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10.2.5
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Pure of Heart vs Curse of Agony
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Post by
Wildhorn
I was wondering how
Pure of Heart
was acting vs
Curse of Agony
.
It make its duration reduced to 16 seconds, which mean 4 DoT ticks are lost.
But does it make it lost the last 4 ticks? Which basically make CoA a simple tickle.
Or does it make it lost the first 4 ticks? Which make CoA to be lethal faster.
Or does it make it lost the first 2 and last 2 ticks? Which is balanced.
It bugs me because CoA damage is not uniform.
Post by
Quest
I would assume its the last ticks.
Post by
Wildhorn
That is what I would assume too, but I wonder if someone actually tested it.
Post by
frmorrison
CoA isn't used that often in PvP from my experience (Tongues or just not using a curse would be better), however assuming the coders were lazy they would knock off the last 4 tics.
Post by
368348
This post was from a user who has deleted their account.
Post by
Quest
Snare isnt really a dot.
Post by
svirve
Still both are debuffs.
Technically they're the same thing, just that the community have seperated them into different sections (in the lack of a better word) to keep them apart and to make it easier to distinguish the difference between the two.
A dot is a debuff that does damage.
A snare is a debuff that slows your movement.
Post by
251480
This post was from a user who has deleted their account.
Post by
dumac
24 sec duration, ticks every 2 secs according to the spell info.
paladin talent reduce with 30% of the time it lasts.
24/2=12 ticks for a full duration.
100%=1
1-0.3=0.7 duration with a paladin with that talent.
24 x 0.7= 16.8 sec duration for paladin with talent.
16.8/2=8.4(gotta even it out to closest full number)=8 ticks with talents.
So if it says like it is on the tooltips, u will have 4 less ticks.
Spell damage calculation from curse of agony on comment
Post by
svirve
What you're missing out on dumac is that the spell increases in damage the longer it lasts.
Example: The first 4 ticks does 10 damage, the next 4 ticks does 18 damage, and the last 4 ticks does 30 damage.
That's a total of 232 damage.
Remove the 4 first ticks and it's 192 damage (18% less).
Remove the 4 middle ticks and it's 160 damage(32% less).
Remove the 4 last ticks and it's 112 damage(52% less).
So depending on how PoH works, it could be a considerable difference in damage.
Post by
pezz
And actually, if it removes the first four ticks it would make warlock damage more bursty, which would almost be a negative effect.
Post by
dumac
That is true pezz, but i am not sure if it works like that, i think it completly does like this. It removes the four ticks dmg effect, so it is still same dmg on the ticks.
But i could be wrong so only way to know it is if someone test it on two paladin. One paladin without it, one paladin with it. With same resistance levels and no resilience on them. Remember this is affected by shadow resistance, so that gotta be around same levels. A 20 or so resistance will not matter much, but a 100 or more resistance will matter alot in the dmg aspect.
Will be interested to hear if someone can test it:)
Post by
Quest
I think from this thread alone we know more about how it works than the developers.
:D
Honestly I doubt they even looked at this if its
not
the last 4 ticks or the first 2 and last 2. And I would venture a proficy that it will be on some future patch notes changing it thusly.
Post by
svirve
That is true pezz, but i am not sure if it works like that, i think it completly does like this. It removes the four ticks dmg effect, so it is still same dmg on the ticks.
But i could be wrong so only way to know it is if someone test it on two paladin. One paladin without it, one paladin with it. With same resistance levels and no resilience on them. Remember this is affected by shadow resistance, so that gotta be around same levels. A 20 or so resistance will not matter much, but a 100 or more resistance will matter alot in the dmg aspect.
Will be interested to hear if someone can test it:)
Resistance wouldn't matter squat.
You could test it on a paladin with 400 shadow res and one with 0.
The combat log will still tell you how much of the damage is resisted.
Just a FYI.
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