Railmaster Pauli Rocketspark, chief foreman of the Grimrail Depot, has been enlisted by Garrosh Hellscream to build the technology required for the Iron Horde's infrastructure. Given the dim-witted assistant Borka to do the heavy lifting, Rocketspark set about building the Grimrail.
With a zeal for flame and explosives, Nitrogg was a natural fit in the mechanized and weaponized army that Garrosh's plans brought to Draenor, and he has risen quickly through the Iron Horde. He oversees the artillery on the Grimrail, and is eager to break through the defenses around Shattrath and conquer the enemies of the Iron Horde within.
Before the rise of the Iron Horde, Tovra had never ventured beyond the frigid tundra of Frostfire, where she led groups of Thunderlord trackers to snare and capture the fiercest rylaks on Draenor. Her mastery of rylaks has made Tovra an invaluable asset, and she now commands the aerial forces of the Iron Horde.
Sadana Bloodfury is a powerful acolyte of the Shadowmoon clan, deeply connected to the lunar cycles. When the whispers of the dark star worked their way into the hearts of the Shadowmoon, Sadana followed her chieftain Ner'zhul into their clan's burial grounds, using her powers to lure the spirits of the dead for a twisted purpose.
When Ner'zhul tore the fabric of reality and allowed the Void to spill into the ritual burial grounds of the Shadowmoon clan, the malefic spirit Nhallish came through that rift in search of souls upon which to feed. Ancient and born of pure darkness, Nhallish seeks to devour all life.
Deep within the subterranean caverns under Shadowmoon Valley, the carrion worm Bonemaw has a symbiotic relationship with Ner'zhul's followers: The creature feasts upon the dead left in the wake of the Shadowmoon cult's dark rituals, and in return it serves as a formidable guardian of Ner'zhul's inner sanctum.
Ner'zhul, chieftain and elder shaman of the Shadowmoon clan, sacrificed the heart and soul of his tribe in an attempt to join the Iron Horde. He has now retreated to his clan's ancient burial grounds as he ventures ever further along a dark path, embracing the power of the Void and the necromantic arts.
Kargath Bladefist, Warlord of the Shattered Hand, honed his brutal skills as a slave in the ogres' gladiatorial games. He slaughtered countless opponents for the promise of freedom, but after winning, was locked away with the other retired "champions." Fueled by rage, Kargath tore off his own hand to escape and led a revolt that soaked Draenor in ogre blood. Now, he returns to the arena to teach you the true meaning of savagery.
In Mythic difficulty, the raid must perform well to gain favor that is tracked by Roar of the Crowd. If the raid gains enough favor from Roar of the Crowd, the raid is granted increased damage dealing.
In Mythic difficulty, the raid gains favor for Roar of the Crowd the longer Kargath stays in Berserker Rush. However, if Kargath's fixate target dies, the raid loses a big chunk of favor.
In Looking for Raid difficulty, Kargath automatically tosses the tank with the highest amount of Open Wounds stacks, one random healer, and three random DPS into the crowd.
In Mythic difficulty, killing Iron Grunts grants favor for Roar of the Crowd.
In Mythic Difficulty, the Ravenous Bloodmaws are released from their pits. Setting these beasts on fire will gain favor for Roar of the Crowd.
Born in the fetid Underbelly of Highmaul, this ogre may have once had a proper name, but it is long forgotten. Abused and beaten from his earliest days, the hardship only strengthened his body even as it broke his mind. Now there is not an ogre in Highmaul who will not give him a wide berth as he hacks away at slaughtered carcasses to pass his days.
An ancient embodiment of the chaotic forces that shaped the terrain of Draenor, Tectus has been twisted and enslaved by the maddened Pale Orcs - who themselves barely maintain control over this imposing force of nature.
On Mythic difficulty, if any other Shards or Motes of Tectus are within 10 yds. of Tectus when he gains Accretion, they will also gain Accretion.
On Mythic difficulty, Tectus also uses this ability at 50 Energy.
In Mythic difficulty, Night-Twisted pale continue to attack after Tectus is shattered.
The Iron Horde juggernaut moored in the waters beside Highmaul drew the attention of Brackenspore, ancient walker of the deep. The aquatic giant spreads fungal growth and moss in his wake, and is driven by primal instinct to eradicate any traces of civilization on Draenor.
Guarding the entrance to the Gorthenon atop Highmaul, Pol and Phemos are the personal guard of Imperator Mar'gok. Peerless in strength and determination, what these ogron brothers lack in intelligence, they make up for with sheer size and brute force.
Ko'ragh was the only ogre to survive direct exposure to a mysterious relic unearthed by the Highmaul excavations of Nagrand, and was left with a near-complete immunity to all magic. Rumors abound regarding his connection to the Imperator, with some wondering why Ko'ragh would remain subservient to a sorcerer despite his unique gifts.
