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Yet another made up class!
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Post by
echor
Class Concept: Ley Walker
This Class is not an original idea of mine it was taken from wowwiki
http://www.wowwiki.com/Ley_walker
This class may not be the most ideal choice because of its similarities to Mages.
A Ley line is a channel of magic energy that runs through the world of warcraft the existence of these large ley lines are known by all. Not known to many is the small ley lines that criss-cross in between the major ley lines. When an individual discovers this fact and uses it to his/her advantage he/she becomes a leywalker. They believe that small energy Ley lines run through everything, you, me, the sky, the seas, the ground and so on, Ley walkers wish to harness this power and to protect the ley lines.
A ley walker would use arcane, lightning and light (?) energies because these are very raw forms of energy.
Races: Humans, Gnomes, Night Elves, Blood Elves, Trolls, and Forsaken.
Role: Dps and buffs.
Resource: Mana
Armor: Cloth
Weapon: Staves, offhand, 1H sword, 1H mace, daggers
Ranged Slot: (not wands)
Arcane would be very buff orientated, using the ley lines to shortly buff allies or to protect allies.
Lightning would be very debuff orientated. They could root enemies with ley lines or cause DoT damage or cause the target to become venerable.
Light would be very damage orientated. Perhaps blinding enemies. Or firing lazers out there eyes. (I really can’t think of any ideas for this talent tree.)
Arcane spells.
Ley: empowerment - Call upon the lye energies around you, increasing all party or raid members damage by 10% for 20 seconds. Only affects party and raid members within a 15-yard radius.
Ley: protection – Call upon The ley energies around you, creating a protective zone with a 15-yard radius around you, absorbs 50% of all harmful spells to any one in the zone. Lasts for 30 seconds.
Energize – call upon the ley energies around you filling you with arcane energy increasing your spell haste by 5% and your spell crit by 10% for 30 Seconds
Lightning spells
Lightning hold – causes static energy from the ground to grab onto an enemy rooting them in place for 4 seconds and slowing their movement speed and attack and cast haste rating by 50% for 15 seconds.
Static bolt – Sends a bolt of lightning energy at the enemy causing x damage and causes x damage over 5 seconds.
Light Spells
Cosmic ray – send a ray of cosmic energy at the enemy causing x damage. Channeled over 5 seconds.
Burst of light - blast the target with light causing x damage and reduces your target’s chance to hit by 50% for 10 seconds. Interrupts any spells being casted.
Infused with Light– fill yourself with light energy increasing light damage by 15% for 15 seconds.
As a final Note this is just for fun, add your ideas or be a jerk and Spam about how stupid this is, you do what you want with your time.
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Post by
Quilan
now my turn, just because they should have a ghostbuster refrencing class
Ghostblaster
Races: Human and Undead(don't ask why)
Role: ranged DPS
resources: Proton (going up to 100/100 starts at 0 and generates proton as abilities are used must 'vent' if the proton gets to high)
Armor: Cloth and leather(at lvl 40)
Weapons: Proton Pack: neturona wand (Ranged given by beginner quests requiers Proton Pack 'Enchant') Wrenches (melee made by engineers or beginer quests), Swords, Axes and Maces
Ranged Slot: Proton Pack: Neturona Wand(must have Proton Pack 'Enchant' on cloak which will be given as a skill or baught from vendor at HQ in SW or UC)
Example Abilities:
Vent: Vent your proton pack reducing all your proton overheating to 0, cannot attack while venting.
Proton stream: Generates 1 proton per second while used does a specific amount of proton damage and does an extra 20% more to undead mobs.
Capture Stream: Throws a capture stream stunning the mobs and allowing you to throw them all over the place, generates .5 proton a second.
Trap: atempts to 'trap' an enemy, stunning them for 10 seconds if they are 'wrangled' or step on the trap.
PK Meter: basically track undead.
Boson Dart: gnerates 99 proton unless you have the "Boson Dart Proton Reduction"x3 talent in the Proton Use tree then it will generate 25 proton and deals sugnifficant proton damage does 50% more damage to undead.
Talent trees:
Proton Use (focuses on proton generating and damage by proton)
PKE tracking (focuses on finding undead and damage to undead)
Traping (Focuses on rooting and damage to rooted targets)
Down side:
if you generate 100 proton you will be forced to vent and will not be able to attack till you reach 0 proton.
Must have a lvl 65+ charecter
Up side:
Start at lvl 65 and end quests at 68 allowing attomaticly going into northrend
Do lots of damage to undead
Pure ranged DPS
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Post by
Orranis
nice, but again, too similar too mage. throw in some serious differences, and its good
and a new class after that? SHADOW HUNTER!
Well hello there!
Post by
pureambition
i want to see a face punchin class no weapons only using its hands like a monk =) pure dps
Post by
Ribbajack
Serious business kids...Bards...I think Blizz put them up as an April fools joke once, which made me sad since there is sooo much potential there. Who doesn't want to bash peoples faces in with a spectrum of different instrument weapons? I would put up all the ideas I have for the different abilities and talent trees they could use, as again they are flexible, but it's early right now.
