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" Chi Burst damage has been increased by 51%." Not seeing that or the Breath of the Serpent change in datamining
18 hr 20 min ago
Ah, just didn't get its tooltip updated. Just fixed that for next next build. The functionality change is in.
17 hr 44 min ago
, Technical Game Designer
A note on recent Ashran hotfixes:
18 hr 53 min ago
Zarhym da Percussive
, Community Managers
PTR realms are coming offline in order to deploy a new 6.1 PTR build.
21 hr 55 min ago
, QA Analyst
It's a known bug and not an intended change. We plan to address this in 6.1.
1 day ago
To clarify, it's currently a bug on the PTR which will be fixed in the next build.
1 day ago
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6.1 PTR: Build 19533 - Professions, Heirloom Mount; Blackrock Foundry Testing, January 27th Hotfixes
Blackrock Foundry Raid Loot Overview: 3D Models, Tier 17 Bonuses, and More
Method's Mythic Tectus Guide: Video and Written Strategy
Wowhead Weekly Ep 22: Blood Elves, Selfies, PTR Professions; Filleting and Bait Changes Reverted
Blackrock Foundry Slagworks and Black Forge Guides; LFR Set Bonuses on PTR
Warlords of Draenor Follower Guide
Warlords of Draenor Legendary Ring Guide
Comprehensive Ashran Guide
View All Guides
News by Tags
Blackrock Foundry Loot Preview
Method's Guide to Mythic Tectus
Blackrock Foundry Strategy Guides
6.1 PTR Patch Notes
Patch 4.1 - PTR Build 13860 - Spell Changes
2011/04/12 at 8:05 AM
Another day, another patch on the PTR. These ones are a short list and there are no new items; this is likely because it's getting close for the patch to hit live and we're getting down to the final stages of minor changes before it can ship.
s had their previous PTR buff of
reverted to from 30 seconds to 10
received three changes; a slightly longer cooldown on
(up from 15 sec to 25) and changes to their
that made it less effective with simultaneous buffs to
(up from 15% to 18%)
changed from 36% to 48%
had its cooldown changed from 4 hours to 1, meaning levelers may actually use it!
Guild achievements have had their requirements significantly reduced and will be easier to obtain
Hit the jump to read these in full.
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Patch 4.1 Dungeon Finder Call to Arms - Blizzard Clarification
2011/04/08 at 8:41 AM
Blizzard just posted some clarification regarding the recently announced
Dungeon Finder Call to Arms feature
. With this upcoming change, highly demanded roles such as tanks and healers would receive special rewards after completing a dungeon through the system. Apparently Blizzard has listened to player feedback and plans to make the reward--
Satchel of Exotic Mysteries
--be BoA, allowing players to send such bags to their mains from their alts and vice versa.
We’ve been following discussions and reading feedback on the Dungeon Finder Call to Arms feature, and appreciate everyone’s opinions on the topic. We wanted to share a few items though that supplement the recent announcement:
The additional reward for completing the Dungeon Finder Call to Arms (called the Satchel of Exotic Mysteries) will be Bind on Account; able to be freely sent to other characters on your account once you receive it.
An error existed in the announcement regarding flasks and potions being picked based on your spec. This is not the case. If someone earns a Satchel of Exotic Mysteries, and if it rolls the random chance to provide a potion or flask, it will be a randomly selected. This helps ensure a broad array of available flasks and potions for all characters.
We also wanted to clarify, mounts that have a possibility to be found in a Satchel of Exotic Mysteries are found with the same rarity as if you had slain the dungeon boss that normally drops them.
So what do you think? It seems like a good compromise for everyone involved and it should be a good way to farm for gear on alts while sending bags with rare goodies containing mounts or pets to mains. Hopefully this will stop some of the debate that's been going on as well; this reward system was one of the more controversial changes recently announced and it divided the player base highly when it was first mentioned two days ago. If nothing else, it's always nice to see Blizzard listen to suggestions from its community!
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Patch 4.1: Map Animation, Vanity Pet Changes, and a Resort Town Preview
2011/04/06 at 3:31 PM
Fresh from a foray onto the PTR, Wowhead volunteers Neutronimity and Perculia have brought some exciting news about some notable additions to Azeroth. While they're not a new raid nor a new legendary, they're still important in their own way. After all, it's the little things that make World of Warcraft so memorable!
The first discovery was that there's a new map animation. When users open their maps, they will now
it. This was first brought to our attention a week ago by Wowhead user Satelitko. They even went as far as to make
a video of the animation
The second discovery, this time by Neutronimity, was that companion pets now stay with their owner through thick and thin. Did you hearth away? Zone? Or even log off? Don't worry, they'll stay summoned. A small change to be sure, but a very practical one; summoning your vanity pet every time you left an area was easy to forget.
