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10.2.5
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10.2.6
Warrior Prot.Tell me your advices.Changes and other things
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Post by
410702
This post was from a user who has deleted their account.
Post by
skumbananer
switch out the armor/dodge trinket for the defense trinket from naxx10. With last stand, the on use effect and frenzied reg youll have a massive self heal, and defense is a better avoidance stat than dodge.
Post by
302982
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Post by
Sakkura
Secondly, do you have threat probs? If so, rather than that threat and parry enchant on gloves i'd go with an expertise enchant. Expertise and hit capping is the best threat advance.
The threat enchant on gloves is much better for threat generation than expertise. 2% threat may not sound like a lot, but 15 expertise rating is less than half a percent parry reduction. Even when you haven't reached the dodge cap, it's still far behind the threat enchant.
Where the real choice comes in is whether you want the avoidance from parry rating or the avoidance from expertise, the latter of which is of lesser magnitude but kicks in when you need it the most (it lessens damage spikes).
And, of course, between getting a damage boost via expertise vs. only a threat boost from the threat enchant (which generates no extra damage except for the tiny contribution from parry rating). Expertise is less threat but more damage.
Post by
Sakkura
switch out the armor/dodge trinket for the defense trinket from naxx10. With last stand, the on use effect and frenzied reg youll have a massive self heal, and defense is a better avoidance stat than dodge.
Urgh. Armor is an excellent stat, and his armor trinket is certainly far better than anything you find in naxx 10, especially when gearing for effective health. I'd say it also handily beats the stamina trinket from AN in most situations.
The "massive self heal" from enraged regeneration is so tiny compared to what healers will be throwing at you that it's negligible in a raid setting and marginal even in a heroic 5-man.
Post by
Porcell
Urgh. Armor is an excellent stat, and his armor trinket is certainly far better than anything you find in naxx 10, especially when gearing for effective health. I'd say it also handily beats the stamina trinket from AN in most situations.
This. I was cringing at all of the "Get rid of the armor trinket" comments. The armor trinket is great. If I didn't have Heart of Iron and Royal Seal I would make it a priority to pick up. I'll still pick it up eventually though.
My only other comments are that you are using a lot of Block Rating and Block Value gear. You can phase those pieces out for ones favoring Avoidance, Armor, Hit (to cap) and Expertise.
Post by
Sakkura
Just to further illustrate the value of the armor trinket; with the stats I have, the armor trinket would give me 4623 effective health. Essence of gossamer would only give me 3189 effective health, or about 3500 with kings. So the armor trinket would give me more effective health, it would reduce my damage taken rather than just soak it, and it would have a much better side benefit than the essence of gossamer. The only downside being that it doesn't affect magic damage.
Post by
302982
This post was from a user who has deleted their account.
Post by
Sakkura
The vast majority of damage a tank takes in raids is physical. That goes for both weak- and hard-hitting bosses.
I don't understand why you start berating avoidance gearing when we are discussing an armor trinket. Besides, avoidance doesn't have diminishing returns in the end; it has diminishing returns from rating to percentages, but
increasing
returns from percentages to overall damage reduction (or average time to live), overall balancing out to roughly static returns. This puts it in line with armor, which also has static returns in time to live.
Warriors benefit just as much from armor as druids do, since their armor multiplier doesn't work on trinket or ring armor anymore.
27 expertise is definitely not the hard cap. The soft cap is at 26 expertise, while the hard cap is variable but often around 54-56 expertise.
You said expertise on gloves "is the best threat advance", while the plain and simple truth is that the 2% threat enchant provides significantly more threat. Actual damage is another story, but that's not what you were referring to.
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