I really wish they could eloborate more on the raid wide debuff for HM BRF in all modes. Like to they mean the stuff is easy as it currently is. Is it going to be even more easier?
It sounds like its going to be like Dragon Soul where everything has the debuff
I'm really tired of this "lessons learned" excuse.WoD is the worst expansion as of yet, why can't they be honest and say that it didn't work out as planned and it would be time to drop any and all development on Draenor ending with 6.2, and promising to make the next expansion better while paying more attention to it and our feedback?Instead they ignorantly refuse most complaints or to act on them and yet still find a way to sugar-coat things with words as "cyclical" or "lessons learned".Blizz is a huge company with nearly 25 years of experience, but as of WoD they are just experimenting around like some highschoolers on a toad in biology class.I'm sure a lot of you will think I'm mad for asking to leave Draenor behind, but things are already quite bad, 6.2 has cool additions but it will be just a small damage-control, and waiting months for 6.3 plus the undetermined time after that until 7.0 will drag out things in a much, much worse way than it was with SoO.Also don't forget that MoP was supposed to have 1 more big content patch after SoO, which was cancelled, and WoD should have come 6 months sooner so ever since then, WoD is at fault for most of our misery.
One question."The achievements, Ahead of the Curve: Imperator's Fall and Ahead of the Curve: Blackhand's Crucible are no longer obtainable."Does this mean that the Cutting Edges will be still available or were they just left out of the notes?
@Mbence1992Of course it will not longer be obtainable. Just read the text on the achievement ;)
Cloak of Shadows now has a 90-second cooldown (up from 60 seconds).What was the point? And on top of that combat's Killing Spree still kills us at random if we use it in boss encounters without Cloak, and now that no longer lines up relatively well.
we had only 1 music tune for petbattle for 3 years now. thanks for mass milling. flying is fun at least for us (players)! #votethrallfornextlichking
massive nerfs and some buffs..I liked demo while it lasted I guess..
Compared to MoP, Warlords' legendary chain was way more friendly. Never bothered to get the legendary cloak at all, now 7 characters with 715 rings waiting for 6.2.
You misunderstand. Cutting edge is for mythic. Ahead of the curve is for heroic
Paladin RET .... nerfed? And did you look at PVP rankings?1) Still in the #250 range in 2s like in Mist..2) All good DPS spells for the Ret paladin are melee, we get CC and slowed to often it's not playable because of the 8 yard range hiting radius. Some improvement were made for the mobility on the talent tree but aint sufficient.3) Warriors benefit from sprints and jumping and numerous stuns, Dk's pulls and alot of slows AND rogues is a CC factory, Monk are very mobile... All class have a bubble ...4) Also rets don't have an high DPS without a burst and gets CCed when they burst so its a very situational to be able to dps someone... why?Why ?:1) Get in the 8 yard range2) Burst and "anti CC" = opponent bubbles and wait for you "anti CC" to fade3) They run away and your left with a 8 yard range hiting nothing.4) its very situationnal to be able to DPS in PVP:Melee Spells===================================A)LOW CD: Crusader Strike=8 yard / 4 sec CD (generates HP) Damage source(DS): 7%B)Need HP: Templars Verdict =8 yard +3 holy power..(HP)** DS:10%C)Need HP: Divine Storm=8 yard +3 holy power..(HP)** DS:5%**Need holy power so aint spammable ,also if your out off melee to generate HP your stuck on a only the judgement spell to generate HP at 6 sec an HP you wont deal much damage...Range Spells====================================D)LOW CD:Judgment 30y / 6sec CD (generates HP) DS:8%E)MID CD: Exorcism 30y / 14 sec CD DS:3% F)LONG CD: Execution Sentence=60 sec CD DS:6%G)Situational Spell: Hammer Of Wrath= situational 35% life / 30y 6sec CD DS:20%Conclusion:In fact the ret paladin relies on most of the time on AD spells, will have to run or antiCC alot to get to mele rangeto apply BC, E don't have any punch, F is a finishing tool 1min cd, G in pvp is hard to apply to get an killing blow with it and you'll get lucky to get an opponent to 35%Recommandation : Give the paladin more melee range and give us more dps for range spells if the opponent is not at 10 yard. example: each 5 yard adds more of the ret range damage if you get hit by a ranged opponent. OR add more mobility spells.Pets are BOT in PVP***************************************************************************************************Please stop giving classes pets that follows you 100 yards with autoattacks and slows aint a player its a bot PVP example : can't mount in a BG for 40 sec coz the hunters pet was on me. Paladins are one class that is truely handicapped by both is range and mobility.All pet class should not be able to use pets in Pvp: Hunters (murder crow 1 min cd? another bot) , Dks, mages, warlocks they are all cheaters when they front a paladin.I'm a good Ret Paladin in BG I get alot of Kblows (avg:5kb best:14kb) but aint what an hunter or an warrior can or even a Spreist. (and I'm geared 100% 660)So nerfing in anyway a Ret is a joke, you don't understand the skills it takes to be efficient. A good ret is only good if an opponent is undergeared period.