I'd rather Diablo 3 have the Auction House than a billion item shop sites like Diablo 2 did. Then again, in Diablo 3, I'd imagine the botting would be much less prevalent than D2 anyways.p.s. first from non-WoW player. <3
I have to think the start will be like the first of an expansion and the AH in WoW, with the items selling for IRL money fairly high, but after 4-6 weeks, the market will be so saturated from everyone trying to make a buck, the prices will fall down to the floor.
Now to see if I get a beta key =P
The fact that items (for the most part) won't be soulbound is an important point. That means any time an item is found, it is forevermore in the in-game economy, it never leaves. This means that while demand stays steady, supply never dwindles, and price will necessarily settle to a low level.I still have concerns about this and don't like it much, but the built-in price-leveling is a step in the right direction.
Didn't Know diablo 3 was F2P
I don't like it one bit. What happens when the farmers hit this, full on? And the hackers? What if a seller's account is closed for hacking or duping items... and an average joe has purchased one of those items on the AH? Is it taken away from him, is he refunded at all?How can a regular player compete with AH undercutting when scores of overseas farmers are working in shifts, 24/7, farming items and posting them? Even WoW's AH economy has tanked on most servers due to regular players using it, creating more supply than there is demand.And of course... the unwritten possibilities. Blizzard doesn't plan to list items on the AH themselves... at this moment.What does this mean for WoW, and Titan? If you don't think this design philosophy won't creep into their other games... you've got rose-colored goggles on. A month ago, it was Bnet cross-realm premium features. That came out of left field and surprised a lot of people. Now it's this RMT AH in D3. Clearly there is escalation at work here, and I don't think any of it is really making a better game... but it is making Activision-Blizzard more money.
The real intrigue of the new AH will be the allure to gamblers. There will be stories/rumors/fables about players obtaining very rare items and selling them on the AH for umpteen dollars. Others will be driven to try to do the same. Players will grind for hours and hours in hope of finding that large gold nugget. A new form of legalized, virtual gambling will arise. Don't get me wrong. I am not opposed to gambling anymore than I am opposed to casinos, state-run lotteries, Indian bingo parlors, or horse racing. Virtual gambling was bound to happen. Some may say that real money AH's are not gambling, but it is the real money AH's coupled with random drops that create a new gambling vista.
Here's my take on the D3 crapastic AH system:as an economist I can tell you this is a BAD idea, and I certainly hope they never implement this on wow.What most people are failing to realize, is that you wont actually make any money via this system in D3. Maybe a litte bit, but nothing major really. Why? Because each dollar you earn is one (more than one, actually) that someone else spent.Now, of course, some minor fraction of players will spend an extravagant amount. And some minor fraction of players will manage to earn something decent. Generally speaking, however, it's practically zero-sum for the players (with Blizzard making the profit from their cut). So you have no way to gain any advantage over the other jillion people doing Mephisto runs.Of course you could force yourself to spend nothing and just sell. And that's exactly where the problem lies, since that's what many will do. Guess what will that acomplish? well, that will just rises supply, lowers demands, and thus devaluates the gains in the whole deal.And then, we get to the final nail in the coffin: There's the eternal undercut problem of AH... added with the fact that you pay Blizz a fee even if an auction doesn't sell. That's just a BAD BAD BAD combo.this whole thing STINKS.
Personally I don't think the point is to let players have a way to earn a good few bucks though, but rather an attempt to work with people who would inevitably be buying items for real like money (And there would be, for sure as always) and provide a Blizzard sanctioned way to do it. I don't see the point to buying in game items for real life money myself, but as it stands people still do and like it was mentioned in the above post, they usually buy from farming sites that present a decent risk of scams and hacking. If Blizz is experimenting with ways to counter this, I'm fine with it, because at worst it doesn't work out and they can scratch one possible solution off the list.
Hm, I actually hope I'll win a key. Despite myself, I'm pretty hyped up about all this.
IMBA system, just giving hackers a target for some quick cash...
I hope they will make you have a password or number code when you purchase something. Because when someone gets into your account... Whats stopping them from charging a lot of money. I personally won't use the system, breaking all links with my bank card as soon as D3 hits. I don't feel safe enough.
This is a terrible idea. It's blizzard's way of scamming a bunch of kids into thinking they can make money playing a video game. I'll bet a lot of for sale dlc is right behind this. The consumers are just getting less and less these days.
Perhaps a new race in the Mists of Pandaria expac? if it is an xpac at all. perhaps Pandaran Alliance, Eternals Horde?