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PTR
10.2.5
PTR
10.2.6
Glyphs/gems for fury
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Post by
190060
This post was from a user who has deleted their account.
Post by
masti
ww, cleave and the last is either heroic strike or execute.
Yes gem for strength if you are hitcapped and expertise capped.
Post by
pak52b
heroic strike over execute when it comes to glyphs... youre going to be spamming HS as a rage dump.
imho you could replace cleave with execute, but i wouldnt.
Post by
Fakir
Major glyphs:
WW and HS are must-haves
Either Cleave or Execute (groups vs. single targets)
Minor glyphs:
Bloodrage
Battle
Command
As for gems then strength is probably the way to go for you. Some fury warriors that can get close to the ArP hard cap without GT / Runestone benefit from gemming ArP instead.
Post by
167938
This post was from a user who has deleted their account.
Post by
hashmel
FURY
Hit Cap
The base hit cap before talents/racials is 262.32 rating
Heroic Presence is worth 32.79 rating
1/2/3 Precision is worth 32.79 / 65.58 / 98.37 rating
Take the base rating and subtract any of the above values that apply then round up to the nearest whole number.More doesn't hurt as it still benefits white damage but it won't be as valuable as an equal amount of strength, ArP, or crit.
Expertise Cap
The base expertise cap before talents/racials is 213.135 rating
Human Sword/Mace spec is worth 24.5925 rating
Dwarf Mace and Orc Axe specs are worth 40.9875 rating
Take the base rating and subtract any of the above values that apply then round up to the nearest whole number. (As fury your mainhand expertise is what matters)
Armor Penetration Cap
The base cap for ArP is 1,399 rating
Grim Toll is worth 612 rating
Needle-Encrusted Scoprion is worth 678 rating
Mjolnir's Runestone is worth 665 rating
Take the base rating and subtract any of the above values that apply then round up to the nearest whole number.
My general rule of thumb for gemming fury.
Relentless Earthseige Diamond for the meta
Nightmare Tear in the most beneficial non-red, preferably blue socket bonus, usually the head, legs, or chest
Yellows offering ~6 or more strength are to be matched with Etched (strength/hit) if below hit cap or Inscribed (strength/crit) if above hit cap
All reds, blues (not including the Nightmare Tear) and yellows offering less than ~6 strength are to be filled with Precise (expertise) if below expertise cap, Bold (strength), or Fractured (ArP)
only if
you can reach your respective ArP cap by doing so
Spec
18/53/0
Tier 1, after Improved Heroic Strike, and tier 2 talents in arms are fillers and as such can be moved based on preference
Commanding Presence can be moved to Improved Demoralizing Shout if you're responsible for the AP debuff, can invest in Unbridled Wrath of you're responsible for neither
The glyphs included are not up for discussion
Post by
167938
This post was from a user who has deleted their account.
Post by
Docholiday77
thats not a thread, its hashmel's signature
Post by
skumbananer
If i dont have to min/max for progression raids and such, i would go with cleave, whirlwind and bloodthirst. thats a nice utility glyph, good in pvp, great when soloing, nice in instances with splash damage and semi-afk pug healer who just throws some hots at tank every now and then.
Glyphs are genrally cheap so its easy to swap out. Use bloodthirst as third glyph, and change it to heroic strike for when attempting progression content.
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