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Is PvE Dead?
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Post by
435948
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Post by
Dralas
Oh look at all those empty achievement slots....
Post by
435948
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Post by
65116
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Post by
Sakkura
You're the troll.
Naxx = kara, anyone could get epicced out after 3 days at 70, everyone can get epicced out 3 days at 80.
You're a few years behind.
If PVE were dead how do you explain the thousands of raiding guilds raiding 4-5 nights a week?
This is wrong, karazhan was FAR harder at TBC launch than naxxramas was at WotLK launch. They just nerfed karazhan over and over, whereas it hardly seems possible to make naxxramas any easier.
Personally, I'd prefer if they could put a little less emphasis on hard modes and achievements and a bit more on the fights themselves. It feels more epic to beat a tough boss than to beat an easy boss and then beat the same easy boss on some hard mode.
Post by
53090
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Post by
pezz
Complain when you've done all of the Ulduar 25 hard modes and you're keeping pace with Blizzard releasing new Crusader instances bosses. Naxx and heroics (which are easy) drop good emblem so you don't have to spend months playing catch up with people who did naxx in 3.0 and Ulduar in 3.1 and are now all in ilvl 226 gear at least. I guarantee you'd almost never manage to get your shaman geared up ever if you had to go through the entire raid progression to get up to current content.
Now, yes, this sucks for you if you came to WotLK late, because you're going to breeze through content other guilds had on farm for months. But at the same time, those people at least have a
chance
to catch up in raids, which they almost couldn't have done at all before.
Also: no, raiding is not too easy for everyone, and it probably won't ever be. There's the old saying that nothing is foolproof to the sufficiently persistent fool.
Post by
65116
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Post by
Sakkura
If normal modes are too easy for you then... guess what... do hard modes.
Voila, tough boss right there, what's the problem? And please, if you say easy boss on hardmode is the same, then you obviously haven't attempted hardmodes.
Please don't talk about things you know jack %^&* about.
Oh yea I forgot, people rather get loot without effort than putting some effort in it when they get the choice.
Kara was way overtuned at the start of TBC, I'm comparing to the kara when it was at proper difficulty.
Who says karazhan was overtuned at the start of TBC? Who says easymode was "proper"?
And I didn't say hardmodes make no difference; I'm saying that the
feeling
is the same, because you're still fighting the same guy. For me, it feels anticlimactic to down a hard mode compared to downing a boss that is just tough in normal mode. Besides, I'm generally at the level of guild where the toughest challenges are a bit too much but the easymodes can be a bit boring. I'd rather see a continuum of difficulties instead of either "stupidly easy" or "extremely difficult".
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146856
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421511
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435948
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65116
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161859
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Post by
Sakkura
Lol, if you ever raided kara at the start of TBC, you'd know how hard it was. Kara WAS way too hard for an entry raid, that's a fact. I'm not even going to bother proving it or anything, it's just the way it is.
So you're in a guild where hard modes are too hard and easymodes boring? Let me ask you something, how long have you actually tried downing a hardmode that you couldn't beat after 5 attempts?
Hardmodes are hard, but not extreme. If you QQ so much about raids being too easy and you haven't ever wiped on a certain hardmode for weeks, then yes I understand you're QQing, but for no reason because you didn't even bother trying hard enough.
Remember the good ol' days in TBC? Where it took weeks to get that new boss down, well hardmodes are the same but you've become too casual to notice it.
take thorim25 hardmode for my old guild for example, we wiped about 4 weeks on it, at least 2-3 nights a week, and when we finally got him the feeling was awesome.
My guess is that the scenario in your guild is kinda like: *try hardmode* *wipe* *try again* *wipe* pff, guys, this is too hard, we're getting no progress at all, lets just do it normal mode and come back later when we got some better gear. (raid) yea ok, wiping sux lol.
I know karazhan was hard at TBC launch, but whether it was too hard is always going to be a matter of opinion. It was certainly easier than original Naxxramas or late AQ40, which is where many raiders were used to going. Way harder than MC though, or ZG/AQ20 for that matter.
Hard modes are quite extreme, at least a good chunk of them. In any case, like I said, I just don't find it interesting to down the same boss again with some extra difficulties in it. It feels... cheesy, and not like killing a "real" tough boss for the first time. I haven't spent wipe nights on hard modes for the simple reason that I don't want to - I don't see the point. Wiping endlessly on Twin Emperors was a whole other story.
The scenario in my guild is *hardmodes? but why?*, roughly.
As for the difficulty, seeing top guilds taking similar amounts of time downing ulduar hard modes as downing sunwell bosses kind of made the difference for me. It's like TBC with everything between (nerfed) karazhan and sunwell deleted.
Post by
65116
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Post by
Sakkura
See, you personally don't want to bother with hardmodes because it feels cheesy? Seriously what kind of lame ass reason is that.
You complain that normal modes are too easy but you don't WANT to even try hardmodes? For god's sake, what do you want?
Normal mode -> medium mode -> hardmode?
Lets add hardcore mode and extreme mode as well while we're at it.
Why am I even bothering, you're obviously a hopeless cause.
Yeah I'm really hopeless because I state my preference for a boss fight being real, instead of being split into vastly different difficulties.
I don't want medium mode along with normal and hard mode, I would simply prefer there being regular bosses in a continuum of difficulties, instead of the different difficulties being spread onto the same few bosses. That is, I'd rather progress from a comparatively easy prophet skeram to a comparatively hard c'thun than from a very easy XT-002 to a very difficult XT-002. That's my personal preference. I suppose it's unrealistic blizzard will ever return to that scheme, since putting different difficulties onto the same bosses lets them get more content per developer work hour - I just dislike it and find it lazy.
If the challenges were set up like in AQ40 or black temple or whatever, maybe I'd still be raiding more seriously. As it is now, I can experience the bosses and raids at nearly the same pace as top guilds, even if they're doing stuff hard mode while my guild is just noobing around in easy mode. Why would I want to do that extra effort? I wouldn't see any more bosses, just some bigger numbers on the loot.
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402791
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53090
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260787
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