During the scheduled server maintenance on the week of January 31, the Dragon Soul raid will become enveloped by the “Power of the Aspects” spell, reducing the health and damage dealt of all enemies in the raid by 5%. This spell will grow progressively stronger over time to reduce the difficulty and make the encounters more accessible. The spell will affect both normal and Heroic difficulties, but it will not affect the Looking for Raid difficulty.
The spell can also be disabled by talking to Lord Afrasastrasz at the beginning of Dragon Soul, if a raid wishes to attempt the encounters without the aid of the Dragon Aspects.
For those of you who raided in Firelands and/or Icecrown you’re no doubt aware that as time goes on we want to keep people progressing by adjusting the difficulty. For any number of reasons a group may be having difficulty on a specific encounter each week, and our intent in adjusting the content is to ensure the ability to keep progressing, enjoying the content, and gearing up. With Icecrown we progressively buffed the players, and while this slow progression (and ability to opt-out of the buff) were both beneficial, it led to an expectation of your characters power, and once you left the raid you could certainly feel less effective. For Firelands we attempted to fix that by nerfing the content instead of buffing players, but we nerfed the content difficulty all at one time, which was counterproductive for players who really didn’t need as severe a change as we made. With Dragon Soul we’re attempting to do the best of both by having a progressive nerf to the content, keeping player power constant while providing small increases in assistance over a long period of time, as well as allowing players to opt-out of the assistance by speaking to Lord Afrasastrasz.
We hope you continue to enjoy Dragon Soul, and that these changes encourage you to attempt a higher difficulty, or just keep pushing to down that next boss.
People that are constantly saying "Oh just gear up and practice" or "Oh the normal mode is eazy mode" Are clearly people that are in well experienced guilds, what if your in a guild like mine, a social-raiding guild where not all the best people are online every raid day, or have social problems with it, you don't want to pug a person for a boss where if they win loot they will just end up running off going "I KILLED THAT BAWS TIME TO JOIN A HURDCURRE GUILD" It's ridiculous, the nerf will help alot of guilds that have the power to progress, when their best are online, but can only get to a certain boss when only one or two of their best are online. Stop whining about the nerf, especially as your able to go "Oh my guild can farm this on normal as it is, oh look it has a turn off switch, doi" If you don't like the nerf, turn it off. Simple logic no?
Let's be honest. The "walls" described by developers are Warlord Zon'ozz and Ultraxion. These encounters are difficult not because of damage being dealt or boss health but because of poor design on Blizzard's part. The ball in Zon'ozz has hitbox issues that extend past its perceived graphics and a track record of occasionally bouncing off totems and/or pets. Also, visually the ball's phased or un-phased state isn't all that well clear making it difficult to tell if it's going to hit the boss or pass through and annihilate the tank. On Ultraxion, it's a straight lag problem especially in 25-man mode where one spike can kill a player. Clearly this is a combination of player casting, boss casting, shadows, and immense field of vision in the background. So why aren't these issues being addressed/resolved? Why jump to a raid wide buff to fix the problems inherit in the programming? This seems like clear cut negligence. I couldn't care less about the achievement aspects or the bragging rights. I worry more that i agreed to an extended contract with a software company whose capacity issues seem to have reached critical mass, no longer appear to be innovators in the industry, and whose outgoing communications to the public no longer seem genuine. Blizzard please terminate my annual pass and you can have your pony, apparently worthless 5.0 PTR invite, and uncertain Diablo 3 back. When you decide to be good again I shall return to Azeroth.