This site makes extensive use of JavaScript.
Please enable JavaScript in your browser.
Live
PTR
10.2.7
PTR
10.2.6
Beta
I like the jousting. Does that make me a bad person?
Post Reply
Return to board index
Post by
warlock454
Not so much in this forum, but I have been in other forums full of people who refuse to joust because they hate it or they joust for the rep rewards but they still hate it. I actually enjoy jousting.
I hated most of the vehicle quests during my leveling through Northrend. Hated them. There were a random few that I liked but most of them made me want to vomit. By the time I had hit Storm Peaks, I never wanted to see a vehicle quest again.
But I thoroughly enjoy the whole jousting thing. The rewards are a wonderful bonus.
Post by
86017
This post was from a user who has deleted their account.
Post by
2259
This post was from a user who has deleted their account.
Post by
Celdhyrean
I don't hate them, but i can't say that i enjoy them a lot either. It was fun at the start, trying to optimise strats to get it done faster than the "stay in contact, break shield when he goes away, run back in melee before he charges" chipping tactic, but starting on it from day one and doing everyday it with 2 characters for the last 2 months, i can't say i really enjoy it anymore.
I did give myself some challenges (do the 7 champions + valliants without healing or whatever) but from there on it's mostly just finish it as fast and efficiently as possible.
The main reason i'm doing them is for the mounts and pets (pets from the alt since they are BoE, mounts on the main).
That being said, there is one thing i really hate about jousting, and that's lag (mostly Wintergrasp related but happen on other occasions too). Unable to melee the guy because he's too far, or to shield break because he's too close, and then getting charged by him from melee range, it's just disgusting.
Post by
Paolo
Does that make me a bad person?No one has been straight with you yet. Unfortunately the answer is yes.
Ok, not really. Personally I'm doing it just for the rewards. In fact, I started the Argent stuff less than a week ago, that's how little appeal the whole thing had. Now that I'm jousting in the Champion's ring (Valiants lol), I have to say that I have warmed to it a little. I use 0% of the skills I've developed playing my toon, which is really annoying...it's more like playing a totally different video game. But once you discover how to have an edge against the AI, it becomes largely mechanical, just like "kill 10 scourge." Not a lot of room for creativity, style, finesse. And that's where the most exciting moments are...getting pushed to your limits and being successful because of your creativity. Doesn't happen in the ring. And if I don't have opportunity for stressed creativity often enough, the game gets tedious right quick.
So it's ok, as a break from regular play. But once I get the stuff I'm after I won't be back.
(To be fair, I like the fact that you like it. I'm just giving you my take on it.)
Post by
Mileron
26+ gold for 6 and a half minutes worth of work?
Yes please.
If you don't like jousting, don't do it.
I know a few people who refuse to do Chillmaw, because it's a "required group thing" (even when some of them could solo it) but then complain when they're getting seals so slowly *boggle*
Post by
Celdhyrean
I'm on a relatively full server, so whenever i start jousting i start asking around for a group. You usually get enough people to do it in less than 5 minutes while doing the other quests. And the group generally wants to do the 15 and citadel too while they're at it, making those go even faster.
The only solo part is jousting and you can get it down to 2-3 minutes for the 4 champions with some training (and no lag).
90 gold for that is indeed a goldmine (though i'm doing it for the badges)
Post by
26263
This post was from a user who has deleted their account.
Post by
SignupSucks
The mechanic is not intrinsically bad by itself; it is a relatively innovative mechanic.
The problem comes in what it means for the game: primarily, the fact that it makes for very lazy content development because you're not having to consider how all classes and specs will be able to perform in the content. For raid-level vehicle content, it completely eliminates the need to understand and play your class well.
There's also the consideration that the whole purpose of the tournament is ridiculously stupid to begin with. "We understand - you defeated an Elemental Lieutenant, soundly routed the Black Dragonflight on several occasions, defeated two elder gods, killed the Betrayer and his cohorts, but we
really, really
don't think you're ready to fight the Lich King. Here's a lance, go run around on a horse for a while and get back to us in a week. Oh yeah, and kill these completely pansy and arbitrary bosses while you're at it." Like mounted combat is going to be a deciding factor in final battle without Blizzard forcing it - especially since combat while mounted (on anything) hardly exists in the entire Warcraft franchise.
