychic scream them both and then immediately start wailing on the healer. Both of them will pop trinkets out of the scream because they will think you're doing exactly what they want you to do, which is giving the lock a wide open opportunity to begin total control of you both, and their trinket use will be a reflex to what they think is their perfect situational opener. Ideally they will, anyway...the goal here is forcing at least one of them to trinket.
Now, if the healer is >anything< but a paladin and you forced at least one to trinket, this is your window of opportunity but you want to use it smartly. You will want to pop BL and hex one of them, while focusing the other one very very hard (your healer should even be smiting, when not dispelling their defensive cooldowns, VERY hard focus). The determination as to which one to hex and which to zerg will depend on a lot of things...for example, is one (or both) of them human? Their racial will provide an extra trinket to break the hex. How far down did you get the healer, and was the healer the one that trinketted? If you hex the healer, can you for sure burst the warlock to nothing before hex wears off? If you hex the warlock, was the healer damaged enough that you can possibly burst him down?
Now, if the enemy healer is a paladin... I don't have a great answer for that, since you have trinket + bubble to deal with, which requires longevity, which your comp does not have against an affliction warlock/healer team. Essentially you need to force the bubble as fast and hard as possible, which is not easy to do since you're the only true dps of your team and the warlock will spot this quickly. This is why comp is strong; my healer is a paladin, and priests are incredibly easy for me to shut down compared to, say, druids.
There's too many possibilities to tell you what to do for every variable, you have to use your combat sense and make the decision once you know what you're up against. But there's your opening strat, it still occasionally works against us (I'm not some kind of grand master or anything, but we did faceroll most of the way up so I'm not pulling all of this outta my butt).
tldr: play offensively, control the fight as much as you can, always with the goal of getting at least one of them without a critical cooldown and abusing that moment to the fullest, as quickly as possible.
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322464
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Post by
camy009
If you're playing ele priest, afflic locks will be hard.
I hear alot of people saying to down the afflic lock, if he has gear it's not the best idea. I'm sure you're not full wrathful so globalling is out of the equation. Also against Rdruids and Rshams hex is worthless unless hexing the shammy.
Your best bet is to play with lock. Pillar hump and spam LB and ignore CL. Keep your mana saved and try to pull him away from his healers. Your priest is the most important here, mana burn the healer over and over. Any good lock won't die. Expect painful fights.
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