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Table of Contents
Table of Contents
Subtlety Rogue Overview
Welcome to the Subtlety Rogue Guide, updated for World of Warcraft Legion Patch 7.3! This guide is written by
, a Rogue in SPK. You can watch Gray_Hound on
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Rotation & Abilities
Macros & Addons
All races except Draenei and Tauren can play Rogues.
Rogues can use daggers, fist weapons, one-handed axes, maces, and swords.
Iconic Subtlety Rogue abilities:
: Increases the damage done by your finishing moves by 22.0%.
Special Class Hall Rewards
Razor-Lined Reins of Dark Portent
also unlocks three other mounts:
Mephitic Reins of Dark Portent
Bloody Reins of Dark Portent
Midnight Black Reins of Dark Portent
Rogues are on the
Vanquisher Tier Token
, sharing tier tokens with
Tier 19 set:
Two piece bonus:
Nightblade lasts 2 additional sec per combo point spent.
Four piece bonus:
Shadowstrike has a 30% chance to generate an additional combo point when used on targets affected by your Nightblade.
Tier 20 set:
Fanged Slayer's Armor
Two piece bonus:
Symbols of Death increases your damage done by an additional 10%.
Four piece bonus:
Symbols of Death has 5 sec reduced cooldown and generates 2 Energy per sec while active.
Not sure what race to play? Below is a breakdown of each race for this spec among players with updated
. Data is updated once per week.
What makes Subtlety Rogue Special
: Subtlety rogues are the masters of the shadows, and they strike unseen. They don’t have the lethal poison-tipped daggers of the assassin or the brawling prowess of the outlaw, but their acumen on the battlefield and ability to hide in plain sight are unrivaled. Some claim the art of subtlety looks like malevolent shadow magic—but no matter from where their power is derived, these rogues are capable of performing devastating assaults on their enemies, slipping away unharmed to strike again without detection. Most rogues train their entire lives to learn how to walk in the shadows—subtlety rogues were born there.
: Subtlety Rogues consume Energy to build Combo Points in order to use their finishers on their foes.
: Rogues can use
to reduce area damage taken,
Cloak of Shadows
to prevent physical and magical damage and heal themselves with
: Rogues can blend into the shadows, leaving them mostly undetectable to friends and foes, allowing them to sneak past enemies and easily start surprise attacks. Some abilities, like
and only usable while
, which is baseline for all rogues.
- Allows the use of all abilities the require
for a brief period.
: Subtlety Rogues wield the
Fangs of the Devourer
, which were extracted from Goremaw the Devourer, Sargeras' personal killer hound, on his demise by
and turned into powerful daggers that still carried some of the withering essence that caused the bites from Goremaw so deadly.
: Agility Leather
: Specializes in burst single target damage.
Obtained via Pickpocketing:
Dingy Iron Coins
- Added in Warlords, used to buy cool items like
Barrel of Bandanas
Sinister Rouge Mask
Coins of Air
- Added in Legion, used to buy cool items like
Barrel of Eyepatches
. Faction required for
Insane in the Membrane
Marin Noggenfogger's Lucky Coin
- Allows access to his Vault, which allow you to get items like
Poisoned Throwing Knives
Uncrowned Shadowcraft Cap
Survivor's Bag of Coins
Decahedral Dwarven Dice
from Wrath of the Lich King Human, Gnome and Dwarven humanoids.
Worn Troll Dice
from Wrath of the Lich King Troll and Vrykul humanoids.
Loaded Gnomish Dice
from Cataclysm humanoids.
Rogues also have access to
, which used to be a profession, but now just scales with your level.
All damage dealt increased by 20%.
Backstab base damage increased by 35%.
Backstab damage bonus from being behind the target reduced to 20% (was 30%).
Dark Shadow is a new talent at level 90: While Shadow Dance is active, all damage you deal is increased by 30%.
Deepening Shadows now causes your finishing moves to reduce the remaining cooldown on Shadow Dance by 1.5 seconds (was 3 seconds) per combo point spent.
Energetic Stabbing (Artifact trait) now has an increased proc chance of 50% (was 25%), now refunds 2 Energy per point (was 5), and now also works with Backstab.
Enveloping Shadows redesigned. Deepening Shadows reduces the remaining cooldown of Shadow Dance by an additional 1.0 second per combo point spent. Shadow Dance gains 1 additional charge.
Etched in Shadow (Artifact trait) is now named Weak Point: Increases the critical strike damage of Backstab and Shadowstrike by 8% per point.
Feeding Frenzy (Artifact trait) now lasts for 30 seconds (was 20 seconds).
Flickering Shadows (Artifact Trait) redesigned: Now reduces the cooldown of Sprint by 10 seconds and Vanish by 30 seconds.
Gloomblade damage increased by 10%.
Marked for Death’s cooldown reduced to 40 seconds (was 60 seconds) for Subtlety.
Master of Shadows now gains 25 Energy over 3 seconds when you enter Stealth or Shadow Dance.
Nightblade now increases your damage dealt to the target by 15%, with damage over time component reduced by 35%.
Premeditation has been removed.
Relentless Strikes now causes your finishing moves to generate 6 Energy per combo point spent.
Second Shuriken (Artifact trait) damage increased by 200%.
Shadow Dance now has 2 charges (was 3), and is no longer on the global cooldown.
Shadow Dance’s base duration increased to 4 seconds (was 3 seconds).
Shadow Nova (Artifact trait) damage increased by 67%.
Shadow’s Whisper (Artifact trait) now increases Energy gain by 8 (was 5).
Shadowstep now has 2 charges for Subtlety.
Shadowstrike now hits at melee range (was a 15 yard range) and generates 2 combo points (was 1).
Shadowstrike, when used while Stealthed, now deals 25% increased damage (was 9%) and teleports you up to 25 yards behind your target. This does not happen while in Shadow Dance or during Subterfuge.
Shuriken Combo is a new passive talent available at level 70: Shuriken Storm increases the damage of your next Eviscerate by 10% for each enemy hit beyond the first. Stacks up to 5 times.
Shuriken Storm base damage increased by 67%.
Sprint now allows Subtlety Rogues to run over water. This is only possible when running forward.
Subterfuge’s duration increase to Shadow Dance reduced to 1 second (was 2 seconds).
Symbols of Death redesigned. Invoke ancient symbols of power, generating 40 Energy and increasing your damage done by 15% for 10 seconds.
The Quiet Knife (Artifact trait) now increases damage dealt by Backstab by 5% (was 3%) per point.
The First of the Dead
Equip: For 2 sec after activating Symbols of Death, Shadowstrike generates 3 additional combo points and Backstab generates 4 additional combo points.
Soul of the Shadowblade
Equip: Gain the Vigor talent.
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