Oooh! I was wondering why my World quest group finder keeps giving an error message. That explains a lot.
I'd say that the silent join/unjoins when you enter into the WQ trigger boundaries were going to cause issues especially given how automated it is. Even if they now require a manual JOIN GROUP popup, which will be annoying, it's not half as annoying as half of the world quests themselves (Looking at you, "Magic of Flight" Kirin Tor WQ's)I'd probably have gone the other way and made it a game feature, but i'd guess that blizzard would be accused of grafting the feature from older MMOs to enforce community or nannying/pushing people to be anti-social...Given how ridiculously better the experience is with WQGF, i'm surprised they haven't integrated it in 7.2-7.3 with a few tweaks for public / guild & friends / never options, with G&FL as the default. or giving you the opt-in to soft-join guild & friends when in the same quest zone (outside of cities/raids/instances)
I've thought about getting an add-on for premade groups, but I only really use it for world quests, and I just click the button they added to the quest objective list. Of course, most of the groups I actually join are created from those add-ons, so I depend on them in a sort of a roundabout way. The best feature is that the group descriptions tell if you are joining a PvP or PvE realm group, would be nice if the new quest button gave more information than "Doing the quest ".
There's probably going to be people unhappy with the addon change, but I'm going to have to say I approve of it, and not just because of improved performance. Consider the following:There's some addons out there that make hopping very, very quick and it makes any sort of grouping, especially with auto accept active, a miserable experience of players joining then leaving the group a couple seconds later. It's gotten notably worse since Broken Shore came out despite attempts to curb the behavior (where players have to share the same zone to actually "hop") and will likely happen in the future. These types of addons mess up listings and takes spots from people who might actually want to do the same objectives to a degree normal, manual hopping cannot match.I know people can use WQGF or some other addon to somewhat circumvent this but people will still try to join the group and it doesn't work on non-WQ groups. Besides, it seems screwed up to have to download another addon to combat server hopping addons. In addition, default functionality for quickly making WQ groups has been added (if you use Find Group from the tracker, then cancel the find and try to Start Group instead, it'll automatically list a group for you) and I suspect Blizzard wants it to see usage since it does kind of obsolete WQGF. In fact, I'd say it works quite well when there aren't 20 hoppers trying to join every Broken Shore WQ I try to make a group for.Anyways, hopefully the performance issues go away as well as excessive realm hopping.
I use this addon and while I'm disappointed in some of its functionality being stripped I 100% understand and support it. Realm stability is far more important than functionality from an addon.
I suspect that the fact that server hoppers piggyback off of WQGF has a lot to do with this. It's unfortunate for people who used it for the real reason it exists (finding cross realm groups for quests only) but if it kills server hopping (for gathering/farming and other such things, not for social and questing reasons) then I'm all for the change and I say that as an enthusiastic user of WQGF.to those server hoppers out there, I say "this is why we can't have nice things". You broke it, happy now?
so is wqgf a dead addon now?
Speaking of Hellfire Citadel, is it still impossible to solo Archimonde due to Nether Banish?
A thought for healers that will not be doing WQ anymore.
I'm not sure if I should be concerned about the mandatory change to WQGF, but it sounds like all there is now is a button between myself and queuing for WQ groups.
I think the real problem with the hopping is that unlike a year or more ago you actually returned to your "server". That is not the case nowadays. You're actually stuck on the "other" server until you log out or hop to another. I do believe *this* is what causes all the issues. Just trying to band-aid the situation by making it harder for the people using the addon seems quite counterproductive. The system is still in place, I mean it was merely using the group finder it wasn't doing anything new that didn't already exist. I wouldn't mind soloing the invasion wq's(this is what I used the addon for), they were horrible to do solo as a 100-109 player. They were so poorly balanced and it was quite a struggle just killing the mobs. They're a complete joke at 110 with any decent item level. Of course I used the group finder to find groups doing the wqs. That's also how I ran across the addon since it was spamming in chat every time someone completed a wq. It just made it *easier* to find a group - not harder. Hopefully we can find some sort of middle ground here. I don't want to be "soloing" tough wqs if I don't have to for whatever reason. I thought we were playing a mmo for a minute there but apparently it's a glorified single player game.
RIP brewmaster spec, I will stick to healing on my monk though I would rather tank.
Seriously blizzard. Breaking WQGF is going to make me not want to do WQs... I already am burnt out on mythic+, I refuse to do sentinax carpal tunnel farming, what are you thinking :( At least roll the functionality properly into your own code or remove CRZ or get rid of long ass spawn timers. Players finding solutions to aggravating issues is a sign that you've got to fix things on your end.
i wonder when they will fix cross realms on high pop servers like draenor so i wont get ported from my server to other servers and stop seeing people from other realms other then mine.In my opinion that is the real problem.
And once again blizzard has to screw up what players like and use.Not really surprised.
I cant use any group finder addon. Blizzard killed legion.
Archimonde is soloable in normal, if using all dps cooldowns and potion at 40%. At least I managed on my 905 rogue. Was quite close though. With Tomb gear (even if LFR) it should be doable for most classes. Heroic and mythic... well, that might take a while longer to be soloable, but that's ok i guess.I hope they don't forget Hans + Franz, when they go about fixing WoD raids. They despawn a few seconds into the fight due to picking up the tank, which also makes Flamebender and Kromog inacessable.