i think the answer for catchup content are dungeons such as "Halls of reflection" "Pit of Sauron".etc it is still themed the same as ICC and gives you gear appropriate for ICC raiding, it also helps set up the lore for the raid instead of a bunch of scenarios and quests. and when it comes to repeating raids on 4 different difficultys i believe they should simply make bosses harder like tempest keep.etc people didnt get bored of that because they wanted to see the next boss and the fact that it was so hard to get to the next boss meant people didnt get bored of it because there was always more content to progress through and every boss was unique.also first comment :)
I thought it was "World of Warcraft" and not "Warcraft Island" i really wish there was some sort of mechanic like enchants ect where mobs levels/loot would rise and fall depending on the level of the character, mob level would have to be calculated from lowest player if in group. that way you could level, grind wherever you wanted.
Strange how they're always able to instantly fix some seemingly trivial quests, but cannot fix others. Fix the damn Shadowmoon Valley phasing for warlocks on the green fire quest already, it's been bugged several patches!
Is it my headphones or this audio popping once or twice every few minutes?
Does she even play wow? How is leg enchants unfair for tailors to have compared to other professions personal bonus', its boe so all players are able to get one. Or is this where blizzards idea of the average player comes in where they're not too fussed about min-maxing for a very common, easy to obtain or make enchant? their personal enchant is the proc on cloak, if thats the case then whats the point of an enchanter?