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229054
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Post by
admielke
Class Concept: Ley Walker
This Class is not an original idea of mine it was taken from wowwiki
http://www.wowwiki.com/Ley_walker
This class may not be the most ideal choice because of its similarities to Mages.
A Ley line is a channel of magic energy that runs through the world of warcraft the existence of these large ley lines are known by all. Not known to many is the small ley lines that criss-cross in between the major ley lines. When an individual discovers this fact and uses it to his/her advantage he/she becomes a leywalker. They believe that small energy Ley lines run through everything, you, me, the sky, the seas, the ground and so on, Ley walkers wish to harness this power and to protect the ley lines.
A ley walker would use arcane, lightning and light (?) energies because these are very raw forms of energy.
Races: Humans, Gnomes, Night Elves, Blood Elves, Trolls, and Forsaken.
Role: Dps and buffs.
Resource: Mana
Armor: Cloth
Weapon: Staves, offhand, 1H sword, 1H mace, daggers
Ranged Slot: (not wands)
Arcane would be very buff orientated, using the ley lines to shortly buff allies or to protect allies.
Lightning would be very debuff orientated. They could root enemies with ley lines or cause DoT damage or cause the target to become venerable.
Light would be very damage orientated. Perhaps blinding enemies. Or firing lazers out there eyes. (I really can’t think of any ideas for this talent tree.)
Arcane spells.
Ley: empowerment - Call upon the lye energies around you, increasing all party or raid members damage by 10% for 20 seconds. Only affects party and raid members within a 15-yard radius.
Ley: protection – Call upon The ley energies around you, creating a protective zone with a 15-yard radius around you, absorbs 50% of all harmful spells to any one in the zone. Lasts for 30 seconds.
Energize – call upon the ley energies around you filling you with arcane energy increasing your spell haste by 5% and your spell crit by 10% for 30 Seconds
Lightning spells
Lightning hold – causes static energy from the ground to grab onto an enemy rooting them in place for 4 seconds and slowing their movement speed and attack and cast haste rating by 50% for 15 seconds.
Static bolt – Sends a bolt of lightning energy at the enemy causing x damage and causes x damage over 5 seconds.
Light Spells
Cosmic ray – send a ray of cosmic energy at the enemy causing x damage. Channeled over 5 seconds.
Burst of light - blast the target with light causing x damage and reduces your target’s chance to hit by 50% for 10 seconds. Interrupts any spells being casted.
Infused with Light– fill yourself with light energy increasing light damage by 15% for 15 seconds.
As a final Note this is just for fun, add your ideas or be a jerk and Spam about how stupid this is, you do what you want with your time.
If you want an original Hero Class idea check out:
Lifewarden
. The link takes you to a more detailed post.
It is a melee (nature and shadow), tank (uses pets to draw threat much like tentacles from C'Thun or Yogg'Saron), and a healer using mushrooms, trees and a few direct heals.
Storyline is when Freya is rescued from Yogg's nightmare mind control she gives the gift of Lifewardens. You start at level 1 but as a follower accomplishing tasks to level up very quick (about a quest a level to a certain level ~78). Questing takes about the same going from 1-30 with a normal character but must have a level 80 to make one.
Edit: Changing how to go about being a Lifewarden - Level up any class to 80 then you'll be able to become a Lifewarden after long quest chain.
Possibly just morph your original class abilities to a more Lifewarden theme. Ex: Death and Decay is changed to Nurture and Grow healing everyone in that area and it grows small flowers as it goes much like Lifeblood.
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488165
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Post by
gabeo820
Dumb Class Suggestion:The 9 Year old kid.
Powers
Begging:Your Character begins to beg for gold then you waste it on grey items such as gorilla fur because you think its funny
Whining:You go and tell your mom after someone taunts you in whisper chat
Rage quit:The name Explains itself
Crying:During Mid raid *Which would never happen* you die and start crying because you died and you think your dead forever because your a stupid Sh!t.
Noob Attack:You hit characters way above your level because you think your sword can insta-kill someone Because ITs a sword.Then you get your face pwned in and you @#$% your pants because your a little baby
THAR I DID IT >:C
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488165
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Post by
admielke
This is the problem with public forums. Kids get on it and say stupid stuff then teenagers get on and make fun of the kids for coming up with bad ideas. It's a never ending cycle of stupidity and immaturity.
The ideas (at the beginning) were good but I think they're meant for a mage. Need to come up with a new type of spells and way of accomplishing their role. Warlocks have to set up Immolate then deal damage until it goes away and reapply. Mages can just blast away but with proc's changing what they cast. Hunters just do whatever comes up after their cool down goes away. Moonkins are the same way as mages.
It's too simple now a days. There are the flavor of the month. Now it's Paladins and Death Knights. Before it was Rogues. Before that was Warlocks. Before Warlocks was Warriors with uber stun lock talent and weapons.
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