I have to agree with Azazel. Cata was disappointing. Its had a lot of great innovations and changes that would have been wonderful from the start of the game or soon after, such as changes to the guild roster. Since cata's release, I've found it hard to find a good quality guild with the atmosphere I want for raiding. I think this is due in part to the change to 10 man raiding - which again would have been good from an earlier point in the game. Finding 25 persons who have no real life commitments at the same time for a few hours a week is just going to be difficult.The new LFraid system is a great innovation for players who do not have a regularly set schedule and want to still raid. It provides a chance for casual players to enjoy the look of the raids and experience them. The unfortunate part for me is I became apathetic after a few weeks of only doing these raids at my convenience on various alts. Past month I've barely played. I am down for the annual pass, but I didn't even find interest enough to push myself to log on for the recent holiday- even with 4 characters with most of what a long strange trip. Its harder and harder to find that spark in the game. =/The dailies and the 7 per week or less if you do the 2 raids gets to be monotonous. I don't believe I would be actively subscribed if not for the annual pass and hoping for improvement, at this point.
This post was from a user who has deleted their account.
I'm saddened that WoW is losing subscribers, but for some reason I wasn't surprised about it either, seeing as though WoW catered too much to casual and whiny players.There's one thing I don't like about WoW, and I have a feeling other players have noticed it as well.I've played WoW back when WOTLK started, and played until the end. I've noticed that anything obtained in endgame raids mean nothing toward the next expansion. Let's say you've earned Shadowmourne, how does it feel that one of the strongest items in the game, gets easily replaced by a green in the next expansion? If I were that Warrior, DK, Paladin, I'd be pretty angry. If I were to get something nice at endgame, it has to mean something in the next expansion. If it can be strong enough to be leveling gear, great, if something as strong as Shadowmourne can last me until the next expansion's heroics, that's even better. It kind of sucks as a new xpac treats everything you've worked so hard for as if it was nothing.I've also noticed something that occurs through every expansion, which I personally don't have a problem with. The carrot on a stick method. Every expansion, we're doing the same thing. Capping, gearing, raiding 100 more times, endgame, new xpac. I'm starting to think some players find this too repetitive.
Blizzard only care about the current max level. They dont care about the 60, 70 twinks or even the 80 twinks. I dont play wow no more (cuz i got banned x[ ) and before i only twinked anyways so :P blizz kinda sux
After Pandaren it would be good to see some of these races for the next expansions with possabbly a new hero class added Kapre Kapre is a Philippine mythical creature that could be characterized as a tree demon, but with more human characteristics. It is described as being a tall, brown, hairy male with a beard. Kapres are normally described as smoking a big tobacco pipe, whose strong smell would attract human attention. The term kapre comes from the Arabic “kaffir” meaning a non-believer in God. apres may make contact with people to offer friendship, or if it is attracted to a woman. If a Kapre befriends any human, especially because of love, the Kapre will consistently follow its “love interest” throughout life. Also, if one is a friend of the Kapre then that person has the ability to see it and if they were to sit on it then any other person could see it. Kapres are also said to play pranks on people, frequently making travelers become disoriented and lose their way in the mountains or in the woods. AswangAswang is a mythical creature in Filipino folklore. The aswang is an inherently evil vampire-like creature and is the subject of a wide variety of myths and stories, the details of which vary greatly. Spanish colonizers noted that the Aswang was the most feared among the mythical creatures of the Philippines, even in the 16th century. “Aswangs” are often described as a combination of vampire and witch and are almost always female. They are sometimes used as a generic term applied to all types of witches, manananggals, shapeshifters, werewolves, and monsters. Aswang stories and definitions vary greatly from region to region and person to person, so no one particular set of characteristics can be ascribed to the term. However, the term is often used interchangeably with manananggal, which is a particular creature with a specific set of features. They are often portrayed as a monster with wings which flap loudly when she’s far away and quietly when she’s In Basque mythology, theIn Basque mythology, the basajaunak are a spirit dwelling in caves or in the woods who protects flBasajaunIn Basque mythology, the basajaunak are a spirit dwelling in caves or in the woods who protects flocks of livestock and teaches skills such as agriculture and ironworking to humans.The basajaun also exists in Aragonese mythology in the valleys of Tena, Ansó, and Broto. Fifteenth-century carvings depicting the basajaunak can be seen in Burgos Cathedral and in the monastery of Santa María la Real in Nájera.RakshasaRakshasha is a demon or unrighteous spirit in Hindu and Buddhist mythology. They are believed to be derived from foot of the Hindu God of Creation. Rakshasas are a populous race of supernatural humanoids who tend toward evil. Powerful warriors, they resort to the use of magic and illusion when unsuccessful with conventional weapons. As shape-changers, they can assume various physical forms, and it is not always clear whether they have a true or natural form. Rakshasas are notorious for disturbing sacrifices, desecrating graves, harassing priests, possessing human beings, and so on. Their fingernails are venomous, and they feed on human flesh and spoiled food.
Honestly, i believe its because blizzard keeps listening to little kids who cant play correctly, and nerf things down to Dumbass mode/normal and its just getting way too easy...no challenge or anything...
so ... and im sure im not the first ... $14.99 per month x 10,200,000 people every month = $152,898,000. WOW should be most epic game EVAH... right? cuz huge cash = pro ?
Abuse is abuse.
I'm sure the gold spammer was banned as well...but when you act like a jerk, expect a response, even from some Chinese worker at a computer who happened to read a little English.
It's only a matter of time before World of Warcraft goes from $15 per month to Free-To-Play like other MMORPGs have.