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Dev Watercooler - The Great Item Squish (or Not) of Pandaria
2011/11/04 at 11:33 AM
The item level and stat inflation on gear gets more and more pronounced between expansions--or even new patches. The devs wanted to touch upon this problem at BlizzCon, but ran out of time. In this Dev Watercooler, they address the problems related to stat budgets and propose several solutions. Nothing is set in stone, but the solutions are really interesting to analyze.
We've also got some minor changes to 4.3 PTR patch notes at the end of the post. Of particular note is that Tol Barad Veteran now requires 25 wins, down from 100, and Death Knight pets now properly inherit their master’s crit and spell penetration stats.
class="detail"><p>The lead designers were originally going to talk about this topic at BlizzCon, but it didn’t really match the content of the rest of our “Intro to Pandaria” presentation, and seeing as how we finished our 90-minute slot with 93 seconds remaining, there wouldn’t have been room for it anyway. But several of us did bring up the issue with players and media we talked to, and it even ended up in at least one FAQ, so we figured we’d go
Blizzard Insider #42 -- Meet the Pandaren Monk
2011/10/28 at 10:06 AM
With the launch of the next World of Warcraft® expansion, the Mists of Pandaria™ will lift to reveal the pandaren, a long-secluded race that has spent generations mastering the way of the monk -- World of Warcraft’s newest playable class.
To get an inside look at the upcoming World of Warcraft race and class options, the Blizzard Insider recently sat down with Lead Systems Designer Greg “Ghostcrawler” Street to discuss the design decisions that went into creating the pandaren monk. So read on, and be among the first to meet the brawling heroes who are, even now, secretly training within the mists.
How will the pandaren race differ from the other races of Azeroth? What ideas are being explored for their racial abilities?
Ultimately, the challenge with races is to make them feel unique without actually providing them with so much power that players feel like they don’t have a choice in which race they want to be. If tauren are the best warriors, then Horde players might feel like they are sacrificing too much in order to try out a different race or stick with a race they really like. With t
Mists of Pandaria Live Developer Q&A and Transcript
2011/10/27 at 6:24 PM
While there's been developer chats in the past, tonight's chat is quite special--it covers Mists of Pandaria mere days after all the BlizzCon 2011 announcements. I'll be transcribing the Q&A below, after some highlights.
Separate player hubs for both Horde and Alliance on Pandaria--will encourage world PvP.
New cap for professions is 600, no plans to add a new professions. Pet battles will be fun alternative to powerleveling professions.
Unhappy with the implementation of Prime glyphs since they are no-brainers to choose--may be removed.
Pet battles will grant XP in the same way to gathering professions--a decent perk.
Cooking will remain a secondary skill, but there will be specializations.
Valor, conquest, profession, and faction vendors will be scattered around world to encourage travel.
Possibility of increasing conquest point caps by 10-15%, for extra rewards for world pvp.
New guild levels and perks in MoP.
Expect quest hubs that change faction/control like Baradin Hold in MoP.
Players can only queue for scenarios in specific areas--goal is not to have players waiting for queues in major cities only.
BlizzCon 2011: Exclusive Interview with Dave Kosak, WoW Lead Quest Designer
2011/10/23 at 3:38 PM
Saturday afternoon, I was fortunate enough to get a one-on-one interview with Dave Kosak, WoW Lead Quest Designer, before his Lore and Story Q&A. Ashelia and I brainstormed some questions together before I sat down with Dave. During the interview, I made sure to ask him about some of our favorite--and least favorite--questing experiences, as well as how they were handling phasing and truly epic questlines in Mists of Pandaria. I hope you enjoy reading the summarizes of his responses--he shared details unreleased at BlizzCon such as a potential new MoP faction, the Lorewalkers!
We were also able to attend a group Q+A with J. Allen Brack and Jay Wilson about World of Warcraft and Diablo III. We've got the all the answers under the break--some of the information was already covered in other panels, so be sure to check our full coverage for details.
Exclusive Interview with Dave Kosak
Q: It's always been a struggle to make players feel like they truly impact the world. How are you showcasing this in MoP? Do the zones progress and change depending on questlines? What about phasing?
A:One thing we always struggle with--is we have this tool, phasing, but a large problem is that it separates players easily. Phasing, as I
BlizzCon 2011: Mists of Pandaria Talent Calculator, Today's Panels, and More
2011/10/22 at 2:57 PM
Today was another huge day, so we have combined this post into a day two guide--nothing was quite big enough to stand out on its own.
However, we have some pretty big news here at Wowhead. All weekend, we had a huge focus on Mists of Pandaria, and our team manned up and worked overtime on a special project.
Even though the new talents are going to be changed and retooled, we have built an initial version of
a Mists of Pandaria talent calculator
! This was just a
team effort, pretty much everyone worked very hard on it. Thanks everyone for putting in overtime during BlizzCon weekend just to get a visual representation of the contents.
Visit the Mists of Pandaria Talent Calculator
Oh, and Noxy was also awesome and drew a comic about her feelings about Mists of Pandaria. She thinks you might find it similar to other games on the market...
Mists of Pandaria Talents & Talent Calculator
As we said above,
we made a Mists of Pandaria Talent Calculator
! Check it out and le
Ask the Devs #11: Healing
2011/07/15 at 12:16 PM
Ask the Devs #11 was posted and this time it's all about healing. As someone who has played a healer since vanilla, I probably have too many opinions here so I'll let you guys do most of the reading--overall, there are some good questions, especially the one about Holy priest viability in top PvE content, but the answers aren't necessarily the best. And while Mana Tide is brought up, they don't talk much about how currently many guilds bring a Resto shaman in over another class solely for that buff.
