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When will the class be repaired?
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346822
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Post by
Victarious
Definatelly not so powerfull as DKs and Paladins or even Druids. But
we
are
nt
hybrid
Isn't this why we don't do as much damage as pure dps classes?
Sadly, according the WoW, the warrior class is a "hybrid" and, therefore, is designed to rank dps-wise with feral druids, retribution palis, etc.... Sadly, however, we don't have the exceptional survivability abilities as either of those two classes. No healing (except enraged regen), no bubble, and no real flexibility. We are specifically designed to be inferior.
One of the major complaints of gamers revolves around the whole concept that warriors are a "hybrid". It seems logical that:
Paladin = Warrior + Priest and
DK = Warrior + Warlock, etc....
Most games consider warriors a pure class. Blizz doesn't see it that way, and warriors are marginalized.
Wow...
1. Ret and feral are completely capable of topping meters. The game has changed; you bring the player, not the class. Are some classes more involved than others? Sure. But they can all provide more than decent damage if you know what the hell you're doing. PEBKAC. Alternatively, L2P. That you suck is not anyone else's issue.
2. "Hybrid" in WoW means capable of more than one role. Warriors are. If that's not what YOU see as a hybrid, then YOU are the problem. The folks at Blizzard -- and I know, you think they're the devil -- didn't design their game to match your vision. Don't like it? GTFO.
I don't personally believe that being in the majority makes your opinion right, but when nearly everyone is telling you that you're terrible and have no idea what you're talking about, there might be something to it.
edit: spelling
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470161
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Post by
Victarious
1. Ret and feral are completely capable of topping meters. ... and yet those classes are also capable of so much more. And, they can fulfill more roles than the tank-n-spank.
Please clarify this for me. Your initial argument sure as hell sounded like a complaint that warriors don't do enough damage, but when told that the classes you feel warriors are "comparable" to can top the meter, you switched your complaint to one of utility. So which are you really so !@#$ed about? That warriors can't pump out decent DPS (false), or that they can't heal or buff (true, but you knew that going in)?
2. The folks at Blizzard -- and I know, you think they're the devil -- didn't design their game to match your vision.
Or theirs - from the initial designers.
And the game has evolved, and the playerbase has grown, suggesting that players are at the very least okay with the design changes through the years. If you're not, great. But that doesn't make the warrior class a flawed design.
I don't personally believe that being in the majority makes your opinion right, but when nearly everyone is telling you that you're terrible and have no idea what you're talking about, there might be something to it.
I agree that being in a majority does not make a person right, but it shows a problem does exist.
The attacks on myself are excepted and not taken particularly seriously. I'm on a warrior board asking when problems in the class will be addressed - the long standing structural deficiencies. Their are players have love their class and their toons - and define themselves on it. Any criticism cuts close to the bone.
I'm not sure you understand what I'm saying here. There are QQers in every class, and on every forum, but the vast majority of people posting here are telling you that you are
wrong.
Not to say that you're a bad guy, though to be sure personal attacks have been thrown, but that you simply see faults where none exist, and that the most likely explanation for this is that you haven't played in months and that you didn't know what you were doing when you did play.
Now, maybe it's possible that everyone telling you these things is naive and blinded by loyalty to Blizzard and their class. I'm open to the possibility that you're not completely off your nut. But the popularity of the class and the numbers it's able to produce don't support your argument, and no one seems to agree with you. It's possible, that maybe, just
maybe,
you're in the wrong here. That's all I'm saying.
One parting shot. Rage is not a perfect system, and of course the design team has said as much, so whatever. But outside of that, I don't personally see an ounce of validity to the points you're trying to make. I gather from this thread I'm not the only one in that camp. You may be fighting a lost cause.
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Post by
cosmicguen
This was posted about tanking in another thread. Warriors suck at tanking.
