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[New Expansion Idea] Deep Abyss (Great Sea Expansion)
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Post by
Morec0
Hmm, having to swim around sounds like it could take a while.
Here's an idea for the Naga capital: built into the core of a mountain, or something, it is a spiraling design that resembles a serpent and ends at the throne room at the top that looks like a snakes head. A gondola-type thing, similar to the one on howling fjord, would also be capable for use to reach the higher levels faster. The Zeplin to the islands, or wherever they dock, is located through a tunnel in one of the "Coils"(Class Trainer zones) that leads to a docking platform.
And violent creaters in a capital, well, if you got help from the gaurds then I think that would be okay.
Post by
Claggi
My idea for Naga land to reach the rest of the world was by a watery underpass through the mountins that'd lead to Stonetalon.
Most of the swimming is minimal, if walls didnt block off travel, you'd find you could shoot a fireball to the land on the other side.
Post by
Claggi
There are new instances and raids.
First there is Heroic BFD, heroic Wailing Caverns and Ultimate Rampants. Ultimate Rampants, Slave Pens and Underbog means more up to level reasons to actually return to Outland!
There is also the Unfathomable Deep, a branch instance near BFD, which is brimming with Azshara's Naga, many of them Rune Masters. Be careful in there! They house many dangerous beasts and craftier Murlocs.
The Tomb of Sargeras... a fair portion of it is blocked off, but there are portions accessible, the ghosts of many orcs and Naga lay in wait, and the spirit of Guldan... nevermind the fact that he may still be a threat, even without his skull. Don't expect to get the godly stuff THIS expansion though.
The Caverns of Time lets you go back to the past as you assist Thrall, Grom, and Cairne on a journey that begins crashlanded on the shores of Kalimdor. Each scenario or 2 from the WC3 RoC campaign composes 1 instance.
In this series of instances, you will not find any meddlesome Infinite Dragonkin. Their work at ruining time has left the storybook a bit messy, and pages from Thrall's journey to and through Kalimdor need to be mended. Your foes will resemble those you fought as orcs in Reign of Chaos, but the altercations may prove dangerous!
This is an optional instance, in that you don't NEED to do it to progress to the next one. Grom is held captive on the shores of Lordaeron! As a task force covert mission, you are sent by Thrall, your 5 man party must free Grom and slay those who would oppose you... Hmm, Thrall not taking action himself? Could time fabrications work in enigmatic ways? It's so optional that it has a level 60 capacity, meaning it can be done before Outland, its elite version is 84.
This side attraction takes you to the mercy of the Jungle Trolls, as you free them and yourselves from prison, and hold off assaults from the sea and Murlocs as you escape a sinking island. This one is level 80, with an 88 Elite version. Like the first, this one isn't required to do the Kalimdor series.
Your first available REQUIRED seriest instance is calmer, you explore with Thrall, find the Tauren, and saving Kodos from the vile Centaurs and Pigmen.
This instance lets you help Grom slaughter the Sentinels and Cenarius himself.
This instance is a CoT battleground. A Battleground race to the Prophet. The Alliance Trekk with Jaina, and the Horde with Thrall and Cairne. In the end, things even out based on support units. Your parties split on two roads, this is not a PvP so much as a race, but you can earn honor. Simply put, have a raid member reach Medivh first and you win... this doesn't really alter history much, but be aware that you CAN earn loot in this instance, but if the enemy reaches the end first, all bosses on your pathway die. Win or lose, you can progress as long as you attempt it, because in the end, Thrall reaches Medivh just as Jaina does, or vice versa.
This instance lets you fight through hordes of demonic Chaos Orcs and beat Grom into submission until Thrall can place him in the gem. Somehow you can gain good lewtz!
This final instance is a big many man raid instance. Like Onyxia, you only have a single boss to fight: Mannoroth, but you're timed, if Thrall or Grom arrive too soon, you'll lose... you won't die, but Mannoroth won't die correctly enough to give epic lewtz for your efforts. You get rewarded by being there to rewatch a famous death scene.By now, a few Infinites MIGHT give you some flak, but they're a bit late now.
You must complete these campaigns in the listed order, and you must complete them at least once!
Post by
Claggi
This thread isn't dead yet, but I rely on my viewers to help keep it alive. I'm also considering to rebalance the class options a tad.
Post by
Patty
I like the CoT event, but isn't it too much Lore/Events for one instance?
Post by
Claggi
It's not one instance. It's a bunch of event instances in a chronological order. Instance 4 is even a PvP 'race'.
Post by
Claggi
I might cave and add Naga Death Knights and Furbolg Priests... could use some more feedback because I like feedback... seriously!
Post by
Claggi
I removed Furbolg Death Knights and added Priests. This expansion will be void of Death Knight viability!
Feel free to disagree or agree... so long as SOMETHING is said.
Post by
Claggi
I altered the instance lineup above... I want opinions to help this grow!