I spend a lot of my time in raids keeping Water Shield up, which I rely on to maintain enough mana. There have been times I've neglected to heal someone because I had to refresh Water Shield. Why are shaman healers less effective compared to other healing classes? – Epistemology (NA), Ерз (EU-RU)
We’d like to be more consistent about what does and doesn’t trigger Water Shield. Having the shield trigger when taking direct damage, and consume an orb, is consistent with how all shaman shields work. On some encounters though, constant pulsing damage probably burns through those charges too quickly and doesn’t need
Ask the Devs #10: Damage Dealing
2011/06/24 at 11:37 AM
Another couple of weeks have rolled by, and another set of questions has been answered by the Blizzard developer team. Last time it was all about tanks, but this week DPS specs and characters can rejoice, because they are in the spotlight. Some of the more interesting questions cover things like DPS warriors and Frost Death Knights building up threat too quickly and whether this will be addressed in the future; ingame damage meter similar to Recount and Skada; positional requirements for some abilities, and whether they are a mechanic that has no place in the Cataclysm raiding environment. Read the full post for even more interesting questions!
The new "assist" pet stance added in 4.2 would work very well with fire totems - is there any reason why totems were specifically excluded from that functionality? – Korghal (NA/ANZ)
We’d love to have Searing Totem use the new assist stance, but we felt it was too risky to just flip that switch without a great deal of testing. True pets have a control bar so it’s possible to override their behavior if the default behavior is something you don’t want. That’s
Ask the Creative Devs #2
2011/06/23 at 3:24 PM
To say that it's been a while since there was a session to ask the creative team at Blizzard questions would probably be an understatement. However, today is changing all that--if you're a lore fanatic, you're about to get some light shed on some very obscure topics. From the question of the blood elves' true eye color to pondering on where the forsaken get their ship fleet from, we've got the second "Ask the CDevs" to show you guys.
The moon recently sent some irate emails to our Creative Development team, threatening to vacate Earth's orbit if we didn't divulge the answers to the "Ask CDev #2" thread soon. Rather than calling the moon's bluff, the CDev team stepped up its timetable and is now ready to present the answers to your questions!
In an effort to efficiently disseminate as much information as possible, many of these questions are amalgamations of several slight variations asked by the US, EU, Korean, and Chinese player bases. In addition, a few unanswered questions from "Ask CDev #1" are included as well. Enjoy!
Q: Are the Warcraft and World of Warcraft RPG books considered canon?
No. The RPG books were
Ask the Devs #9: Tanking, Next Topic to be DPS
2011/06/08 at 12:29 PM
In Ask the Devs #9, Blizzard covers the topic of tanking. The topics addressed a number of practical concerns and provided insights into how Blizzard perceives the strengths and weaknesses for each tank. Topics included: the role of mastery for each tank, aggro-generating abilities for warriors and druids, the decreasing amount of tanks required in a raid, the OP nature of protection paladins, the possibility of new tank classes--and most importantly, when tanking classes will get a legendary weapon.
Stay tuned soon for the answers to
Ask the Devs #10: Damage Dealing.
Ask the Devs #8 Answered, Next Topic is Tanking
2011/05/25 at 12:26 PM
And here comes the latest Ask the Devs rubric we'll see for a long time.
. If you have submitted any questions regarding the new bosses, T12, the daily quest hubs in Hyjal and the Firelands, or just about lore, here's your chance to see them (or ones like them) answered. Some of the more interesting questions inquire after that Abyssal Maw dungeon Blizzard promised us a while back (we are not getting it), raid balance and boss mechanics in the Firelands, and even a little bit of lore to make those of us into that kind of thing very happy.
Ask the Devs #9 was
, and its topic will be
. The official thread for it will come a little later today, so get your questions ready!
Welcome to the answers thread for our World of Warcraft "Ask the Devs" global Q&A. These answers are in response to the round #8 questions, which can be seen here:
What happened with the Abyssal Maw dungeon that was supposed to come with Firelands? – Maryjanee (EU-EN), Espiritu (NA)
Ask the Devs #7 Answered, Firelands Next Topic
2011/05/16 at 11:27 AM
Blizzard have just posted the answers to their latest installment of Ask the Devs focusing on
! Not a whole lot of definite details, unfortunately, just a bunch of "yes we're going to add more fun stuff" and "yes we know some professions kinda suck and we're looking at changing that." Still, positive notes all around! We may have new profession daily quests to look forward to in the future (including Archaeology ones!) and Blizzard confirmation that
will indeed be unbound in a future patch (as most similar tradeskill reagents have been in the past).
The next topic should be an exciting one:
! Hopefully we'll find out some awesome new details about the upcoming 4.2 raid!
Check out the full results of Blizzard's seventh Q+A after the break!
News Roundup: Ask the Devs #7, Wowhead Contest Winners, and Dungeon Journal Preview
2011/05/02 at 11:51 AM
Ask the Devs just started to take questions for their seventh installment and this time it's all about professions! Let's hope we get some better questions and answers than last week; it'd be interesting to see Blizzard's insight into balancing professions and their thoughts on archaeology in particular. EU players
can ask in this thread
while US players
should ask over here
4.2 Dungeon Journal FAQ
There's a new preview for the new Dungeon Journal feature that's supposed to be hitting World of Warcraft in 4.2. Sadly it doesn't tell us too much--essentially this feature looks like it will provide content a lot of fansites do, showing bosses and their abilities as well as providing an overview of an instance. Seems like it will be great for newer players, but more experienced ones will still prefer to use websites and forums for their information. It should be of an enormous help to pick-up groups, though. We can't wait for more information about it, so here's to hoping it gets a bigger preview soon!
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