| Quick Facts |
|---|
| Screenshots |
| Videos |
| Heroic | Deadly | |
| Important | Tank | |
| DPS | Healer | |
| Interruptible | Magic | |
| Curse | Poison | |
| Disease | Enrage |
Tooltips and dungeon journal reflect ability values for one encounter version. Please refer to "Effect" section on spell pages to see values for all raid sizes and difficulties.
Sun Energy
Rajh begins with 100 Sun Energy, and uses this resource to cast his spells.
- Sun Strike – Rajh unleashes a burst of flames, inflicting 18378 to 20621 Fire damage to every player within 50 yards and 7500 to 8500 Fire damage every 3 seconds to his current target for 15 sec.This ability costs Rajh 20 Sun Energy.
Summon Sun Orb
– Rajh channels for 3 seconds then summons a Sun Orb above the location of a random player. The Sun Orb then falls, and when it lands the Orb deals 23125 to 26875 Fire damage to any player within 13 yards and knocks them back.This ability costs Rajh 20 Sun Energy.

Inferno Leap
– Rajh prepares to leap to the location of a random player, then propels himself into the air and lands on the chosen location. While Rajh is casting Inferno Leap, players within 10 yards of the chosen location have their movement speed increased by 50%. When Rajh lands at the chosen location, he inflicts 120250 to 139750 Fire damage and knocks away any player within 0 yards.This ability costs Rajh 20 Sun Energy.
- Solar Winds – Rajh summons a fiery vortex in front of him. The vortex grows and moves away from Rajh, then begins to move around the room. The Solar Winds vortex inflicts 9620 to 11180 Fire damage and knocks back any players that move within 4 yards.This ability costs Rajh 20 Sun Energy.
Solar Fire
– As the Solar Winds move across the room, they periodically create small 4 yard patches of Solar Fire. The Solar Fire inflicts 9620 to 11180 Fire damage every 1 second to any player that stands within the flames.
Blessing of the Sun
– When Rajh has less than 10 Sun Energy, he walks to the middle of the room and reenergizes himself with the Blessing of the Sun for 8 sec. Rajh gains 5 Sun Energy, inflicts 4162 to 4837 Fire damage to all players, and increases the damage players inflict by 100% while he channels the Blessing of the Sun.
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