Post by
Orranis
I have an idea for the "New" terror from the sea.
There is a lot of speculation, and there is a good chance that what caused Azshara to go insane was an old god near the Malestorm.
Taken from WoWWikki:
During the events of The Sundering, an Old God manifested itself in an attempt to salvage the summoning of Sargeras through use of the Demon Soul. After the Old God's plans were thwarted and Zin'Aszhari collapsed into the swelling Maelstrom, Azshara heard the dark whispers that transformed her and her followers into the naga. It is highly likely that the Old God remains near the Maelstrom.
Other possible Old God places/ Old Gods for you expansion makers (WoWWikki):
It is believed that one of the imprisoned Old Gods is located beneath the Tirisfal Glades. When the high elves first landed on the Lordaeron continent, they encountered a strange force.
* "Forging inland, the high elves founded a settlement within the tranquil Tirisfal Glades. After a few years, many of them began to go mad. It was theorized that something evil slept beneath that particular part of the world, but the rumors were never proven to be true."
Master's Glaive
The dead forgotten one in the Master's Glaive is believed to be an Old God or at least one of their minions.
It is speculated that the corruption befalling Blackfathom Deeps is actually the effect of the Master's Glaive, given the corpse's not only proximity, but ability to attract followers.
Forgotten Ones
The forgotten ones are massive and powerful tentacle-bearing aberrations living in the deepest reaches of Azjol-Nerub. Forgotten ones seethe below, eager to return to the world above. Arthas fought one of forgotten ones on his way to the Frozen Throne. The forgotten ones may be lesser Old God or their minions. The faceless one mobs in the Old Kingdom are referred to as Forgotten Ones. This seems to lend credence to the idea that the Old Gods and the forgotten ones are not necessarily the same thing or that the term forgotten one is a title for Old Gods or their servant.
Hakkar the Soulflayer is believed to be an old god. It is speculated that he is either an Old God himself or the son of an Old God. He may also be the power behind the Emerald Nightmare.
Some believe, such as the Dark Iron dwarves, that Ragnaros was not only one of the Elemental Lords but one of the Old Gods himself (or somehow took on Old God status, this is likely the dwarves' opinion relating to their awe and terror more than a genuine knowledge of how powerful the Old Gods actually were).
Ula-tek is believed to be one of the Old Gods, or at least linked to them much like the Blood God Hakkar the Soulflayer.
Summoned Old God is a creature described as an "ancient and powerful evil" who resembles C'thun and is being summoned by the arakkoa of Shadowmoon Valley. Perhaps another Old God? This is quite likely due to the similarity of its appearance, however, it may be a forgotten one. The recent summoning of Ahune in Outland makes this possible.
Anzu
Anzu appears to be some sort of god or demigod. It is not clear if he is connected to the Old Gods but he is apparently at work in the Emerald Dream.
There yar go.
Post by
Claggi
I'm FAIRLY sure Azshara was loopy before she and her followers sunk to the seafloor.
Granted, those ideas do deserve some investigation, dunno how they relate to the Great Sea though.
Anyways, i'm working on my next expansion now as well.
Post by
Arathanar
While it's a good idea, I just lost it at "stench of evil salt".
I know, it's petty, but still.
Post by
Claggi
I'm glad I pour my deep thinking process into making people giggle, my highest aspirations with these ideas, for realz...
On another note, real feedback is more welcome than ever!
Sure I know everyone is warped up by Cata, but think ahead, I am!
Post by
Claggi
I altered by Caverns of Time series just a bit, the troubles in this time rip are NOT being caused by, or even meddled with by the infinites, it's simply time ripping by itself due to wear and tear of timetravelling dragons. You are entering not to stop the dragons, but to ensure that the events follow through.
I'm also working on my NEXT expansion idea based on Emerald Dream, though it's more like a DEADly Nightmare.
Post by
Claggi
In order to keep this from being a thread closable Bump, I'll recommend clicking on the link found within my thread in the Dead Dream Dying Expansion and looking at all the Class/Race combos, however make sure you ignore Necrologist and Spell Breaker Classes and Ogre, Nerubian, Pandaren, Tuskarr, Ice Troll and Murloc sections for now.
That means all the Rune Master races are added!
Post by
Queggy
:P
Post by
Claggi
With all due respect, the whole Arch-Druid thing seems, wierd. Why have an Arch-Druid to make druids feel inferior and repetetive?
Has no bearing on this thread which is a fair cry different in its aptitude for new leaps and bounds.
Post by
Queggy
I linked it for you so you could have an idea about ship combat and stuff. Honestly, I never read the whole thread, only your opening posts, so I don't know if it has been mentioned already.
Post by
Claggi
If you want to help with the boating aspect, by all means! It might actually spark some life in here that isn't me.
Post by
Morec0
I might cave and add Naga Death Knights and Furbolg Priests... could use some more feedback because I like feedback... seriously!
Why couldn't naga be death knights?
And why no Furbolg death knights?
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