Rik'kal the Dissector
- Rik'kal the Dissector yells: Perhaps I could have used... some enhancements... of my own...
Tooltips and dungeon journal reflect ability values for one encounter version. Please refer to "Effect" section on spell pages to see values for all raid sizes and difficulties.
After a Paragon has been defeated, one player may take the fallen Paragon's powers to use as their own. Only one player can take any one Paragon's power, and a player may only take a Paragon's power once during the encounter.
Each Paragon's powers can only be acquired by particular class roles.
In 10 Player Normal Difficulty 2 bloods are summoned.
In 25 Player Normal Difficulty 3 bloods are summoned.
In 10 Player Heroic Difficulty 3 bloods are summoned.
In 25 Player Heroic Difficulty 4 bloods are summoned.
In Raid Finder Difficulty 1 blood is summoned.
In Flexible Difficulty 2-3 bloods are summoned.
In Heroic Difficulties mutated victims must use this ability or perish from Faulty Mutation.
In non-Heroic Difficulties, Ka'roz hurls three pieces of amber.
In Heroic Difficulty Ka'roz hurls four pieces of amber and the pool of Caustic Amber persists for the duration of the encounter.
Hurled Amber will destroy the amber summoned by Korven to heal himself or his allies.
The explosion from the Hurl Amber ability acquired from Ka'roz after he has been defeated will destroy the amber summoned by this ability.
In Heroic Difficulties the Amber summoned by this ability is immune to all player abilities.
In 10 Player Normal and Raid Finder Difficulties, Iyyokuk selects all targets that match one of the intial target's criteria.
In Flexible Raid Mode, Iyyokuk selects all targets that match either of one or two of the initial target's criteria.
In 25 Player Normal Difficulty, Iyyokuk selects all targets that match any of two of the initial target's three critera.
In 10 Player Heroic Difficulty, Iyyokuk selects all targets that match any of two of the initial target's three critera.
in 25 Player Heroic Difficulty, Iyyokuk selects all targets that match any of the initial target's three criteria.
In Heroic Difficulty, each target creates a line of fire between themselves and two other targets.
In Normal and Raid Finder Difficulties the heal is copied to anyone that shares the race or class of the initial target.
In Heroic Difficulty the heal is copied to all other raid members who share the class of the initial target.
In 10 Player Difficulty, the maximum number of targets that can split the damage is limited to 2.
In 25 Player Difficulty the maximum number of targets that can split the damage is limited to 3.
If a Hungry Kunchong with a Thick Shell is in the area of impact, the Thick Shell will be disabled.
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