In Mythic difficulty, two players may enter the rune per phase of Charging.
In Raid Finder difficulty, five players may enter the rune per phase of Charging.
In Mythic difficulty, the rate that Overflowing Energy forms is accelerated.
As the grand Imperator of Highmaul, Mar'gok is descended from a long line of sorcerers who have ruled the Gorian Empire. Equal parts cunning and brutality, Mar'gok recognized the rising tide of the Iron Horde and what it would mean to oppose them. He has acquiesced to an alliance with Grommash, even as he continues to search for a way to tip the balance of power back into his favor.
In Mythic difficulty, Imperator Mar'gok maintains the effects of 2 runestones at once and begins to awake a new runestone at 66% and 33% health remaining.
In Mythic difficulty, Imperator Mar'gok begins the fight with both the Rune of Displacement and Rune of Replication active.
In Mythic difficulty, Imperator Mar'gok begins to awaken the Rune of Fortification at 66% health remaining. This causes the Rune of Replication to become dormant.
In Mythic difficulty, Imperator Mar'gok begins to awaken the Rune of Replication at 33% health remaining. This causes the Rune of Displacement to become dormant.
Drov was called Ruiner by the Blackrock clans of old, who quickly learned to give the fearsome magnaron a wide berth. Drov carves a swath of devastation where he walks, as though the earth itself senses his arrival and parts to make way.
It is said that before Tarlna arrived in Gorgrond, the entire region was a barren wasteland. It is said that verdant life springs up in the wake of each footstep of the ancient genesaur. It is said that the creature is immortal, renewed like a forest in the aftermath of a great blaze. Much is said of Tarlna, but little is truly known or understood.
Rukhmar occasionally appears as a blazing firehawk soaring through the skies high above the Spires of Arak. The origins of the great bird are unknown, though Rukhmar is venerated as a deity by the arakkoa, seen as an embodiment of the sun itself.
A powerful elementalist with a natural affinity for shaping and channeling his powers through metal, Gor'ashan was part of the Iron Horde vanguard in their initial invasion of Azeroth. He bides his time waiting for further orders by attempting to unravel the secrets of the Dark Iron runes left behind by the Spire's creators.
One of the last remaining survivors of Nefarian's twisted experiments, Kyrak was spared by the Iron Horde and tasked with finding ways to preserve and fortify the few Black Dragonflight eggs remaining in the Spire Rookery. Iron Horde emissaries quickly struck a deal with the cunning dragon.
A cunning warrior of the Warsong clan, Tharbek was entrusted with the task of leading the expeditionary Ironmarch assault through the Dark Portal. Following Garrosh's instructions, he made his way to the home of the Blackrock orcs in Azeroth to rally forces for the next phase of the operation.
Ragewing is a gargantuan proto-drake raised in the Twilight Highlands by the Dragonmaw clan. Her indomitable spirit has kept her from being broken and used as a mount, although she has formed a close bond with Warlord Zaela herself, following her to Blackrock Spire and roosting in its cavernous halls.
When Garrosh instructed the Ironmarch vanguard as to their mission in Azeroth, he urged them to rendezvous with an old ally whom he knew would be fierce, loyal, and thirsting for revenge: Zaela, Warlord of the Dragonmaw clan. Now, as she readies a doomsday weapon in the heart of Blackrock Mountain, her moment of vengeance draws near.
This fierce Warsong warleader has risen rapidly through the ranks of the Iron Horde, and now commands a battalion of orcish soldiers. From atop his wolf Dreadfang, he surveys their drilling and preparation as they ready themselves to lead a naval assault on Shattrath.
The Grimrail Enforcers are elite mercenaries in the employ of the Blackfuse Company, hired to protect the trains that run through Gorgrond. The trio consists of a Burning Blade swordsman, a goblin engineer, and a shaman who is versed in dark blood magic. The sole threads that bind them are greed and zeal for killing.
Once a savage predator who prowled the Spires of Arak, feared and respected within his pride, the saberon Oshir fell into a Thunderlord snare and was brought to Gorgrond to be broken and trained as an Iron Horde combatant. Not a day passes that Oshir does not dream of tasting his captors' blood.
The mighty gronn Skulloc represents one of the great successes of the Iron Horde's subjugation of the giants of Gorgrond. Towering over the Grom'kar forces, and fitted with a pair of cannons that would feel at home on any ironclad warship, Skulloc stands ready to unleash destruction at the behest of his new masters.
Deep within the lush forests of Gorgrond, Witherbark has seen countless cycles of life and death, decay and rebirth. The upstart "Iron Horde" and the strange beings that seem to have arrived in their wake are just a new skin on an old snake. They will be gone soon. And Witherbark will endure.
In Heroic difficulty, Witherbark can continue to cast Unchecked Growth even while affected by Brittle Bark.
