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Protribution V3.2
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Post by
TheJohan
So.. When I make a build for 3.2, do i include
Seals of the pure
in my build? Perhaps something like
this
could be a viable tanking spec for heroics and/or raiding?
Im also consider experimenting with Aura Mastery, thus making a build like
this
. Maybe. Is aura mastery viable for PVE?
Edit: Obviously i was very tired when i typed the title for this thread. It was ment to say "Protadin V3.2"... Sorry.
Post by
Squishalot
As far as Protribution goes, you're gimping your DPS by trying to make your spec tankable. But knowing what you have in mind, take two points out of Benediction, one into Improved Judgements (for extra dps and to smoothen out the rotation) and either a point in SoC or Conviction.
The big question is whether the 15% also affects the 33% damage increase from a 5stack Seal of Vengeance. Also whether someone else's 5stack will mean that you don't need a 5stack. If the tank is keeping SoV on the boss, then the DPS don't need to, and they can use SoC at whim, with the increased damage associated with SoV.
If 5 stacks of SoV only applies to the person applying it (how they do this, I don't know, since they'd need to make SoV stack - 5 pallies = 5 * 5 stacks) then you could potentially get benefit by using SoV first to get 5 stacks, then switching to SoC to get the extra damage procs, hopefully scaled up by the SoV debuff. Then before the debuff expires, switch back to SoV and hit again.
You'd need to spend two GCDs every 15 seconds - probably a mix of Consecrate, Exo and Judgement every 12 seconds, and gain SoC on every attack except the ones in between the two 9s you spend seal weaving. I don't know if this is ideal, but if you're on the PTR, give it a go? ^^
Post by
TheJohan
Im not on the ptr.. trying to get to 80 still :)
But not considering protribution, just as a tankadin, would i take Seals of the Pure?
Post by
306572
This post was from a user who has deleted their account.
Post by
Squishalot
If 15% applies to the 33% (being 4.95% extra damage), then I'd be inclined to say that 4.95% more damage overall > 5% more crit (being 5 points into Conviction).
That's just gut feel - not thinking about the maths at the moment.
Post by
306572
This post was from a user who has deleted their account.
Post by
Squishalot
Yeah, it was late, I'd just come back from an hour of squash, after a glass of wine over dinner, wasn't really thinking straight last night ^^;;
It was also before I had the opportunity to test things on the PTR.
The 33% weapon damage is a fixed amount based on the normal weapon swing, in a similar way to SoC and SoB is. If you do 150-240 damage, then your SoV 5-stack debuff will allow you to do an additional 50-79 holy damage. This amount, like SoC and SoB, can crit accordingly. It's not related to the amount of damage that the swing does (unlike the SoB backlash).
So with Seals of the Pure, each SoV 5-stack proc will do 57-92 damage instead.
On white hits, this will change the damage from 133% to 137.95%, an increase of 3.72%.
SoV procs will increase in damage by 15%.
Judgement damage will increase by 15%.
Hammer of the Righteous will increase from 160% (assuming a 2.5sec weapon) + 33% = 193%, to 197.95%, an increase of 2.56%. On a 1.6 sec weapon, it will increase from 283% to 287.95%, or only 1.7%.
In summary:
Seals of the Pure will have more impact when a slower weapon is used, due to the increase in damage when using Hammer of the Righteous.
Assuming you have 20% crit naturally, then 5% crit will increase your damage by 125/120 = 4.17% across the board.
With the spec that TheJohan posted earlier, he could take 5 points out, and put 3 into Conviction, providing a 2.5% benefit, and put 2 into Crusade, giving a 4% benefit against most bosses, for a total of 6.5% across the board.
That seems more worthwhile than to increase Judgement/SoVproc damage by 15% and HotR/melee damage marginally.
Post by
TheJohan
One might also want to consider the fact that SoV will be spread on multiple targets, using HotR. If you fight more than a single target, it might be more beneficial to have the points in Seals of the Pure. Maybe?
Post by
Squishalot
It's not going to matter that much though, since your main concern will be about the damage you do to a boss. The extra few dots on a trash mob will be fairly meaningless in the grand scheme of things, especially relative to the amount of damage that your HotR will do in the first place.
SoV ticked for about 500 for me last night, every 3 seconds, at 5 stacks, in Ret, meaning it'll probably tick for around 400 as Prot. Given that it'll be:
Time SoV DoT HotR
0: 0 1500
3: 80 0
6: 160 1500
9: 240 0
12: 320 1500
15: 400 0
18: 400 1500 + 300
Over the first 18 seconds, it's 1600 damage (15% = 240 vs 6.5% = 104) and 6300 damage (15% = 45 vs 6.5% = 409.5). The benefit you get from SotP is 285 damage on the DoTs and the HotR hit at 5stack debuff, whereas the benefit from 3 points in Conviction and two points in Crusade is 513.5 damage.
Post by
Bloodkittie
i do like to add that the seal of pure is added to the 10% dmg that u gain from T8 2P set bouns so u gain 10% + 15% to the new change of the seal ...
Post by
Squishalot
i do like to add that the seal of pure is added to the 10% dmg that u gain from T8 2P set bouns so u gain 10% + 15% to the new change of the seal ...
Presuming that the set bonus doesn't change when we see Ret pallies running around in Prot gear in order to get 41.25% scaling on weapon damage, as opposed to 36% on SoC...
That would also really be Protribution v3.2!
Post by
TheJohan
Thanks Squish for clearing things out. All things considered the "tankbuild" will probably be mostly the same pre 3.2 as post 3.2..
Edit:
Something like this.
Maybe.
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