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Issues on AOE Threat
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Post by
GalenDoUrden
I was running a random heroic lastnight and I was having some issues with AOE threat. Two warriors were pulling about 3.5k dps on multiple monster fights and I found myself constantly having to chase down mobs. On fights where it was two or less mobs I didn't have any issues with threat.
I'm not certain if I wasn't tab mauling fast enough. My opening usually consisted of the pull, swipe & maul, mangle & maul, tab swipe & maul.
Here is a link to my armory.
Mathghamhain
Any advice would be appreciated, and yes I've read the tanking thread in detail, as well as Elitist Jerks, etc...........just incase that was going to be anyone's advice.....
Edit: Guess I may not have enough posts to put links in, my character name is Mathghamhain and he's on Shu'halo
Edit 2: Hmm, guess I fail at posting :(, thanks Kopking.
Post by
136091
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Post by
179771
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Post by
Aadramelekh
Probably it's simply because of your gear. If a warrior decides to use his lolstorm or lolwind right off the bat, you will not be able to generate enough threat on the mobs that get hit by your Swipe alone. Your gear is good enough for any heroic out there in terms of survivability. But in terms of threat generation you really need a better weapon.
Try and obtain the
Orca-Hunter's Harpoon
from heroic Halls of Reflection for instance. Or even do the Quel Delar quest for a beautiful
Lightborn Spire
. The weapon is really the biggest booster for the damage a druid does. The amount of AP you get from a good weapon will help you maintain enough TPS to not worry about trigger happy warriors or other such people that pull
insane AoE numbers
(click and witness my fail as the big bad mob turned and smacked me right in the face because I didn't give enough time to the tanks to establish solid aggro QQ - and btw the peak was about 25K DPS, I pressed PrintScreen a few seconds later).
Post by
Thror
Your spec is pretty bad. You should just copy mine. Its in my armory, link in my sig. After a pull use Enrage for a damage buff and Swipe away. Maul things. Have nameplates displayed, and switch targets.
Enrage+Swipe is the maximum possible AoE threat you can do. If you still lose aggro, the DPS overgear you too much.
edit: Lol Aadra. Checking your achievements right now. 3 bosses in ICC25 down, Saurfang left to kill... exactly the same progress as mine. Saurfang is such a bastard.
Post by
132589
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Post by
GalenDoUrden
Thanks all, I guess that's the last time I'll blindly listen to the Druid Tanking thread for specs. I also figured that one of the biggest factors was my weapon. I'm going to start farming H PoS tonight to see if I can get the Battered Hilt to drop.
Post by
Thror
You are right, Yuneleia, imp LotP isnt bad. But.. i can live without it when i go solo, or when i do 5 mens... and i have a feral DPS druid in my 10 men, and two feral dps druids in my 25 men. They both provide the talent, so it is not absent. King of the Jungle, on the other hand, is an awesome threat talent. I use it pretty much anytime its available, it only drops my armor to the ammount an average paladin has, and it buffs my TPS really well. It is also good for high snap at the beginning of a fight. When a bossfight is about to begin, i spam Taunt+Maul+Fearie Fire. Right after the pull i follow with Enrage+Maul+Mangle. (i open with fearie fire instead of mangle, because it has a shorter GCD. Fearie Fire -> Mangle does the same threat as Mangle -> Fearie Fire, but 0,5 seconds faster, which can be quite valuable sometimes)
Aww you have Saurfang down. Sigh. Not much more i can do to help the raid down the boss. I always have the second tank in focus so i can taunt off him instantly after he gets the rune. I stun the adds anytime i can, i sometimes pull all the adds to me with the AoE "taunt", i use my cooldowns to minimise the damage i get, i do 3800 dps... yet the rest of the raid fails :<
I really like fights that heavily depend on tanks, because we usually manage to clear those easilly (my guilds tanks = best tanks on the realm, alliance side). And when you depend on 2-3 people, the chance of failure is much smaller. Fights that depend on DPS however are much worse, because you have like 17 people that can possibly fail. We would already have Saurfang down if the DPS guys were as good as our heals and tanks... many people in my raid are in the 4500-5500 range, which just isnt enough for the fight.
Post by
304135
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