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Faction City raiding idea (warning long read)
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Post by
166425
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Post by
155914
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Post by
Squishalot
Something like this has been suggested before.
Key problem - how do you handle lowbies and the fact that quests and quest hand-ins are located in capital cities?
Even with phasing (the obvious answer), what's to stop someone from essentially 'teleporting' into the throne room of SW city to mount a counter-attack by grouping with a lower level character to get access to the Alliance controlled phasing, then ungrouping and rephasing back into the Horde controlled SW?
Not everybody plays constantly at 80. This sort of suggestion is generally too disruptive for levelling players, unfortunately.
Post by
166425
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Post by
373369
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Post by
166425
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Post by
Squishalot
The thing is this does not use phasing. it would work like Wg before queses.
Then how are you going to deal with levelling characters?
And the quests will take place at a differenct city depending on which are being attacked. if UC is underattack the quests will be at org. The quest could award xp to counter the xp lost from not being able to do quests from that one city.
What if all the cities were under attack? After all, if the Alliance on your server can roflstomp UC despite defence, then they'll move on and smash Org, Thunder Bluff, SMC... why would they stop? And then what assistance quests would you get?
for the lowbies u could make sure they dont get flagged for pvp in cities. (the high levels dont need to follow that rule if it is possible to make the exception) so you could walk past the carnage and collect your quests and whatever. The only thing that would kill quest givers and the like that dont fight are random opposing faction players, something people have to face anyway in places like Xroads,or when org is raided. (hate this whole idea though)
This is the problem. Cities are supposed to be 'safe' zones for low level characters, sanctuaries in a matter of speaking. Lowbies are safe in Org or in SW, they're not safe out at Crossroads or Southshore. In city raids, quest givers generally don't get killed, nor is there any incentive for 80s to slaughter them. It's generally too disruptive on the levelling process, especially if you're suggesting that the city would be controlled by the opposite faction for an entire week. At least at present, they can simply wait 10 minutes for the respawn.
And it's not just questgivers (in the event that you might suggest that they can quest elsewhere). Class trainers, profession trainers, auction houses, there are a number of facilities that are required. Once you destroy Stormwind, there's no way that a starting character can get access to these, since they physically cannot get to Ironforge or the other Alliance cities, short of running through STV and catching the boat somewhere else, or corpse dragging their way through Blackrock Mountain and out through the Badlands.
Finally what person, even those who are leveling, would not rather do the easy gather quests, gain lots of xp from them and have a chance at those good rewards. ofcourse the gold rewards would be scaled to lvl.
So you're suggesting that these quests will essentially become exp/gold whoring quests? There's a reason why they don't hand out daily quests like gravy at the lower levels - so that you're required to go through more content to level up. You can't daily your way from 10 to 60 the same way you can from 70 to 80. It'd be a very sad state of affairs if someone could hit 80 without ever leaving Elwynn Forest.
Post by
thrakx
Finally what person, even those who are leveling, would not rather do the easy gather quests, gain lots of xp from them and have a chance at those good rewards. ofcourse the gold rewards would be scaled to lvl.
So you're suggesting that these quests will essentially become exp/gold whoring quests? There's a reason why they don't hand out daily quests like gravy at the lower levels - so that you're required to go through more content to level up. You can't daily your way from 10 to 60 the same way you can from 70 to 80. It'd be a very sad state of affairs if someone could hit 80 without ever leaving Elwynn Forest.
^ this.
AND i must say not all new players would be able to understand that there are these super 1337 quests or w/e to do or even know to help with defending stuff or collecting/ect. Not everyone interacts with the crowd either so how would they know to do this super strategic stuff? After all you ARE talking about total newbs you know.
Post by
166425
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Post by
thrakx
ok going with your idea-
what if during the time of the occupation(and i dont like a week long one once a month it seems too often- like maybe once every 6 months would make it really MEAN something special y'know?)
so what if during the occupation, there was a respawn of some super hard to kill squads of guys, so that there are regualar waves of incoming enemy NPCs, high level and hard to kill. Unless there is a serious coordinated defense at all times during occupation. Does that make sense?
