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Tanking Uld 10-Man
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Post by
317630
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Post by
iNteRn
Phase 1 was one of my main problems. I had trouble with the Plasma Blasts. They hit me pretty hard and the only ability I had to reduce the damage was Shield Wall. I need a Warrior Tanks opinion on this, what can I do to help reduce how much damage I take from these Plasma Blasts?
This hits like a train indeed, and I always pop my shield wall on this.
In Phase 4 I didn't quiet understand how it worked. Do I have to build threat for each of the three parts or do I just target one part the whole time? I know that the middle part is the part from Phase 2 so that wouldn't need tanking? So with two tanks one would tank the top and one would tank the bottom? Can someone please explain this a little more.
As OT in P4 you only need to stay alert if the MT goes down. And it's only the bottom part (his feet) that needs to be tanked, so don't worry about the rest. Just keep sunders up and stay alert.
Also what stats should I work on for Uld 10-Man tanking as a Warrior? Do I need any certain stat/resistances that I otherwise wouldn't need for another raid ie. Naxx?
Links to some profiles would be great but my only problem is I don't get to raid much so getting a heap of Naxx gear isn't really what I want to do. I do realise I will need some Naxx gear to help out but I think my main problem is what abilities I use to tank Uld bosses especially Mimiron and maybe my Talent build needs to be re-done?
Mind linking to your armory/talents so we can look what you have? (: As for what's recommended, I have no clue. I just remember that I didn't have any major problems tanking Uld in Naxx 10 and some 25 man gear.
Post by
317630
This post was from a user who has deleted their account.
Post by
iNteRn
Phase 1 was one of my main problems. I had trouble with the Plasma Blasts. They hit me pretty hard and the only ability I had to reduce the damage was Shield Wall. I need a Warrior Tanks opinion on this, what can I do to help reduce how much damage I take from these Plasma Blasts?
This hits like a train indeed, and I always pop my shield wall on this.
With the Glyph Shield Wall has a 2min CD so what do I do when I can't pop Shield Wall?
Pray to god your dps downs him before you need to tank him again... Lol, no. But, I don't know really. Use Last Stand here of course, and if that doesn't work have the MT tank him twice? Depends on what you have to play with.
In Phase 4 I didn't quiet understand how it worked. Do I have to build threat for each of the three parts or do I just target one part the whole time? I know that the middle part is the part from Phase 2 so that wouldn't need tanking? So with two tanks one would tank the top and one would tank the bottom? Can someone please explain this a little more.
As OT in P4 you only need to stay alert if the MT goes down. And it's only the bottom part (his feet) that needs to be tanked, so don't worry about the rest. Just keep sunders up and stay alert.
So basically let the MT tank him and the only time I need to tank is if he dies? Then basically the only other stuff I have to alert for his the Shock Blast, Laser Barrage and Mines?
Yep.
Also what stats should I work on for Uld 10-Man tanking as a Warrior? Do I need any certain stat/resistances that I otherwise wouldn't need for another raid ie. Naxx?
Links to some profiles would be great but my only problem is I don't get to raid much so getting a heap of Naxx gear isn't really what I want to do. I do realise I will need some Naxx gear to help out but I think my main problem is what abilities I use to tank Uld bosses especially Mimiron and maybe my Talent build needs to be re-done?
Mind linking to your armory/talents so we can look what you have? (: As for what's recommended, I have no clue. I just remember that I didn't have any major problems tanking Uld in Naxx 10 and some 25 man gear.
Proc Talent Build
Armory Link
My gear may be PvP or DPS gear, I'm trying to get it to update with my Proc gear but it may take a while. I tried a Resync with the Wowhead Profiler but because I did one before I cannot do another yet.
Looking at your spec I see you use the deep wounds spec (dps spec) with a cleaving glyph. I'd suggest switching this for heavy survival spec if you're gear is letting down.
5-10-56 Prog-spec
That's the one I use (dual specced with a modified
UA
spec) and it works very good. The 2min CD on LS and SW is godlike.
Post by
53090
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Post by
261871
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Post by
Porcell
That said, you really shouldn't need to use 2 tanks for Mimiron 10-man. 1 tank, 2-3 healers 6-7 dps is the key.
Use a Shaman or Lock to tank the head in P3.
Profit.
It will probably be pretty rough for the tank to get the assault bots, junk bots, AND the bomb bots in P3, so an OT of some sort is useful in that phase.
Honestly, it's been a LONG time since I've done 10 man Mimiron though, so it's hard for me to remember. I think we had a feral druid switch to bear and help out in P3.
Also, in P1, didn't they nerf the damage of the plasma blast so that it's healable without cooldowns? I know in 25 man I usually 4-piece Shield Block the first one, shield wall the second one, and Shield Block the third one.
Post by
Timmeh
You can shield wall the first plasma blast, I'm assuming you don't have 4 bits of T8 for the set bonus, so use a cooldown such as hand of sacrifice, pain suppression, guardian spirit etc depending on your group composition. If you hit a third one, last stand it.
