I'm seriously surprised he's not banned yet, what with the fights he constantly gets into and the spats with the mods/administrators he's had.
I am frequently amazed at how some posters can fixate on a game feature like 'path of the titans' as though it were the second coming of Christ, when it A) never made it out of the conceptual stages of design and B) we were never told anything substantive or detailed about what it would do or how it would work... kind of how some players used to fixate on the absence of 'hero classes' or 'vehicle combat' back in BC... well, we have those things now and they are nothing all that spectacular.The talent trees are fine as-is; they give some degree of choice, though there seems to be only one set of good choices depending on whether you are optimizing for PvP, 5-man dungeons or raids. The only glaring flaw seems to be the prime glyphs - the choice you make there is wholly decided by which talent tree you specialized in, with no possible variation... in fact even the minor glyphs seem almost pre-determined, with the major area for variation being in the major glyphs... and the glyph system just doesnt seem distinct enough from talents to merit being a separate thing.I think that glyphs should probably be more inter-dependant with the talent trees; they would actually serve some purpose if certain glyphs were pre-requisites for certain branches of talents, and/or vice-versa.
Ok so want I get from GC post. Is this.. That were not happy about a few of the current Spec's/Talents builds and were going to change them with your feed back. And on top of that were tried of all the QQ Topic's/Post about the current builds.Is that want others are getting also?I personally like have the smaller trees vs. the 71 point trees. I personally also think that there should still be a restriction of 21 in order to have the spec name. I also see alot of pvp talents mixed deep into some builds to wear you can only have one or the other. Which can cause issues with some classes and them being killed to quickly.Now with this being said. I'll have to look up some of the older builds and talents so that when I go and reply to the post with my suggestions it want be something random that just gets threw up and posted.
I find it funny when a community of game players like to think they understand the complexity of balancing every class talent tree in the game, and when they don't get their way they bash the man that made changes with a personal vengeance. I'm sure ghostcrawler finds it funny too, especially when people make out they hate the man, not changes he's implemented. LOL-worthy.Personally, i think the talent changes introduced in 4.x have worked well, and from the class i play i see no major problems. Maybe, as a non-player i'd like there to be more utility based talents that are designed purely for PvP, but would be my only criticism.
I don't dislike reading Ghostcrawler blogs/posts for his work, I find his writing style to be annoying and I think he has a head the size of 3 city blocks. He comes off as wussified and arrogant at the same time. I really can't think of a recently implemented change that he had anything to do with that upsets me. I would just abstain from reading things by him except that they are usually pretty important or are mixed in with other news so it's hard to miss. I certainly don't hate him on a personal level, I just hate reading his crud and need to get better at making myself skip it :) Now if you want to talk real hatred, there is a blue that I would love to see put in a dunk tank and fired from Blizzard but Ghostcrawler isn't it. I can somewhat agree that Blizz might truly be better off using a good pr writer rather than have him write stuff himself...if that is the work of a pr writer they need a better one.Edit: To be on topic - While I definitely understand some peoples frustrations with the short trees I think they will be much better in the long run, there is probably some room for improvement but I don't envy the team that has to balance those puppies. I think it's important to remember that it isn't just 1 man who does that which is a good thing because that is a very big job. I like that key spells are given "free" when you take the spec, I think maybe one solution rather than allowing people to take points anywhere would be to make the trees more of a pyramid with wider top 2 tiers, providing more options to those picking out-of-main-tree talents -or- to remove the "must have x points in tree y" requirement on some talents if the tree is not your main tree (but not all talents just ones that might be useful) The reason being is that while I understand the "idiot proof"ness thing upsets some people I could see giving new players free reign to chose any talent outside their main tree once they fill it being very very confusing and leading us back to the path of "you must look up spec that someone else has theorycrafted the snot out of to have the 'right' spec" and I think that that path was inferior to the current one where anyone who reads the talents and thinks about them will almost certainly get it right or at least close enough.
Speaking as a Holy Paladin, I'm very impressed with how the talent trees worked out.While there are some mandatory talents, and while a min/maxed tree can be created, the choices are there and do allow you some flexibility.For instance do I buff WoG but lose some of the positional flexibilty of having longer ranged Judgements? Do I invest in Pursuit of Justice to help with positioning again and possible Holy Power generation, but at the expense of other Holy Power generating talents or shorter cooldowns. I do feel sorry for GC too. Knowing that whatever he posts will be bashed, but if he doesn't post anything he will be bashed too. I think part of the problem is that the Dev blogs often keep things vague. I can see the reason for this, but I think we would be seeing a lot more in depth articles and comments if WoW wasn't the market leader - EVE's devs go into *a lot* of detail about gameplay, technological and social matters for that game and a lot of it is really, good interesting stuff*, ( http://www.eveonline.com/devblog.asp?a=blog&bid=900 & http://www.eveonline.com/devblog.asp?a=blog&bid=840 for example ) While such things might not be completely suited to WoW, more in depth analysis and less speculation might encourage a more respectful tone from the Community, or at the very least, distract everyone with bar charts.* I guess they don't have shareholders to worry about though.
currently I am mostly annoyed with talents in a tree that buff a particular spell that they continually nerf (for only that spec) and state that it is because they want to discourage using it.Primary example would be Word of Glory for prot paladins, 3 talents in the prot tree buffing it, but holy and ret get to reduce/remove the cooldown and prot is stuck with a nerfed-in 20 sec cd on the only heal that is safe to use while soloing or tanking.So we have design saying "don't use this" and talents saying "this is really good and important for your build, you want to use it"