Catagory--------------------------------------------------------------------------Winner
mitigation--------------------------------------------------------------------------paladin
avoidance-------------------------------------------------------------------------paladin
effective health-------------------------------------------------------------------paladin
oh %^&* capabilities--------------------------------------------------------------paladin
aoe threat-------------------------------------------------------------------------paladin
single target threat--------------------------------------------------------------TIE
utility-------------------------------------------------------------------------------paladin
less need for expertise allowing more gearing for survivability------paladin
talent point efficiency--------------------------------------------------------paladin
buffs---------------------------------------------------------------------------------paladin
solo capabilities------------------------------------------------------------------paladin
It was,
Here
I believe. Don't look like a Blizz Blue post to me, and that thread (from what I managed to read before I fell asleep in self defence) was about 90% QQ anyway.
When you chatted to the
paladins
however, you got this:
Catagory--------------------------------------------------------------------------Winner
mitigation-----------------------------------------------------------------------paladin
avoidance----------------------------------------------------------------------tie
effective health----------------------------------------------------------------paladin
oh %^&* capabilities----------------------------------------------------------paladin
aoe threat----------------------------------------------------------------------paladin
aoe utility----------------------------------------------------------------------warrior
single target threat-----------------------------------------------------------TIE
utility----------------------------------------------------------------------------tie or warriors
single target cc-------------------------------------------------------------warriors (chain stuns)
less need for expertise allowing more gearing for survivability---paladin <-- this shouldn't even be an argument since expertise doesn't do much for our threat relative to warriors
talent point efficiency--------------------------------------------------lolwut?
buffs------------------------------------------------------------------- Different buffs and it no longer matters due to the new drums
Source anyone?
15 posts, as far as I can see every one of them is about you not wanting to play your lvl 62 warrior. Your ex-guild hates warriors, they're #$%^&*!s. You agree with them, you're no different. And yes, not finding a guild that likes a
good tank
and instead re-rolling to the 'more popular' class counts as agreeing with them.
No one is making you (or anyone) play a warrior (or any other class). Play the one you want and don't play with %^&*heads like your ex-guild.
/rage off
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Post by
Fakir
Maybe things are better now, but when I quit, warriors were at the bottom of the DPS rankings. Well, I have never been on the bottom of the DPS reankings in raids - and yes, we have some quite good DPS'ers in our raids.
I didn't like the idea of being a guild puppy. A warrior with skills and doing a bit of effort to improve gear and gameplay will never be the guild puppy that needs to be carried through in raids.
Than you for explaining.
I don't mean to QQ - the game is what it is. I did have a ton of fun when the warrior was a decent class. It was aggravating when groups would form for Ulduar: "looking for healers, tanks, dps. No warriors." grrr! :) Well, warrior IS a decent class. I'm having tons of fun. Again: a good warrior will be able to get into a group just as well as a good <insert dps class>.
Nah. The best classes are the most challenging - but their has to be effort put into the design. A class is only one piece of a larger puzzle - and that piece must fit - and be just as important as other pieces. Effort has to be put into learning how to play that class as well. No big changes in patches? Well, maybe we're generally fine as we are?
But, for the sakes of comparison, look at the warrior design in AD&D-r3. In particular, BioWare's design. I don't care about AD&D (or at least haven't done since EOB) as long as WoW is fun to play.
Paladins are eloquent in comparison. Personally, I would be over-joyed if they redesigned the warrior class based on Paladins. Just remove rename the specials, remove the ability to heal other players, and, in their place, add the charge.
Why don't you just switch to playing a paladin then without using healing spells to heal others? Problem solved.
Sure we can enrage - but that takes life - and all the time this is happening, we are being wracked with spells. It's called glyphs, Urmech.
/console cameraDistanceMaxfactor 4
And start staring at heads.
Dammit, dammit, dammit! :)
That easy? Grrrr. I wish I chatted with you long ago.
Well, maybe you can improve other aspects of your game just as easily?
I'm on a warrior board asking when problems in the class will be addressed - the long standing structural deficiencies.
You're not asking questions, you are openly explaining to us our class is weak and close to useless. All of your words are based off old statements and patches.
This!
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