Of course, we've saved the best for last. The third discovery is pretty big. It's also a little weird. Perculia discovered a brand new resort off in the mountains of the border between Feralas and Silithus while flying around on the PTR this morning. The amount of detail put into this location is tremendous. The area is a neutral Goblin town, its denizens from Gadgetzan, and there are a lot of resort guests around. These patrons enjoy fish burgers, sun bathing, swimming, and even dancing; they also include some notable figures, like
(more like Johnny Sunburned nowadays, right?) and Gordan Tramsay. There's a Blood Elf wearing a new item model we've never seen before--a pair of rhinestone sunglasses. In the background, Goblins spray down mammoths on one side and piña coladas are served on the other.
Anyway, let's get to the screenshots as they speak for themselves and you can be sure we have a lot of them. However, we also have lot of questions. Is this an expansion of the Steam Pools? Is this a segue into dailies--either new cooking ones or Firelands' prequels? Could this somehow be related to a holiday? So far there are no datamined specifics, but with this place teeming with the life and sights to see that it is, don't be surprised if it becomes something important in relation to the upcoming patch.
Hit the break to see more and speculate away in the comments!
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Site Update: Maps Show Flight Paths
2011/04/05 at 8:18 PM
World of Warcraft is big. Huge, even. There are a lot of flight paths and it's hard to remember all of them. Don't worry, though, as we've been working on solving that problem: Wowhead is now tracking them all! Next time you're leveling and you're looking for flight paths, we've got you covered.
To use this new feature, simply go to a continent in our database, select 'Show on Map,' and choose your preferred faction. Markers will then show up for the area's flight paths as well as any zeppelin or boat path on the continent. It's a great way to see an overview of paths to zones you intend to tackle next; it's especially helpful now that there are so many new flight paths in World of Warcraft. Try it now--check out
to see this new feature in action.
Remember, we here at Wowhead are always looking for new features to bring to our site to improve our user experience. If you have any feedback on what you would like to see here,
open a thread in our feedback forums
or send an email to .
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Blizzard's Fourth Q+A Answered, Achievements Next Topic
2011/04/05 at 1:12 PM
Blizzard just posted their next set of answers to the fourth Q+A they held recently. There are extremely varied answers this time around--most likely because the questions were generally all over the place! From enchanters and their wand creating past to oversized belts, this session of "Ask the Devs" is filled with interesting tidbits throughout and is a solid read.
Surprisingly, Blizzard even touches on dyes at the end with its final question about customization, saying that "dumping a bunch of dyes on the game" might make an effect "where some players might have fun playing around with the system for a bit" but that "a lot of players might change their colors once or twice and then forget about the feature after that." Blizzard, why you playing us like that? From hardcore to casual, a lot of players would remember that system--more than you think!
Oh, and those heirlooms being transferable between realms? "Someday."
There will be more of these sessions coming up in the near future as well. The topic of
is slated to be tackled next.
Some of the topics of the questions they were asked include:
Tier Design: Will Blizzard Return to Class Inspired Tier Aesthetic Design Rather Than Dungeon Themed?
Unique Proc Items Such as
and Their Future
The Upcoming Legendary
BoE Gear Becoming BoP When Need Rolled
More Character Customization
Check out the full results of Blizzard's fourth Q+A after the break!
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New Ghostcrawler Blog: Stat Allocation
2011/04/05 at 1:04 PM
The patch right before Cataclysm reinvented the wheel. It made spirit a bread and butter stat for all healers, it introduced mastery, and it normalized almost everything. In his latest developer blog, Ghostcrawler talks about stat allocations. He also hates on Paladins for one paragraph.
Kidding--well, sort of. Maybe the Paladin hate isn't entirely uncalled for, either. We do have three specs and, as Ghostcrawler contends, that's a hard puzzle to solve. Blizzard doesn't like Intellect plate, but it doesn't like any other solution either. Give us Holy Paladins mail and we're just shaman. Make our spellpower derive from strength and we'll be Retribution Paladins that can heal extraordinarily well.
Ghostcrawler also breaks down loot tables, supply and demand, and how slot machine bosses like those from Baradin Hold and Vault of Archavon feel for both developers and players. It's an interesting read and a good insight on why things are the way they are and how the Cataclysm model is here to stay. After several expansions and six years, it looks like Blizzard feels like they've found the best solution. Read on to find out why.
The developers talk a lot about stat allocation on gear. We made some major changes to the stats that show up on armor and weapons for Cataclysm, and we periodically review how things have shaken out.
One suggestion that pops up fairly often, both internally and externally, is to make gear more tailored for each and every talent spec. (It honestly feels like we have 30 classes in the game at times.) We could have bosses drop Intellect mail with Hit on it for Elemental shaman. We could go back to legitimate bear gear. There might only be one spec (or less if you’re talking Feral’s two-specs-in-one-tree deal) interested in those drops.
