This site makes extensive use of JavaScript.
Please enable JavaScript in your browser.
Live
PTR
10.2.5
PTR
10.2.6
Pointers for MT Healing
Post Reply
Return to board index
Post by
132826
This post was from a user who has deleted their account.
Post by
Vashi
While leveling, the gear you are going to want is the gear with Mp5 and Spellpower because there are little to no gear with sockets while leveling.
What Ellemental gear is all output and no regneration, so look for gear for Mp5 while you are leveling, once you hit 80, come back and read up on healing as a resto shaman at 80.
Post by
328121
This post was from a user who has deleted their account.
Post by
Booterang
Itemization. I had the same issue with heroics when LK first came out. I thought it was because I sucked bad since the patch changes, but it turns out once I grabbed a decent heroics set I was fine. Once I finally got tier 7.5, healing heroics became incredibly simple.
You need to get better items, then you'll find it is way easier to heal. Healing is a stressful role (not the hardest I do not think) when your undergeared. Undergeared dps make the fight longer, undergeared tanks take more damage, and undergeared healers result in group wipes. Assuming the tank knows how to hold threat, your pretty much holding everything else up if no one else will as a healer. (And BTW, its all your fault.)
Grab better gear, try to do parties with 'healer friendly dps' such as a Retribution Paladin, a Shadowpriest, a SV hunter, or a destruction warlock. Good luck healing.
Post by
124864
This post was from a user who has deleted their account.
Post by
Avandare
While you're leveling, the problem you'll encounter is that your tank's gear is itemised towards dps instead of tanking. Very few tanks level as prot so most will have low defense and their health will be on the low side.
This is why you're especially noticing it on boss fights where the mob is +2 lvls than the other mobs in the instance. On trash, most mobs will be around your level so this is why your tank isn't hit as hard.
If you do a dungeon with properly itemised tank, you won't find healing him/her nearly as hard.
Post by
Rammstein
There are some things missing from your post:
1. Your spec?
2. Your stats?
3. Your gear?
Don't bother with HW. Earth Shield, spam LHW, and Riptide whenever it's needed. Use totems wisely. Use mana potions, food that give you MP5. But I will give you a better advice when points 1,2 & 3 will be answered.
Post by
242469
This post was from a user who has deleted their account.
Post by
Rammstein
Panic button =
Nature's Swiftness
+
Healing Wave
.
As for CH, it depends on the fight.
I'm gonna wait for at least a second opinion until I post again.
Post by
132826
This post was from a user who has deleted their account.
Post by
Glorfmorph
Honestly, I can't fault you anywhere with your gear and spec, it looks good for the lvl you're at.
So: the people who are telling you to stack MP5 aren't exactly right, stacking Int is actually much better on a point vs. point basis. So work on some Resto gear that has lots of Spell power and Int and you'll find it easier. I noticed that you had items from UK and OK, honestly, if you've healed those then you're doing ok. Try to make sure the tank and DPS are crappy geared/specced and you shouldn't have TOO hard a time.
General healing strategy for Dungeons:
Earth shield on tank at all times, water shield on self.
For bosses, keep Healing Stream (or mana, depends), Stoneskin, Spellpower and Haste totems down.
Never use a healing wave or lesser healing wave unless you've got your %faster buff up (wow i'm struggling to remember names of things atm).
Try and learn when you're going to be getting raid damage, and precast a chain heal.
Use riptide as a oh $%^& heal, or to keep the water buff up.
Try not to overheal, this often means using LHW over HW, although both have their advantages.
Don't forget to use your cooldowns! remember you'll have one emergency heal each boss (maybe 2 for long fights)
Get Grid, it's just awesome once you get used to it.
Chain cast - which means casting your next heal before the first one has quite finished casting, use this anytime someone's looking like dying or general health is low.
Get experience, it gets easier and easier to heal the more you do = )
Good luck, you'll love being a Shammy healer once you know the mechanics, and I always get a huge 'Hey Glorf!' when i log on because my guild loves my heals xD
Post by
132826
This post was from a user who has deleted their account.
Post by
Alias
I would definitely say try to get more mana. By 73, I was up to around 12k, and at 76 I'm at 14k now.
Post by
runtodarkness
Another thing I tend to notice (especially with tree healers - no offense guys, it's just how the mechanics work out) is how to tell if it's the tank's fault or the healer's fault. I play a tankadin and I've done some healing on him and my shammy so I guess I'd know...
but basically a bad tank is the kind where their health slaps full and they get killed before the healer can pick them up again. A bad healer is generally shown by the tank's health not topping out.
-Bad tank = 1-shot
-Bad healer = it looks like an afflic lock got to the tank
Post by
132826
This post was from a user who has deleted their account.
Post by
lucius
Any plate class only needs
this
to start off tanking Northrend dungeons fantastically. A proper gear swap is much more effective than only having dual spec. It's 37 cobalt bars for the entire set, and that should run you 30 gold, well worth the investment. You don't need to craft the whole set, since I think the Nexus has quest rewards that overlap a few of those slots.
The set has massive stamina, defense and armor. Speaking as a healer, Defense and stamina are huge. Tanks with a small hitpoint pool and tanks with zero defense are significantly harder to keep up, sometimes to the point that you are gambling every time you throw a heal at a dps that the GCD will stop you from landing your next heal on the tank before he splats.
Be sure to have the Glyph of Earth Shield and the Glyph of Lesser Healing Wave. Armory is down though, so I can't see
you
yet.
Dps shouldn't be tanking a mob. if they die because they're taking melee strikes, it's certainly not the fault of healer. It's a tank or dps issue that can usually be fixed by simply making a {skull} for each pull. People don't like to mark, but tell them just to mark a single skull. Some mobs do have random target abilities or aoe, in which case their death is partially your fault.
Post by
132826
This post was from a user who has deleted their account.
Post by
252746
This post was from a user who has deleted their account.
Post by
Darksoul1719
Couldn't seem to get past Xevozz in Violet Hold earlier, it was all going fine till he does that teleport thing, and everyone takes massive damage.
any tips for that?
By any chance did your tank move him around? Because if I remember correctly he's supposed to be moved around the outer part of the room away from the orbs which do the damage to you. Mainly you want to keep up with the tank as your whole group will be moving around, I know this seems a pain as with shamans the only instant cast healing spell is Riptide, unless you pop Nature's Swiftness. Usually what I do is try to stay as close to the tank as possible and run as a group, then Chain heal or LHW as much as you can. The totem's you can't really do anything about because you sooner or later run out of the range of them, and putting them down again only wastes time you can spend on healing.
Post by
242691
This post was from a user who has deleted their account.
Post Reply
You are not logged in. Please
log in
to post a reply or
register
if you don't already have an account.