It's also ridiculously buggy and laggy $%^& and the NPCs cheat horrendously. It's poorly implemented because everything you do (and everything NPCs do to you) is offset by .5 seconds or more regardless of your latency off the mount. This leads to incredibly frustrating moments of stupidity or inconvenience (losing your mount or outright dying both being an inconvenience) and nothing you could have done could save you.
Personally I also thought it was a huge cop-out that they couldn't implement a parallel mounted system for spellcasters, utilizing either flying carpets or other flying mounts, with standardized ranged spell attacks. It makes no sense for a warlock or mage with only base strength throwing around a 50lb lance 30 yards into the air. Yeah, I know, lol-fireballs-from-hands-where-is-your-logic-now. Given how poorly they did the jousting system to begin with, any attempt to have a system of mounted combat more suited for spellcasters would probably result in Horribad Things.
Post by
mutts
SignupSucks -
<snip>It's also ridiculously buggy and laggy $%^&
and the NPCs cheat horrendously.
<snip>
This right here is my biggest beef with jousting. When a Champion can get off a charge, shield break and renew his defense all in the time it takes my charge to come off cool-down, that's cheating.
And does anyone else just have them randomly go green and the fight end? It happens to me all the time. Or when they get so far outside of the arena that they despawn? I would like to see us get an automatic win if that happens, especially when they are at 3%.
So, does liking jousting make you a bad person? No, a little crazy maybe, but not bad.
Post by
Squishalot
Like mounted combat is going to be a deciding factor in final battle without Blizzard forcing it - especially since combat while mounted (on anything) hardly exists in the entire Warcraft franchise.
Are you kidding? Someone obviously never played anything before Warcraft 3...
I don't think it's possible to finish the Human campaign in Warcraft 2 unless you had several squads of mounted Paladins. Or if you didn't have good Ballista/Catapult control. Or if you didn't know how to use your navy ships. Even in WC3, NElf Sentinels are mounted on Nightsabers, aren't they? Or am I imagining that now? (Never really played...)
(Sidenote: I'm sure I wasn't the only person who thought it was unfair that the computer could ask all 9 in their squad to cast their heal instantly, whereas we had to do them one by one... *grumbles*)
Post by
SignupSucks
Like mounted combat is going to be a deciding factor in final battle without Blizzard forcing it - especially since combat while mounted (on anything) hardly exists in the entire Warcraft franchise.
I don't think it's possible to finish the Human campaign in Warcraft 2 unless you had several squads of mounted Paladins. Or if you didn't have good Ballista/Catapult control. Or if you didn't know how to use your navy ships. Even in WC3, NElf Sentinels are mounted on Nightsabers, aren't they? Or am I imagining that now? (Never really played...)
I was mostly thinking about Warcraft 1 and Warcraft 2, where the only mounted units in the entire game are knights (1, 2), paladins (upgraded knights, 2) and death knights (which aren't even a melee unit). Ogres and ogre mages fill the role of cavalry horde-side but are obviously not mounted units.
You are right that I did not consider Warcraft 3, which has quite a few more mounted units (knights,s 4 flavors of beast-riders for horde, huntresses, and hippogryph archers). I'll rescind that comment as far as why jousting sucks, but I still maintain my other points, and that Blizzard will try to force it where it doesn't belong.
Post by
255458
This post was from a user who has deleted their account.
Post by
Celdhyrean
For raid-level vehicle content, it completely eliminates the need to understand and play your class well. It does promote the need to be able to look beyond your usual dps rotation and adapt to something new though (and considering how many people fail at Malygos, it's not trivial at all sadly :/).
As a dps myself, i don't consider that there are many boss fights who really test my intelligence and make me adapt my rotation. Hodir might be the only one (and at a small degree only). If you know your basic rotation and then adapt to the needs of the fight, it's done. So what i you have to move every 15s or every 20s ? Doesn't change much really. Switching targets isn't hard either.
Having one boss out of the whole instance require a different set of skills doesn't disturb me as far as mastering my class skills go.
Post by
298296
This post was from a user who has deleted their account.
Post Reply
You are not logged in. Please
log in
to post a reply or
register
if you don't already have an account.