The problem with that approach is that boss loot tables get really long. Say you're a Resto shaman who won some mail gloves last Tuesday. Had this alternative model been in place, those gloves might not have dropped for you. In this alternate universe, the Elemental gloves did instead. There is a reason that Argaloth and his ilk feel like slot machines -- because they can drop so many items, the chance of them dropping the piece you want is pretty low. That works for the Tol Barad boss because he’s pretty easy to reach and we want to encourage players to keep coming back to him week after week so that more players benefit from his gear. It might be pretty frustrating if every boss felt like Argaloth though.
There's another extreme we talk about sometimes, which is making gear more universal. We could merge the Spell Hit and Spirit stats pretty easily for all casters the way we did for Elemental, Balance, and Shadow. There would just be Intellect cloth that everyone from Destro to Disc would want. Great, you might think, less stuff will get sharded. But then think about how it would feel if you were one of those clothies. In a 10-player raid, there might be three people rolling on your loot. In a 25-player raid, it could be double that.
We could go even crazier. I mentioned in an earlier blog how Hit and Expertise aren’t very exciting to tanks, and that even if we made threat really hard to maintain, that tanks would probably still just stack survival stats and get frustrated when they lost aggro. Since we don’t vary the Stamina and Armor on tank gear (except in jewelry, socket bonuses, enchants, and gems perhaps), that means the tanking stats are really Dodge, Parry (except for druids), and Mastery. It wouldn’t be that hard to have say Haste convert to dodge chance and Crit convert to parry chance. Now the plate stats are Hit, Expertise, Crit, Haste, and Mastery (aside from the Strength and Stamina, which are always there in predictable proportions). Boom.
Now plate tanks share the same gear with plate DPS. When plate drops, all the death knights, warriors, and two of the three paladin specs might want it. Is that a better world? Less stuff would get wasted but there would also be more competition. You might feel less unique as an individual, and things might feel all too similar when you go from playing your Prot paladin to your Fury warrior, but on the upside, swapping to an alternate spec might be easier because you won’t need an entire second set of gear.
I mentioned two out of three paladin specs above. That third spec has been a thorn in our side for a long time. Paladins in general have a knack for that. I kid. (Mostly.) I'm talking about Intellect plate. We don't like Intellect plate, but we haven’t come up with a good alternative for it. The pitches we hear most often have downsides we don't like. Yes, a Holy paladin could wear mail… at which point their silhouette would look a lot like a shaman instead of a paladin. Yes, Holy paladins could derive their spell power from Strength… at which point they also hit with their weapons nearly as hard as Ret paladins. Yes, we could convert all that Strength to spell power, and convert the Hit to Spirit and the Expertise to Mastery or whatever. The Spirit to Hit conversion does the job, but it's not super elegant or intuitive. I’m not sure we want to pile more onto that design.
Unless we come up with a really compelling reason to change gear stats, we’ll probably stick with the Cataclysm model for the foreseeable future. But we’re interested in seeing your feedback. Would more universal gear be more fun or less fun? Do you like competing over items many folks want, like Deathbringer's Will or even Cho'gall's shoulder tokens? Does it suck when plate tanking gear drops long after the tanks have geared up, or is it nice to be able to toss it to the Ret or Fury player for their offspec? Do the druids wish they had real tanking gear? Are the Prot warriors jealous of the Feral gear model? Is this one of those places in the game that could benefit from a more simple design, even if it was a less fun design? There are no wrong answers here, only whiny ones. I kid. (Mostly.)
Greg "Ghostcrawler” Street is the lead systems designer for World of Warcraft. He tanks with a two-hander. On a shaman. Boom.
So what do you think about this post? Is Ghostcrawler on top of the game or is Cataclysm's normalization boring? Do you miss vanilla, TBC, or WotLK's stat allocations? Are your raids sharding loot still, even if that should be less of a problem now?
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Ask the Devs #5: Achievements
2011/04/04 at 1:18 PM
Got questions? Well, Blizzard might have answers--if you're one of the lucky few, anyway. The "Ask the Dev" segment is becoming quite a regular thing on the Blizzard community forums and by now you should be no stranger to it; for several weeks, we've been getting the chance to pitch a question to the brains behind World of Warcraft and have it answered. This week, they'll be talking about achievements. From how they come up with new achievements to the controversial immortal achievements, there are a lot of questions to be asked and it should be an interesting read when it gets posted next week.
Of course, it'll only be interesting if you make it! So get asking and get out your
for a chance to have your question answered and read by Blizzard developers themselves.
