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Ghostcrawler and the 3.3 Paladin Nerfs
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Post by
Sgtpain
And one less useful ability for holy paladins to use . . .
What ability are you referring to? You mean the Aura Mastery change? I don't think it's that big of a deal.
No, Sacred shield is a major ability for holy pallies. It's getting nerfed, therefore, holy pallies in PvE are getting nerfed.
No matter how much blixx tries to convince us that PvP changes won't affect PvE, it always does. This is a good example of one of them.
Post by
Quest
I dont see how Holy is effected by the change.
Post by
161859
This post was from a user who has deleted their account.
Post by
Sgtpain
I see, I missed that part.
I think my biggest issue atm is that although in a BG, ret pallies aren't doing bad, in arena, they are doing horribly. They are way to exposed to kiting and once they blow their stun, they have no way of killing a healer. This is why you only have a few extremely elite ret pallies anywhere near the top of arena, and tons of caster classes and warriors. If ret was just face rolling in PvP, you would see more of them in arena, but you just don't.
How do we fix the issue of Ret sustaining their PvE dps, toning them down in BGs, but buffing them in arena so they actually have a place there?
I still agree with what was said earlier with giving us an interupt seperate from our stun and a MS type ability, THEN you can nerf some of our survability without slapping us back down to not-so-viable-in-even-BG status anymore.
Post by
Quest
How do we fix the issue of Ret sustaining their PvE dps, toning them down in BGs, but buffing them in arena so they actually have a place there?
Hamstring. Or more to the point, JoJ providing a slow instead of a movement cap.
Or simply letting paladins everywhere have what they want and putting a Consecration modifier deep into each tree;
Holy:
Consecration provides a HoT as well as a DoT to all within its effect.
Prot:
The first tick received by any mob has the added effect of a 1 second taunt.
Ret:
Mobs and players passing under the effect of consecration are capped to 60% runspeed untill they run out of the area effect.
Can now be cast under targets.
Post by
Sgtpain
How do we fix the issue of Ret sustaining their PvE dps, toning them down in BGs, but buffing them in arena so they actually have a place there?
Hamstring. Or more to the point, JoJ providing a slow instead of a movement cap.
Or simply letting paladins everywhere have what they want and putting a Consecration modifier deep into each tree;
Holy:
Consecration provides a HoT as well as a DoT to all within its effect.
Prot:
The first tick received by any mob has the added effect of a 1 second taunt.
Ret:
Mobs and players passing under the effect of consecration are capped to 60% runspeed untill they run out of the area effect.
Can now be cast under targets.
Sounds interesting, and I really like the prot and holy idea, but what I dont like about the ret idea is that 1) Cons is extremely mana costly and isn't worth the mana unless you're fighting a stealthing class 2) still leaves us wide open for being kited into the ground. Ranged classes would simply stay out of our consacrate, be it by blinking, disengaging or teleporting, or just avoiding it altogether, seeing that it has a CD and we can't cast it more than twice before we're almost oom during a fight, and warriors can intercept out of it. If it did somehow work, many would say a multiple enemy snare is way too OP anyway.
The more I think about it, anyone ever notice that a pally can be silenced or disarmed and it has almost the same affect, so any class can render us almost useless for several seconds too.
Post by
138535
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Post by
Quest
2) still leaves us wide open for being kited into the ground. Ranged classes would simply stay out of our consacrate, be it by blinking, disengaging or teleporting,
or just avoiding it altogether,
Can now be cast under targets.
Also im not too scared of rogues and warriors to be honest. If cons forces another class to blow a excape skill, then thats one less skill they have when I come charging their way.
Alternatively the first tick they receive can give them a debuff so them running out of the consecrate wont matter. Perhaps the further away they get from it the slower they will run, until the duration of the consecrate that was effecting them ends.
Post by
385380
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Post by
147511
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477440
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Post by
Lightrain
Back to the topic, I agree with Quest on the changes. A ret pally is extremely easy to kite, even with Cleanse to remove certain slowing effects and Hand of Freedom which is on a fairly long Cd. Not have an MS effect (which really has the possibility of making a Ret OP, even with the burst reduction) or an actualy Slow effect, we can't hit other classes nearly as well as most other classes.
Mages got a 20% MS, and they are one of the most OP classes right now on top of the fact that they never needed the 20% MS in the first place.
That being said, I have no problem not having an MS if we have a viable interupt. They keep nerfing our ONE interupt that isn't an interupt to begin with. Don't bring up repentance as an interupt either, because it's not.
Post by
192154
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Post by
192154
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Post by
Quest
and to light train...have u ever played a mage...when u hit over 2.2k rating with one say that again, they are one of the hardest classes int he game to master...only have more respect for balance druids that can survive a rouge and ret beating on u
So basically you need to get to 2.2k in every class to have a valid opinion, thus invalidating yours right.
Post by
Sgtpain
Don't bring up repentance as an interupt either, because it's not.
Especially when you can't use on elementals, aka, resto druids.
I really don't like the idea of having to blow our only two CCs just to interupt. I really wish blizz wouldn't tie us down with combining buttons, but they figured they could keep us quiet for a while if they gave us dual purpose button.
Post by
480539
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Post by
Quest
Also, about a consecration debuff... You're saying you want the ability to put a snare on an unlimited number of people within the area? While it would be completely awesome, the official forums would crash due to the massive amount of QQ posts within an hour after the patch.
They QQed about our ranged finisher back in the day too. Back when you had to cast it twice to actually finish the job.
It also had a cast time.
They will QQ about anything so let them. Its entertaining and im thirsty.
Post by
Sgtpain
I still think my favorite comment is, "I got 2-shot by a ret pally!". Have any of these people even tried to play arenas over 1k rating where players have this thing called, "resilence"? I know once I broke 2k rating, I was never killing people within 1 hammer unless they were a full-pve rogue. Would also be interesting to see how many of these people have less than 18k health and no idea what pvp actually is, but...
Back to the topic, I agree with Quest on the changes. A ret pally is extremely easy to kite, even with Cleanse to remove certain slowing effects and Hand of Freedom which is on a fairly long Cd. Not have an MS effect (which really has the possibility of making a Ret OP, even with the burst reduction) or an actualy Slow effect, we can't hit other classes nearly as well as most other classes.
You don't have an MS effect because you can heal. It also would make absolutely no sense for the class.
Warriors can't heal?
http://www.wowhead.com/?spell=55694
Yes, I went there. :P
Post by
dlbert2000
I have never pvped, and I never will (at least on my paladin)
I rely heavily on SS for running lower level guild members through instances without having to worry about healing too much
This is absolutely stupid to nerf it in both PVE and PVP just because its OP in pvp
Why cant they make it so it only has a 30 sec cd while flagged for pvp, and 6 sec in PVE
If this change does go into patch 3.3, then they make SS virtually useless for prot and ret paladins (if SS only lasts 30 sec and the proc can only proc once every 30 sec, then thats 1 proc per SS)
this is my first post on wowhead forums and im only posting because i am outraged by the sacred shield change
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