nice guide. great for starters and vets alike, and using The Last Relic of Argus is super fun :)but you forgot eng port items.
You forgot to add Zen Pilgrimage for monks. It takes you to Peak of Serenity in Kun Lai. I use it all the time, especially when t14 was the main tier, it made getting to MSV go quickly.
Thanks, added Zen Pilgrimage to the table and map :)
Under "Hearthstones" you forgot to mention Dark PortalOther than that, this is an amazing guide, and I can only fathom how much time it took you to make all of this up... That's a lot of dedication.
Got to like that way gate :)
Theres a portal to org/stormwind at the dark portal on outland side. Saves tons of time to get back.
Don't forget the druid spell to teleport to moonglade.
Awesome guide! I love my teleport options on various classes. Nice to see it all laid out.A few thoughts: There are portals to SW/Org from the Peak of Serenity in Kun Lai. Also Teleport Moonglade actually lands you 2 zones north of Mt Hyjal.
Also seems like you forgot to mention the teleport from Shrines to Ratchet available in 5.3 for 10g once you have completed the quests,
You also forgot to add the engineering Wormholes, the Ultrasafe Transporters, the Direbrew's remote, Cloaks of Coordination, Teleport: Moonglade, The Argent Crusaders Teleport Tabard, the Baradins Warden Tabard, and a few other teleporting items. guide seems a bit unfinished :/Theres also a large number of other teleport items you forgot to add, will list them here:
You also forgot the Death Knight's Death Gate. I use it all the time when I need to go to the Eastern Kingdoms. As well as the Druid's Teleport: Moonglade.
In addition to the others mentioned in comments prior, you've also missed:Blessed Medallion of Karabor, port to Black TempleBrassiest Knuckle to Brawler's GuildDalaran ringsAtiesh, which takes you to Karazhan, although this is more obscure and no longer availableSunreaver Beacon
Where was this guide when I started playing? :(
Scroll of Recall III is not unpredictable, it can never fail. They also do not share cooldown with Hearthstone similar to Astral Recall.
Don't forget about them Wrap of Unity's, or Cloak of Coordination from the guild vendors.Cheers,- Dac
Items in recent comments are not missing, they were included in the guide at the time of publish (and in fact, in the earlier version of this guide published 2 years ago.)All travel options are organized by continent/zone in the map section. The basic section on top just covers the basics--a new player looking for a city portal doesn't need to read about the BT neck or Booty Bay boots mixed in. Those sorts of items are included with the maps on the "Getting to" sections. For example, the Argent Crusade tabard is listed under Icecrown in the Northrend section. Wrap of Unity shows up under details for Stormwind (Eastern Kingdoms) and Orgrimmar (Kalimdor). Sunreaver Beacon is under Pandaria. etc.The 5.3 Ratchet ports are something to include, and looking at the PTR notes from yesterday, Death Gate and Moonglade teleports may work like Zen Pilgrimage now, so I could make a note of that. But for the 20+ items people said were missing, they were definitely in the guide already :)
Maybe just to appease people saying certain things are missing, maybe make sections based on class/profession/rep reward, similar to the mage portal table already set up. It seems that people are quickly glancing through it and not looking at every specific table that has been set up per continent & zone, and then saying something is missing.
Something I saw that was missed was the portal from Shattrath to the Isle of Quel'Danas.
I think this is set up the best way for people looking to plan travel routes. We got a lot of feedback from the Cataclysm travel guide that we should include maps in the future and that text wasn't helpful for locations/directions, so now if you want to get to a continent quickly, you can reference the map to see what your nearby travel options are and then visit a tab for additional details. It might be fun to see things organized by type (guild rewards, professions, teleporting tabards, etc) for analytical purposes, but outside of basic charts like flight paths and mage portals, I think additional sections on top of all the continents would add too much clutter to the guide. I do appreciate the suggestion though, for guides that are purely about items I tend to categorize them several ways.