As this is a
Q+A, threads will be made available to both US and EU. So far, EU players can submit their questions
and the US thread is
Be sure to check out Blizzard's previous Q+As:
Ask the Devs Q+A #1: General
Ask the Devs Q+A #2: PvP
Ask the Devs Q+A #3: User Interface
Be sure to read on for the official announcement as well as the rules and procedures! Do not submit them to this thread, though you are free to discuss potential questions and achievements in general here!
Also, stay tuned, because we'll post the questions and answers as soon as they are available--the next set from Ask the Devs #4 will be available tomorrow afternoon.
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April Fools' 2011 - We Won't Forget You, Crabby
2011/04/02 at 3:45 AM
Yet another April Fools' Day has come and gone softly into the night, leaving in its wake a bunch of jokes and rumors. This year seemed tame to the previous one, where we heard about everything from top guilds merging to aquariums being added, but sometimes tame is good--especially where being pranked is concerned. All in all, there were still some great jokes around the WoW community to be found and fun to be had.
Some of our favorites were:
told us about a newly implemented companion loyalty
. I mean, as Breanni puts it, Hunter pet loyalty is gone--but where exactly did it go?
A guild some of you may have heard of, Paragon,
came up with an elaborate guide to an encounter involving a certain Firelord you may also have heard of
Wings of Chaos and Divine Wings
made us sad when we realized they weren't
introduced their own authenticator
Blizzard, as always, reigned supreme with their multiple jokes that were elaborate and well done.
Fake patch notes made us love Blizzard even more
Crabby was essentially the best idea ever
. We're still waiting to see when he'll return, because judging from the official forums, he was more than a hit. Not to be outdone, of course,
Duskwood also got a dungeon
Naturally, we here at Wowhead had our own jokes. We started softly with introducing
, our little nod to the community and their trolling ways that we love to hate (or is it hate to love?). We enjoyed watching you try to figure out what the algorithm was and basked in our over nine thousand superiority that blue posters had.
Then we went for a bigger joke: "
." Hopefully it made you laugh. The whole staff had fun with this joke and planning it, especially our graphic designer who came up with logo after logo before we decided to go back to the basics instead of being
obvious. (Also, yes, Ashelia knows what Rift are and no, Miyari does not beat her despite what the thread of comments said.)
Finally, we wrapped it all up with
a rumor about armor dyes and Delicia Fay
. This one was probably our most controversial prank and we're sorry for anyone who feels duped or let down; the joke was spurred by an overwhelming desire to have dyes in the game and a love for Felicia Day's contributions to the geeky world. While you could argue it was unfair to get people's hopes up about further customization options in WoW, that wasn't the intention at all. We just wanted to give you something mildly believable, easily proven false (just log onto the PTR!), and also shine some of the spotlight on dyes with the hopes that it makes the idea topical again. It's fallen to the wayside recently and that's a shame. It's also a shame that Paris Hilton has her own NPC and celebrities like Felicia don't. Special thanks for this one go to
The Guild for playing along
(we told Felicia in advance, don't worry, we're not
cruel) as well as to Perculia, our newest volunteer. She was dedicated enough to spend way too much time in Booty Bay, trying to get the perfect combination with the
Orb of the Sin'dorei
and planning outfits the characters.
All in all, we hope you enjoyed this April Fools' Day. If you didn't, take minor consolation in that it's only one day a year--and that Crabby is there for you. Always.
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Patch 4.1 - Delicia Fay and Armor Dyes Coming Soon to Azeroth
2011/04/01 at 6:10 AM
The upcoming Patch 4.1: Rise of the Zandalari just got
A new patch hit the PTR early this morning and with it comes some news that most of us World of Warcraft players have been waiting to hear for years. Yes, you will be able to dye your armor in 4.1. In addition to a couple pieces of new 5-man gear, we've datamined several brand new items called
as well as an uncategorized spell called
. Additionally, after hopping on the PTR to check it out, we can confirm that this is a more potent dye that lets players tint their armor to preferred shades.
Blizzard's Tribute to Felicia Day's "The Guild"
Interestingly enough, the dyes are sold by a vendor named
. A redheaded Blood Elf, Delicia can be found in Booty Bay in a previously abandoned hut that's surrounded by textiles and articles of clothing. In the surrounding area, there are two other new NPCs called
. It seems that Blizzard's added these two to help reaffirm the initial tribute--Delicia Fay being a somewhat obvious play on celebrity
name--as both are characters on her widely popular web series about MMORPG addicts,
. Their guild tags also reference the two rival guilds in the show, Clara's being "Knights of Good" and Tink's being "Axis of Anarchy."
In other words, move over
--Delicia's just replaced you as Blizzard's best parody NPC yet!
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Goodbye "Wowhead," Hello "Rifthead"
2011/04/01 at 2:10 AM
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