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Haste Rating from my understanding
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Post by
Arcterious
I have recently been playing around with Haste Rating to see exactly how it works, which didn't take me all that long to figure out just about exactly how it works. I am posting this in case anyone is interested. Might even bump.
As far as I know, I have only researched melee, in which a lot more people seemingly are looking for casters HR. I have come to find that there is a "Passive" Haste %. What I mean by that is, whatever HR that is on your equipment, such as things that don't require a proc/use to work, are the "Real" percentages. Let's take for example:
500 HR = 15% Haste (Not a real number)
Now, you will be getting the full 15% of that haste onto your weapon(s).
3.00 ---> 2.55
That is where the 15% haste will get you. Now, anything that procs/used, such as Blood Lust or even a Wind Fury Totem, Meteorite Whetstone or Hyperspeed Accelerators, aren't at the full percentage that is stated. In my research, I have found that for every 22.50% (Give or take a few hundredths) you have to reduce 5% of that. Making the actual number 17.50% haste.
The next thing I have come to find is, it only reduces from Current Weapon Speed, not your maximum. If you go from 3.00 down to 2.55 with 15%, the next 22.50% is going to bring it down to 2.10375. Not to 2.025. I am also using the 5% tare rule here. You would gain another .075 or so haste if you started from your maximum weapon speed.
Blood Lust: 30% Tare 23.34%
Windfury Totem: 16%-18%-20% Tare 12.45%-14%-15.56%
Hyperspeed Accelerators: 340HR ---> 12.5% Tare 9.06% (Very Roughly)
Meteorite Whetstone: 444HR ---> 15.5% Tare 12.73% (Very Roughly)
Comet's Trail: 726HR ---> 26.5% Tare 20.62% (Very Roughly)
Equipment HR: 1,000 ----> 36.6% (Very Roughly)
This likely isn't the most Haste that you can have, but are the only ones I can think of atm and that can all be on at once for at least 5 seconds. Let's add these up and also remove the tare %. That's 117.87%.
These numbers aren't correct, but they are definitely not off base here. Now you are possibly thinking, "With 117.87% wouldn't I instantly kill things?". No, not at all. Like I said before, it only takes from your current weapon speed, not your maximum. Also, adding these in any order doesn't change the outcome.
3.00 ---> 0.774
Definitely not 117.87%. The only way it would be possible to hit 0% is if you just so happen to have an ability that grants 100% haste, or with tare more like 120%. This is a great amount of speed, but unfortunately, you need some really high %s to get this thing low. I believe the highest is from your actual equipment, since there is no tare and I don't believe I put the highest amount. Not by much though.
Post by
260787
This post was from a user who has deleted their account.
Post by
Arcterious
So, the spell casting is basically the same as the melee, except it does a full %? How thoroughly have you tested this?
Post by
Arcterious
Just bumping to see if anyone else is interested.
Post by
Mylan
Wowwiki
has a
page
explaining precisely how haste works (as well as every other mechanic in WoW).
One thing to note is that no amount of haste can lower the
GCD
below 1 second.
It's simply not effective to stack only haste. Your other abilities will suffer to the point where you will miss constantly from lack of
Hit rating
, never
crit
, and what hits you make will do negligible damage due to having insufficient
Attack Power
.
Haste is nifty, but without enough of the other stats you are simply wasting your time and resources.
Post by
181908
This post was from a user who has deleted their account.
Post by
Arcterious
Wowwiki
has a
page
explaining precisely how haste works (as well as every other mechanic in WoW).
One thing to note is that no amount of haste can lower the
GCD
below 1 second.
It's simply not effective to stack only haste. Your other abilities will suffer to the point where you will miss constantly from lack of
Hit rating
, never
crit
, and what hits you make will do negligible damage due to having insufficient
Attack Power
.
Haste is nifty, but without enough of the other stats you are simply wasting your time and resources.
Wowwiki only explains how it works from a very mathmatical point of view. A lot of complicated math equations is what it is comprised of and a lot of people, including myself, don't generally understand and it isn't down to anything specific as far as I could tell. The only specific thing I seen was about spells, which this explains melee. I rarely see mention of it when relating to melee. The most I have ever seen anyone talk about it is when it related to a rogue. Other than that, never mentioned. Also, unrelated, the forums are going nuts. If I stop typing, it releases a whole page of my reply repeated over and over again. Also jumping up and down so it is hard to type. Quite annoying. Haste Rating is only useful if you have a lot on your equipment to be quite honest. I would never just focus on it though. I will always have crit and hit ratings in between and never use more than 1 trinket for hr. The other would be purely penetration. Sure, it isn't as useful as it once was, but it is a hell of a lot more useful than a bandits insignia or darkmoon card of death.
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