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10.2.5
PTR
10.2.6
Healing touch useless
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Post by
scaramoush
I don't really understand the argument "We've had it since lvl 4, so we should use it". You don't see ferals complaining about Claw being useless once you get Mangle.
Post by
463963
This post was from a user who has deleted their account.
Post by
curlymon
Correct me if I'm wrong here but If you have time for it to run it's full duration Regrowth is a better spell to use comparing cast per cast to an unglyphed HT
Post by
MegaVolt
Its fairly obvious that maths has blinded you guys...
Made my day. There obviously is no point in trying to convince you. It's like talking to Jehovah's Witnesses.
"Don't believe in the math, my gut feeling says something different! You must be wrong!"
Post by
260787
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Post by
Kaitain
It IS the spell that I use as feral. And now with the insta-cast proc from finishing moves, it is even more essential. .....
So maybe people should not just focus on the "healing" spec of druids, but also the feral, as its the ONLY healing spell I really use regularly now... far from useless. Only other one I might use is regrowth, but far less often.
If you have Nuturing Instincts (we are talking PvP here I assume.. therefore you should), you will get way more healing from Regrowth then go cat as the hot ticks.
Post by
oberondreaming
Ok... in all this, I have a question.
Within the context of raid healing, I almost never use HT
or
Nourish.
If someone needs some immediate healing, I usually Regrowth them. It's a bit longer cast time, but it heals for more and has the added benefit of a HoT (and a Swiftmend-able one at that, just in case) as well.
Is this crazy?
Post by
468639
This post was from a user who has deleted their account.
Post by
468639
This post was from a user who has deleted their account.
Post by
260787
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Post by
MegaVolt
Your already doind somethings wrong.
Not using Nourish in raid healing is a horrid idea. Nourish is a spell that has so many procs it is essential to a Resto druid rototation. 50% of any spell you'll ever cast should be Nourish, no exception.
You are doing it very, very wrong. Nourish is an emergency spell that only gets used when somebody needs to be saved from death RIGHT NOW, in all other situations you shouldn't even think about touching either Nourish or Regrowth.
For those emergency situations Nourish is obviously superior to Regrowth. The lower cast time can mean the difference between a raid member that's barely alive or dead. If somebody doesn't need healing right now but he still needs more healing then your HoTs can provide then Regrowth is of course a very good spell to cast and you should do so in those situations. But those situations rarely ever happen, to me at least.
You should also look at 10man and 25man: In smaller groups you will most of the time have Rejuvenation ticking on all raid members so casting an occasional Regrowth there is very valid and probably a better idea then Nourish. In 25man I have yet to see a situation in which a Regrowth cast is really worth it, using all your GCDs on WG/Rejuv is more efficient and to save people from death Swiftmend/Nourish are just faster.
About the frequency of the cast:
Usually my healing done with Rejuv is about 60% to 65%, 25% to 30% are WG, most of the rest is Swiftmend and Nourish/LB/Regrowth share the last few percent in encounters with heavy raid damage. In encounters that are not that hard on the raid I have the time to keep LBx3 on the tank which pushes that spell up a few %.
Post by
340332
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Post by
toastmaster7727
Problems with Healing Touch include its slow cast time, its uselessness compared to Nourish, and its low spell power coefficient. A properly glyphed Healing Touch might heal for more than a Nourish and have the same cast speed, but chances are you would have already some sort of HoT on the target, giving you an extra 20-40% more bonus with Nourish (depending on tier sets and glyphs).
One situation I might see Healing Touch used is if you are specced into Nature's Grace (balance tree), and have an amazingly high haste rating. Nourishes low cast speed would decrease in usefulness if your Nourishes start becoming faster than your GCD.
Post by
468639
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Post by
hashmel
HT glyphed is just a bad idea, instead of being only slightly worse than nourish the glyph makes it blatently worse while removing all marginally useful situations for HT
HT is an oh *!@# nuke and on loatheb and i'm sure at least half a handful of others is actually good, preHoT the raid if damage is minimal then begin casting HT on the tank (if needed) to land right when the healing phase begins followed by a WG
it has its uses just not as many as other spells, should hunters not have arcan shot, rogues not have rupture, cats not have rip because "eventually" another ability will replace it? (with insane amounts of armor pen a lot were in fact replacing those abilities in their rotations)
Post by
MegaVolt
Nourish used as a last minute emergency heal, lol wut?
Nourish is used to top people off after incoming damage or to heal the MT/OT after you played a few hots on them. Swiftmend, NS/HT, and tranquility are our oh crap buttons for healing.
No, just no. Every time you cast a Nourish you miss out on a Rejuvenation cast. Your HoTs will top people off anyway, there is absolutely no need to waste valuable cast time for that using Nourish.
By casting Nourish you will leave yourself vulnerable for the next damage spike since you won't have enough HoTs rolling on the raid.
Post by
468639
This post was from a user who has deleted their account.
Post by
Celdhyrean
No, just no. Every time you cast a Nourish you miss out on a Rejuvenation cast. Your HoTs will top people off anyway, there is absolutely no need to waste valuable cast time for that using Nourish.
By casting Nourish you will leave yourself vulnerable for the next damage spike since you won't have enough HoTs rolling on the raid.Except if there's nobody besides you to top them off, in which case some urgent healing besides hots or instants can be required. But generally in those cases there isn't heavy aoe either, so it evens out.
Post by
Kaitain
Timely comment in a blue post about something else:
5) Resto druids have a lot of heal spells. Which ones you go to the most is going to be a function of things like set bonuses, idols, your role in the group as well, as well as the encounters themselves. Druids healing the raid currently seem to use a lot of Rejuv and Wild Growth while those healing tanks use a lot of Nourish and perhaps even Lifebloom. Lifebloom still gets a lot of use in PvP. Regrowth has slipped off the radar a little, IMO, but it has been good at various points in LK and I don't think it would be that hard to bring it back (and we'll see what the GotEM change does). Bringing it back would probably slide something else down the bar, at least temporarily. We're pretty much okay with that.
Healing Touch (and maybe Tranq) is the only Resto spell for which we're really not interested in carving off a major raid-healing niche. It still has situational uses with NS or in 5-player dungeons.
Some of the posts on this page are veering into "how to raid heal" territory which is a bit off topic and doesn't have the context here to be useful reading. Suffice to say, heavy HT use is not how to raid heal, and if you feel you need fast casted heals in your arsenal to deal with situations you find yourself in, Nourish is the direction you should go in. And that's all.
Post by
oberondreaming
And swiftmenting regrowth isn't so good either. regrowth hot ticks up to 1444, rejuvenation ticks up to 2144, so swiftment Rej will be more benefitial.
But
Swiftmend
heals for 12 seconds of Rejuv (~8500 by your numbers) or 18 seconds of Regrowth (~8600 by your numbers) meaning there's little difference in which on your do.
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