Phase 3, the way we do it (in both 10 and 25) is the tank holds the assault bots, one (two in 25) dps plate wearers pick up the junk bots and ranged, usually a hunter and a mage handle the bombs.
Phase 4, just tank the base, when you have a significant threat lead you can stick 5 sunders on the middle too and keep them there, but that's purely for DPS purposes.
Post by
CadalMord
That said, you really shouldn't need to use 2 tanks for Mimiron 10-man. 1 tank, 2-3 healers 6-7 dps is the key.
Use a Shaman or Lock to tank the head in P3.
Profit.
It will probably be pretty rough for the tank to get the assault bots, junk bots, AND the bomb bots in P3, so an OT of some sort is useful in that phase.
Why would you tank the bomb bots? They do aoe damage when they die so obviously you should try to kill them on a spot where no raid members are near. Our raid uses a balance druid for this.
Anyways, we always do Mimiron(10man) with one tank only, although it just happens to be a paladin. We also use three healers, pala+priest+shaman.
Also, with a lack of warlocks we have been using a hunter to tank the head and seems to work ok as well.
Post by
287433
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Post by
317630
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Post by
DaCyclops
Our group has gotten our times in Ulduar down enough that Mimiron is on the tables for us now...
God he is a pain!
Unfortunetly, its one of those fights thats designed to push your groups skill to the limits. We would honestly skip him if it was possible.
This is what you have to think of, as a Warrior tank, if your taking the boss...
Part 1. Tank.
Your job is to keep him around the centre of the area, to take the plasma blasts, and to avoid the Shock Blast. Dont worry about which direction he is pointing, but try to have him pointing to either side of the room. When he is about to, or just has, cast Plasma Burst, you need a cooldown to take it. I normally will pop Shield Wall on the first one, and Last Stand + Trinket + Enraged Regen on the second. One the third (if we see a third) I get a group assist - either Pally Sacrifice + Bubble, or priest Pain Suppression. If you dont have a cooldown, you need healing. Lots of healing. As in "Healers, empty mana pool on Tank" healing. After the Shock Blast, I find it useful to charge back at the boss (love Warbringer). If you start the charge just after he casts, you can get back before he gets a chance to move away from the middle much.
Part 2. Turret of blasty death.
Just DPS the turret. Try to stay on its back half at any time(I like to aim for just behind his arms, not fully behind him), and dont stand too close to the middle (when it casts the big attack, it starts casting from its centre. Had a rouge die randomly from it). Watch carefully for rockets aimed at the melee area, because one of those will kill almost everyone.
Part 3. Flying Head
This is the furthest our group got.
When we tried it we had our Warlock tanking the head, Our group stacking on Pallie tank picking up the adds and AoEing them down, and I would stand under the head, pick up the bomb with a taunt, and it would turn to me and blow up. Not exactly the most gracefull of jobs, but its one way to deal with them (and we have no Mage/Hunter).
Part 4. HAX0R!
From my reading of this, the job would be the same as Part 1. You need to keep the guy as stationary as possible, while taking his damage, and getting away from the Shock Blast. Just get them down at the same time, and your done. Let others worry about the other things.
Post by
317630
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Post by
261871
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Post by
95950
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Post by
Fakir
A source of slightly more health to better withstand blasts: Replace your defense gem in your belt with +24 stamina and your gem in your shoulders with +8 def / +12 stamina. 8 defense lost for a gain of 18 stamina (before talents and buffs) and you're still above the defense cap.
Post by
Porcell
A source of slightly more health to better withstand blasts: Replace your defense gem in your belt with +24 stamina and your gem in your shoulders with +8 def / +12 stamina. 8 defense lost for a gain of 18 stamina (before talents and buffs) and you're still above the defense cap.
Should likewise put a 8 defense / 12 stam gem in the Crab trinket since it has a +9 socket bonus. Giving up 3 stamina for 8 defense is a good trade.
Also, enchant your shield with 20 defense, and then switch your Meta to the Austere
Diamond.
You'll be changing 18 stamina on shield for 20 defense, then dropping 21 defense and 5% Block value for 32 Stamina and 2% armor. The 2% armor is way better than 5% Block Value, and overall you lose 1 Defense and gain 14 stamina, and you stay over defense minimum.
If you are at all interested in threat, your legs would be a good spot to use a Guardian's Opal, 8 Expertise and 12 Stamina, with the 6 stamina socket bonus, would give you 8 Expertise and you'd only lose 6 Stamina.
You are also using your JC gems incorrectly. Your helm has a blue socket, there's no reason to use the Prismatic in that slot. Use a straight 24 stamina gem and you'll still get the bonus. Likewise with the JC ring and Tanking Gun; they both have a blue socket and yet you are using your Dragon's Eye there. At least until patch 3.2 comes out, you should be using your Dragon's Eyes in your colored sockets in order to pick up socket bonuses. Your shoulders, chest, legs, and trinket are all much better places to put those Dragon's Eyes.
Post by
53090
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