Post by
166425
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Post by
166425
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Post by
thrakx
AND i must say not all new players would be able to understand that there are these super 1337 quests or w/e to do or even know to help with defending stuff or collecting/ect. Not everyone interacts with the crowd either so how would they know to do this super strategic stuff? After all you ARE talking about total newbs you know.
Well im assuming by the time people hit 80 they know abit about joining groups or teaming with someone. thats what the event would be like. you can go in by urself with your faction npcs and do some damage but to make a real mark you might need group with others. doesnt mean you have to though. strats come into play more like which key point shall we focus on or which side of org shall we start at.
The lowbies i mean its pretty farfetched to ditch an idea on the basis that a person doesnt know a quest when they see one. sure it happens but if that person doesnt learn soon he will get bored and leave. the quests provided dont require you to go anywhere really difficult. go from org to razorhill, collect X and head back. so nearly any level can get some xp.
yes by 80 some one should know about grouping and stuff. **** by 40 you should know that!
I understand what you mean by the whole idea for sure. Its an interesting idea.
As for the lowbie stuff- Are you saying that the quests would just pop up at any lvl of any faction member who comes into X location? That would definately make it easier on a real newb.
I just meant personally when i started playing wow i didnt even TALK to anyone or understand how to work the chat channels, or communicate with people very well until well into my mid 20s.
Hell i didnt even SEE more than a handful of people while lvling up to there and that was about 3 weeks cause i only play on the weekends. I was completely clueless about EVERYTHING!
Obviously this is a "special" case, but with 11 million people im willing to bet im NOT the only one who started out like that. Not to mention people on a trial account who CANT interact with stuff fully.
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Post by
thrakx
ok going with your idea-
what if during the time of the occupation(and i dont like a week long one once a month it seems too often- like maybe once every 6 months would make it really MEAN something special y'know?)
so what if during the occupation, there was a respawn of some super hard to kill squads of guys, so that there are regualar waves of incoming enemy NPCs, high level and hard to kill. Unless there is a serious coordinated defense at all times during occupation. Does that make sense?
The mobs spawning would be equal to those in say found in icecrown or those already in cities, not to hard for a person to dispatch. if there was as squad of hard to kill npcs most likely it would be key point of interest. like a boss in a instance. nothing to hard just like tank and spanks like in AV.
Not to mention you could make certain areas in a city more packed with npcs then other. id think valley of honour would have less people defending it then valley of wisdom seeing how more strategically located it is.
I think it would be better to make the waves harder. Super Elites, something that would require coordination to defeat, not one person alone so they would have a chance of taking back X area and holding out easier, making a spawnpoint for more hardcore troops to flood in and take your city back.
We're talking about a Capitol city here, i mean besides just the players there should be thousands more trying to take back what is theirs!
^^ sorry for the double posting
Post by
150134
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2259
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Post by
Haxzor
because PvP means something in this game.
wait
Post by
255458
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Post by
Squishalot
The quest system doesn't work to hand in at other faction cities - lore or mechanic-wise.
Can you imagine? Trying to return a quest to the dwarves in IF while it's been taken over? Here are some problems:
a) How will you advise characters where to go instead?
b) How can they start the next part of the quest?
c) What if it involves cross-regional movement?
Irrespective of how little you think a week is, a whole week will completely disrupt someone's levelling process at lower levels. If you get a Human who's just created, hit level 10 or so, then Horde take over SW, what are they supposed to do for the next week?
There are 4-5 quests in Westfall that require you to go into SW as part of the chain or for start/hand-in. One griffin quest, one of the Defias chain quests, a quest that requires you to pick up a compass, and three Deadmines quests. Setting the hand-in at IF won't cut it, since they can't actually get to IF.
I see where you're coming from and it's a cool enough idea, but you've got problems dealing with lowbies. They're already introducing phasing for the old world in Cataclysm, I would suggest that any of these ideas should take advantage of these mechanics and limit the city raids to end-game characters only. Then you only need to try and work out how to get around the phasing (easy enough), rather than try to unravel the whole problem that is levelling and questing.
Post by
453067
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