Gola and Telu, a pair of botani forest-tenders, spread creeping growth as they urge the forest to reclaim and swallow the ill-fated outpost in its midst. Guarding them as they perform this task is the terrible brute Dulhu, long ago a Blackrock clansman who wandered too far into primal woodlands, but now more plant than orc.
Archmage Sol was among the last holdouts of the Kirin Tor expedition at Violet Bluff, but ultimately succumbed to spores that took root in her brain. Perhaps a portion of her humanity remains buried deep within, but she now lives as a prisoner in her own body.
In Heroic difficulty, when Archmage Sol switches magic schools, the lingering effects from her prior school will remain.
This venomous spider matriarch guards her brood in a cave deep in the hills of Gorgrond, trapping and devouring any prey foolish enough to wander near.
Ancient and inscrutable, the genesaur Yalnu was drawn to the Kirin Tor outpost in Gorgrond by strange energies radiating from the bluff. For ages the genesaur have battled their eternal foes - the magnaron, the gronn, children of stone - to a stalemate across the world of Draenor. But in these emanations, Yalnu sensed a new world, where his kind could flourish and spread unchecked.
In Heroic and Challenge difficulty, Entanglement can target players.
The greatest warriors of the draenei may be called upon for one final service as they stand on the precipice of the afterlife: inhabiting one of the armored constructs that serve as the eternal protectors of Auchindoun and the draenei civilization on Draenor. This particular Vigilant is tasked with guarding the last remaining crystal that powers the shield around Auchindoun.
Nyami is a draenei priestess, entrusted as a soultender with access to the holiest grounds within Auchindoun. However, her true loyalties lie with the Shadow Council, and she plots to bring down the barrier that protects the mausoleum from invaders.
On Argus - the former homeworld of the draenei, now the stronghold of the Burning Legion - Azzakel waits, poised for a servant of the Legion to open a portal to one of the countless worlds they seek to invade. As Soulbinder Nyami lowers the defenses of Auchindoun, Azzakel senses that his moment is nigh.
In Heroic and Challenge Mode difficulties, Fel Sparks shoot out from the Fel Pool when it is created.
Working alongside the Sargerei, Gul'dan's agent Teron'gor plots to feast upon the bounty of souls contained within the barriers of the holy mausoleum of Auchindoun.
In Challenge Mode, Teron'gor will siphon all three spirits and gain a combination of their powers.
Ranjit has spent a lifetime honing his skill with the bladed chakram, and found that as his mastery of the traditional arakkoa weapon grew, he could shape the wind itself and wield it against his enemies. He now guards access to the inner sanctum of Skyreach, willing to die to protect the seat of arakkoa power atop the Spires.
The high arakkoa of Skyreach closely observed the civilization of the draenei, taking a keen interest in the towering Vigilants that guard their cities and temples. The arakkoa set out to create their own superior version, powered by solar energy - an unwaveringly obedient engine of destruction.
This majestic bird, rumored to be the progeny of the arakkoa sun-god Rukhmar, soars through the skies above the Spires of Arak. Rukhran has an affinity for solar energy, and can absorb the sun's power and unleash it to incinerate any prey.
High Sage Viryx has dedicated her rule wholly to harnessing Apexis artifacts in service of Rukhmar's will. At last, thanks to the completion of the massive crystal superweapon that focuses the sun's energy to destroy their enemies, it is time for the arakkoa to claim their rightful place as rulers of Draenor.
Garrosh knew that the surest path to breaking the gronn lay in subjugating their great father, Gruul. Known in another time as the Dragonkiller, here Gruul has been reduced to the role of menial laborer. In a cruel mockery of the Shattered Hand's warrior tradition, his hand has been replaced with a hook to enable him to more easily haul pallets of fuel to the furnace.
The storehouses of the Blackrock Foundry, laden with heaps and pallets of unprocessed Blackrock ore, represent a grand banquet feast for the ravenous rock-eating goren who have burrowed into the chamber. Oregorger is by far the largest of the invaders, gluttony swelling his frame far beyond the size of any goren previously seen in Draenor.
In Mythic difficulty, these collisions also leave Unstable Slag residue at the location of the collision. Unstable Slag explodes if another collision occurs at the same location.
As a young orc, Darmac quickly rose through the ranks of the Thunderlord as a gifted trainer of beasts. Where others only saw animal instincts, he recognized intellect and drew forth untapped potential from brain and muscle and bone. When the Iron Horde demanded his service, Darmac saw no greater honor than to outfit and train the most savage beasts Draenor had to offer.
In Mythic difficulty, Beastlord Darmac dismounts Cruelfang, Dreadwing, and Ironcrusher when they reach 40% health.
