Instead of depleting a keystone when the timer expires, it should dial the stone back 1 ranking. I.E if you fail a +14 HoV, instead of getting a useless depleted key, you get a... +13 in a different key, that way you can continue to farm keys with your friends outside of having to pug extra keys. I know there are sometimes where me and a group of friends are running all of our keystones into the ground, and then have to replace friends so we can continue getting loot (I don't do it for the #, I do it for the ap & loot) (preferably.. I don't like pugging mythic keystones unless I MUST.) I also suggested the idea on the forums awhile back about the idea of PvE seasons, kind of like they do in d3 (except without the resetting) For example season 1 could run for 2-3 months, and have like 8 different rotating affixes. (not including the third set). and in season 2, they could remove those affixes, adjust them and/or add new ones. giving rewards to people who completed at the top of season one (I.E cleared like.. +30's ect) These could reward... titles.. and mounts/pets ect. That way, it gave a PvE endgoal outside of just mythic raiding.
Blizzard forums dude, use em ;)
Good to hear that they're talking about the timers in Mythic dungeons. The timers are, in my opinion, simply terrible. It's so annoying to join a PuG, and get halfway through it, just to have somebody leave because of either a simple mistake, which may result in getting a smaller reward at the end, or because the person suddenly had an issue in the real world to take care off (I'm not blaming people for this one. Inconvenient things can pop up out of nowhere), resulting in the rest of the group getting punished and most likely having to either complete the rest of the dungeon by themselves, or disband the group, because hardly anyone are willing to join an already going group.I would much rather have more difficult enemies in the dungeons (extra mobs, new spells/attacks, unique targets that has to die, etc.) instead of a timer telling you to hurry up, if you want some goodies.But of course, this is just my opinion. Some may favor the timers, instead of harder enemies, like I suggested. It's all in how people feel about their content. This was just my two cent.
Couldn't they just buff Spell reflection? Why changing a legendary that mostly people don't have?
It would be wonderful to see an option to the M+ timer imho. As it stands now I stay away from them because they stress me out too much. They have also brought an extra level of toxic behaviour in M+ PUGs where ppl leave if they notice it won't be a three chest run, thus further adding to an already infected social environment in WoW.
If they removed timers, something else would come and be the issue and people would complain about that. TImers are also there so you can't just wait for Bloodlust every pull, i am certain that people would start waiting 10 minutes just get the extra 30% haste to kill the boss.
well... the most annoying thing in this expac is not the mythic+ dungeons but the fact that players are "forced" to spam them for ap grinding (as it is the most viable way) either they like it or not.so my point is that there should have been other activities for ppl to farm ap, so players can focus on activities they like(minimizes the chance players will get bored of the game, and enchances alt play....).