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The League of Legends thread
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Post by
322702
This post was from a user who has deleted their account.
Post by
Interest
But Yi is fun to play.
Ikr =P
Post by
115812
This post was from a user who has deleted their account.
Post by
Orranis
It's really hard to not think Yi is the most OP thing in the world when you're playing Ashe.
Post by
Interest
It's really hard to not think
Singed
is the most OP thing in the world when you're playing Ashe.
FTFY
Post by
Orranis
It's really hard to not think
Singed
is the most OP thing in the world when you're playing Ashe.
FTFY
That's true for a lot more than just Ashe.
I guess Olaf and basically anyone who can't be kited with Slows makes me wana just cry on Ashe. Yi's the worst because I can't escape even if I'm unslowed and running Ghost.
Post by
Interest
Welcome to the League...
Lol clearly someone's upset. Immediately got a dislike.
Post by
Morec0
Welcome to the League...
Lol clearly someone's upset. Immediately got a dislike.
Oh no... the ragers! They're spilling over into the rest of the internet!
ABANDON SHIP!
*logs off*
Post by
Interest
Got to 2 dislikes before I made it public.
Post by
Morec0
Got to 2 dislikes before I made it public.
... Well damn.
Post by
Haxzor
I really need a solid ADC to play with. Carrying from support is fun as hell, but near impossible to do
Post by
Interest
I really need a solid ADC to play with. Carrying from support is fun as hell, but near impossible to do
Ashe.
Post by
Morec0
Well, I've decided that I'll probably never get this champion idea finished, but I'll post what I have of it here anyway to see what ya'll think:
Yabusame – The Aged Bowman
Attributes: Carry, Ranged, Jungler
Base Stats:
Health: 435 (+64 per level)
HP Regen: 7 (+.31 per level)
Mana: 178 (+4.5 per level)
Mana Regen: 4 (+.67 per level)
Damage: 42 (+5.7 per level)
Attack Speed: .732 (+1.7% per level)
Armor: 6 (+2.6 per level)
Magic Resist: 25 (+2.4 per level)
Movement Speed: 333
Range: 523
(Innate Passive) Growing Moral – For each kill Yabusame makes, he gains a charge of Moral. Upon reaching five stacks of Moral he gains Battle ready, increasing his health and movement speed and allowing him to deal damage each second to any minions, champions, and monsters he gets in melee range of while moving.
Health Increase: 4%
Movement Speed Increase: 6%
Damage To Nearby Enemies: 50 (level 1) / 70 (level 6) / 90 (level 11) / 110 (level 16) (+.45 per attack damage)
Duration: 5 seconds
(Active) Vein-Seeking Arrows – Yabusame fires three arrows in rapid succession along a line. This arrows deal damage and add a bleed effect to their target that stacks with each arrow. If a single target is hit by all three arrows then his movement and attack speeds are also slowed.
Damage Per Arrow: 10 / 25 / 40 / 55 / 70 (+ .74 per attack damage)
Bleed Damage: 5 / 10 / 15 / 20 / 25 per stack per second (+.55 per attack damage)
Attack and Movement Speed Reduction: 2 / 3 / 4/ 5 / 6%
(Toggle) Unending Focus – While active this ability allows Yabusame to attack the nearest targets to him while moving, prioritizes champions. The damage and critical strike chance of attacks made while moving are all lowered.
Attack Damage and Critical Strike Chance Reduction: 50% / 40% / 30% / 20% / 10% (-.5% per 100 attack damage)
(Active) Charging Volley – Yabusame increases his movement speed and prepares to fire a volley of arrows. Depending on how far he travels he will launch more arrows at the nearest target, prioritizes champions. Each arrow deals damage equal to half of Yabusame’s current attack damage. The arrows are launched at the end of the duration or when Yabusame stops moving.
Speed Increase Duration: 4.2 / 4.4 / 4.6 / 4.8 / 5 seconds
Minimum Number of Arrows: 2 (+1 per 100 attack damage) (+1 per 100 ability power)
Second Lowest Number of Arrows: 4 (+1 per 100 attack damage) (+1 per 100 ability power)
Second Highest Number of Arrows: 6 (+1 per 100 attack damage) (+1 per 100 ability power)
Maximum Number of Arrows: 8 (+1 per 100 attack damage) (+1 per 100 ability power)
(Passive) Ionian Resolve – Yabusame’s movement speed is increased by a percentage.
Movement Speed Increase: 5% / 6% / 7% (+1% per 50 ability power)
Lore:
The lore was to have him have a tie-in with Varus, Yabusame was a former gaurdian of the temple Varus had been protecting or something like that.
Post by
Interest
That passive seems kind of OP. Also, what's with the AP scaling and AD scaling on random abilities?
Post by
Morec0
That passive seems kind of OP. Also, what's with the AP scaling and AD scaling on random abilities?
yeah, the passive is garbage, as for teh AP and AD: He was meant to be a ranged AD character, but with AP to movement speed increase options to give him a different playstyle; instead of bursting down enemies running circles around them and chipping their life away. The champ would have required a lot of fine-tuning to be good, obviously.
Post by
Interest
Oh incidentally. His R seems INCREDIBLY underwhelming. There should be an active effect.
Post by
Morec0
Oh incidentally. His R seems INCREDIBLY underwhelming. There should be an active effect.
Like I said; I don't really intend to go back and finish this up, but if I change my mind I'll keep that in mind.
Post by
Interest
Oh incidentally. His R seems INCREDIBLY underwhelming. There should be an active effect.
Like I said; I don't really intend to go back and finish this up, but if I change my mind I'll keep that in mind.
Okay =).
Post by
115812
This post was from a user who has deleted their account.
Post by
Interest
Time for all the fail Zyras...who will triple kill with their passive.
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