Under the banner of the Iron Horde, Blackhand has enlisted Flamebender Ka'graz of the Burning Blade to imbue the Blackrock-forged armaments with the essence of flame. Along with her assistant Aknor Steelbringer, Ka'graz toils before an everburning forge in support of the Iron Horde's conquest of Draenor.
Hans'gar and Franzok are twin brothers raised and trained as masterful brawlers of their clan. Both carved paths of glory as warriors, but destiny had other plans. The brothers, each unwilling to slay the other in the rite of mak'gora, were banished from their clan and left for dead. They survived as outcasts in the savage wilds of Draenor, and when the Iron Horde called, these powerful warriors found a new home in the massive war machine.
In Mythic difficulty, this effect inflicts 500000 Physical damage split evenly among enemies within 12 yards.
Known more for his cruelty and cleverness than for brute strength, Thogar oversees the operation of the Grimrail. From the Foundry's depot, he coordinates the ongoing ground battle against the draenei in Talador, with entire batallions of troops and artillery at his beck and call.
The Blackrock clan's unique ability to smelt the black ore, a substance so dense that ordinary flame does not even soften it, has always been their most closely-guarded secret. Deep within the Foundry, their furnace contains a primal force as old as Draenor itself, raging within the confines of its prison as it emanates a preternatural heat.
The magnaron are mysterious in their ways, ancient and inscrutable. Miners excavating an expansion to the Foundry, in support of the Iron Horde's massive production needs, were horrified to unearth a chamber containing a living magnaron. To their astonishment, Kromog began to assist in their endeavors, and now uses his massive stone fists to hammer out the gigantic plates needed for the Iron Horde's dreadnaughts and siege machinery.
With little opportunity to exercise her tactical brilliance under the ancient social structure of the orc clans, Gar'an was thrilled to be one of the first warriors to volunteer for naval duty under the Iron Horde. Instantly successful in battle, she was named Admiral of the Iron Horde fleet and selected Marak and Sorka as her lieutenants. Together, they are called the Iron Maidens, and have crushed any who have dared face them in battle.
A ruthless tyrant and fierce warrior, Blackhand is Warlord of the Blackrock clan, second only to Grommash in stature within the Iron Horde. Bathed in sweltering heat that few other mortals could withstand, Blackhand oversees the operations of his Foundry from atop its Crucible, wielding his smoldering slag hammer to forge weapons of peerless quality.
The ogre geomancers of Frostfire pride themselves on harnessing the elements, but sometimes they overreach. Gog'duh has stoked the flames of his forge to new heights, driving Magmolatus into such a fury that it requires Gog'duh's full concentration to keep the raging slag elemental under control.
In Heroic Difficulty, Dancing Flames initially strikes two players.
In Challenge Mode, Dancing Flames initially strikes two players.
This cruel ogre taskmaster oversees the mining operation within the sweltering pits beneath Frostfire Ridge. Slaves from across Draenor are delivered to Crushto's care, who views them as expendable and will not hesitate to bludgeon them into submission (or worse) if they step out of line.
Roltall is a fearsome elemental conjured by Gug'rokk himself and tethered to the threshold of Gug'rokk's chambers as a final bit of insurance in case of a slave revolt. The fiery creature keeps eternal vigil in its appointed place, calling down molten rock to repel any intruders.
In Heroic and Challenge difficulty, Fiery Boulder will return to Roltall along the same path once it reaches the end of the bridge.
Born in the capital of Highmaul, Gug'rokk was at first disdainful of his assignment as the governor of the Bloodmaul mines deep within Frostfire. Over time, however, he has come to appreciate the merits of operating on the outskirts of the Gorian Empire, with absolute control and minimal oversight.
i think something is wrong..... we got buffs? Is this reallity?huehuehuehue
so as enhancement shaman Should I switch in ghost wolf form every hole in rotation I have to gain that attack speed buff? that's sound great!
Now I must finish my legendary cloak... o god...
Dungeon item lists make me sad... I feel that some character and uniqueness is lost when you have every boss drop 50 of the exact same item level blues, with no 'curisoities' mixed in.
This title omg, awesome :)
Is no one else extremely annoyed at the introduction of the extra RNG on item drops? Just the randomness of if you will ever get your trinket or tier piece is bad enough for me, but having to continue to get the same tier piece over and over in order to get the most perfect one upsets me greatly. Basically, I like to be able to get the -correct- and perfect item in every slot, and all this randomization is going to make that hell.
Thank God that title is a suffix. Otherwise it would suck not getting Legendary Cloak.
Oh great, more item RNG. Because we all love it, right?
I think that not seeing the stats on the token is really tricky for guilds deciding who should get the loot.
Is the title rewarded retroactively if you've already finished the legendary questline?
The picture I took was on a beta character copied over from live, so I think so.
what they doing with Deterrence :'(
Is it just me or are they trying to hard to turn this game into Diablo =/ I dislike the gear changes.