personally I dont really play warrior so I didnt read it much but it looks like what theyve been posting on the forums for a while about how stances are neccesary and all that, but at least they say somethingaww gryphon you no fun :(
I have to say that I'm actually looking forward to Shield Block becoming more viable for tanks and such.I wasn't too happy about Blizzard considering to nerf the damage dealt by Shield Slam, just because some people wasted a lot of time in getting their shield slam crits to hit up to 19,000 damage.
maybe to help warriors through leveling they could get a talent like the shadow priest's spirit tap but for health.
Summary: "Wurriurz iz coolz, L2P joo foo! LAWL kbai!"Seems that answered a TON of questions...
Was kinda disappointed really. Even so, I was hoping they might go over warrior dps to a bit more extent, but they said our dps was fine? I know someone has to be lowest on the classes, but the fact that we've been subjected to major nerfs for every big talent we recieve says something to me..
Kind of reads like we don't really know what to do with this class now.
i was waiting for this for a long time allready, but i am dissapointed. i have a dps warior main and i seem to notice that you actually have to be in ulduar for your dps to be on par with other hybrids. any content before that is difficult to do as a dps warior since you have to go with "2nd raid" of the guild for example because your dps is simply to low to take the risk of taking you with them (dont need a lecture bout "your gear suck" or "l2p" i know my warior and his rotation, this is only what i have noticed while raiding)
The conditional application and cost of the shouts (rage, how to get it in the first place, and can you really afford it at that exact time), coupled with the really, really pointlessly poor duration (2 minutes, blink of an eye in this game), make the whole shouts thing a bit of a joke. I put mine on only if I really, really have nothing better to do...which is never, actually.As for Shield Block Value, well, I know it needs a change, and a percentage of damage seems like a good idea, to allow for the scaling mentioned from Questing to Raiding. But I think there needs to be a "Critical Block" mechanic of some sort, that allows for full damage avoidance on occasion. Otherwise, we are resigned to knowing, that despite that huge chunk of metal we are carrying around, we will always, always be taking a trickle of damage around it.Very interesting read though.*edited for a cheeky idea*Oh, we also need Spell Block - die Mages, die!
I can't believe the amount of times I shook my head in disbelief and disagreement at that mockery of an "interview".He may as well have posted a JPEG of a huge steaming pile of crap and be done with it.Just a few pearls of wisdom to highlight;
wow some unhappy campers here...I didn't mind it myself. Be interesting to see what they do with rage. I know I've had problem with my warrior who has been basically entirely instanced leveled as soon as I step outside I don't generate as much rage.
Interview in short:Warriors have done too well in the past, they pay for it now. Maybe a bit too much and that's a concern but we'll looking into that later since we can't be arsed with a class that used to rule everything back in vanilla anymore...PS Rage might get changed but that'll be left for the next expansion, block needs a change too.... probably sooner than rage.