It really needs an option to see/publish the guild raiding times, there are early raiding guilds, late night raiding guilds, and all sort of mid stuff that i don't see in there.Good idea, but it needs more work on it or it will be useless.
This would help my guild in recruiting more people instead of barking in stormwind :P
This is somewhat good for social and 500+ member guilds that invite random people.But for raiding and pvp guilds the officers that invite people usually need more information about the persons raid times , raiding experience , lag issues etc.Prediction: This will cause lots of QQ because of ninja inviters.Person A is looking for a hardcore raid/ pvp guild.Person B is GM of a social guild.Person B wants more people to gain guild exp. and give money through Cash Flow,Person B invites person A with promises of raiding and doesn't fulfill them.Person A goes into LFguild once again.Also people claiming to be pro and hardcore L33T raiders getting invited to actual hardcore raid/pvp guilds is unlikely due to the guilds needing more info than a comment and role. (see above)
It's a promising start. Things I think it needs:
It's just another intrusive mechanic that will make the game more grindy and terminal-like.It's a shill for players who are so socially inept they can't make their way without a tool to do it for them. This tool will also do much to strengthen a negative and very dangerous trend in Cataclysm: the "rich" getting "richer" and the "poor" getting "poorer". Guilds with large rosters that can reach the daily XP cap will be able to recruit even more aggressively, while guilds with small rosters and low guild level, that may have other qualities that make them more suitable for some players, will be at an even greater disadvantage. Blizzard is...doing it wrong...and in the same way that LFD undermined not only realm communities but also made the game less fun and more grindy...this tool will do the same...and then Blizzard looks around and wonders why subs are plummeting. They just don't get it.
Checked the current strings (So, not really established yet) But it looks like the Guild Masters and Officers will get "requests" from the applicants to join the guild which might be a bit more hectic than recruiting via guild pages application forms etc.But I hope this feature gets expanded and hopefully grows bigger as we go in for 4.1 launch.
Had a good laugh. Seriously, it isn't even April 1st yet!
I also agree with the previous comments in regards to having specific date/times available. And/or a 'All Times/Days' check box for those who have open availability. I'm not sure what the functionality would be for the Guild itself to post what they're looking for, what their raid times are as well as any other general statements they want to make clear to the player via the LFGuild option. I think this is a nice tool... guilds who want more players can post it up... people interested and 'Request Membership' could then have the appropriate person from the guild conduct an interview similar to receiving an application through their respective forums.It's just another tool that can help without forcing a player to go to a forum, or 3rd party website.
Could work if they made more options and more flexibility.to this. Personally I would like this to work as an in-game application sign up(kinda like we got on my guild webpage, you fill in relevant info and send it to the guild).An option there you either broadcast all your info or you got it locked so you gotta apply to a guild, who also got a sort of application with guild goal and that it has accomplished(like pve, bosses killed/dungeon and short description of guild, the officer will edit it with info they thing is relevant for a new member to know).Different type of sheets for different type of guild/looking members(pve, pvp or/and rp).A good feature would be if the guild could look on your gear as a char sheet for the right specc, instead of a number(ilvl). Should not be impossible to implant.TL:DR: Got potential, but must be flexible and more options. Both search and apply to one guild functions. Guild get a info tab also. Guild can see directly gear and specc.
I'll also point out that the real reason Blizzard is doing this is because they intend to integrate guilds into Battle.net, then monetize Battle.net through third-party access - allowing third parties who have no fundamental connection with Blizzard or WoW to sell products and services over Battle.net in exchange for a license fee or commission. Imagine, for example, if the Mountain Dew promotion from about two years ago was done in this way. Instead of simply entering a code and getting a Warbot pet, instead your entire guild would receive a Battle.net promotion from Pepsi; if a certain number of guild members bought a Pepsi product and redeemed a code, the Warbot would become a guild perk, or perhaps your guild XP/JP/VP caps will be raised for a certain period. Maybe gain access to a Warbot guild encounter or somesuch.If you happen to not like Mountain Dew, that's too bad - your guild will pressure you to go buy a can, so you can get the guild perk. At the very least, your game experience will be inundated by advertising to an extent even goldsellers can't match.If your guild chooses to not partake in these promotions you will forfeit content - and ultimately recruitment - to guilds that do, and gain the associated perks. Blizzard gets a few million bucks. Pepsi sells tens of millions in cans to recalcitrant WoW players. Players get stuck with both the bill and diminished game experience. This is one example of what will happen. Then consider how well prime-time advertising sells, which is a limited resource. WoW, however, doesn't have to charge by the minute; they aren't limited to 30m of adverts during the Super Bowl. There is no marginal cost for Blizzard to license out Battle.net to any number of advertisers or promoters. They will definitely gouge it for all it's worth. Of course some of you will think this is a far-fetched scenario. Give it two years. What I described is on the publicly available product map already.
I like how everyone is screaming for more check boxes.Here's an idea... don't completely rely on the guild finder.Interview players before inviting them. Take them with you on a heroic run. Sit with them in vent to see if they're a good match with your other members. I see this as more of a tool to get your name out there. It's perfectly acceptable for them to implement an in-game system to find decent guilds. Key word is 'find', not 'immediately join and start raiding/pvping/rping'.:)