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Flame Leviathan, which tower is more suitable for a +1 run?
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Post by
192185
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Post by
Porcell
The buffs to Flame Leviathan aren't really of the utmost concern, it's what the actual towers to.
Freya: Periodically Freya Adds will pop out of the four corners. These are best dealt with by having the Bikes run around and Sonic Horn them, then run them toward the middle where they should be dropping tar patches. Siege Tank gunners can also help by lobbing some shots at them if they are in range.
Thorim: Periodically summons like 15 lightning pillars. As long as you stay away from them it's not bad, just a bit of extra damage to everyone. If you drive through them you take a lot more damage and that's bad. The way it was described to me is that it drops a ball and leaves like a little Lightning Zone on the ground. I haven't really ever payed too much attention to what exactly they do, I just avoid them.
Hodir: Periodically summons a few columns that will track and follow a vehicle. If the column catches a vehicle, the vehicle must move out of the way. They have a couple seconds before a ball drops and ice blocks them, doing like 150,000 damage instantly and then a DoT effect as long as they are frozen.
Mimiron: Summons a red pillar that travels in a straight line and kind of takes a diamond path around the arena. It drops a red ball as it moves along. If you are hit by the red ball you take a lot of damage. The ball also leaves a fire patch (looks like Ignus Scorch), and if you drive through the Scorch it damages you a lot (although I'm pretty sure Bikes do not take damage from driving through the scorch).
As for which one to leave up, I'd say Hodir or Thorim. Those two are the normally suggested first ones.
Edit: Also look here:
http://www.wowhead.com/?blog=103622#HardMode
Post by
lorgion
I think we picked to keep Thorim tower up when we did ONE for the first time. But I think anyone will do really. After you learned that just skip 2 and 3 and go for four, it's not really that much of a difference.
Post by
FritzTheCat
My guild has found that in both 10 and 25 man, the Freya tower is easiest of all. It just looks kinda scary with all the adds appearing. Bikes just get aggro on them then drag them to tar fire - aside from that the encounter isn't much different.
Post by
Porcell
My guild has found that in both 10 and 25 man, the Freya tower is easiest of all. It just looks kinda scary with all the adds appearing. Bikes just get aggro on them then drag them to tar fire - aside from that the encounter isn't much different.
It's funny you say that because we feared Freya for the longest time. We actually did 3-tower and Freya's tower was the only one we killed.
Before the Nerf, we always kept Hodir's tower up. Our mentality was that we should get used to the decreased vehicle speed from Hodir, since when we finally did work up to 4 towers Hodir's would be up and we'd have the debuff. We didn't want to "get used to" not having Hodir up while working on the other towers. Now that Hodir doesn't decrease vehicle speed, it's no big deal.
Honestly, this fight is all about being smart and not getting hit by all the moving things, and having good Demo tactics to keep Pyrite up on the boss as much as possible. Everyone takes constant damage, so you need to limit the amount of extra damage you receive from other sources. It's not so much an "enrage timer" as a steady countdown of your health bar. You can't afford to get too many chunks eaten out of it by ice and fire and lightning and flowers.
Post by
109094
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Post by
nicalapegus
Our guild is going to try +4 towers next week. The order we kept them up, week after week was:
Thorim
Thorim, Hodir
Thorim, Hodir, Freya
Seemed easy enough.
Our strat is to throw one ranged person on top of Levi, keep the other passenger in the other Demo. That Demo passenger is on full pyrite duty: shooting down barrels and picking up the pyrite. The Demo that has that passenger then just spams Hurl Pyrite Barrel at all times, even when he isn't overloaded. Effective strat, works like a charm.
Post by
Fingulfin
Hodir and Thorim are probably the easiest (stay out of blue beams yo!), Freya is medium difficulty (Your siege gunners actually have to Pay Attention? What madness is this?) and Mimiron is the hardest (effectively cuts the amount of room you have to work with in half...).
To be honest, 4 tower FL is a joke nowadays.
Post by
192185
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Post by
261871
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Post by
53090
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Post by
ArgentSun
Leaving one Tower is the easiest of the hard modes. Frost or Storms is usually the one left up, as they are the easiest ones to avoid. No adjustments in the strategy are necessary, just make sure you move constantly and away from any beams.
*cough*?
Post by
53090
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Post by
146010
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Post by
Cenan
My guild started with leaving up fire and have ever since. Though hodir is pretty easy with the nerf to it.
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