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News Round Up: The Elusive Unborn Val'kyr, PvP Changes in 5.3, Build 16958
2013/05/16 at 12:24 PM
In today's news, we have an epic blue post talking about all the PvP changes coming in 5.3--they should encourage more players to try PvP instead of being disheartened by a gear gap. We're also investigating the elusive source of a new battle pet,
, and have a few new spell changes from a tiny 5.3 PTR build this morning.
PvP in 5.3
With the new scaling system in battlegrounds and arenas bringing everything down to ilvl 496, players behind on gear won't be as big of a squishy target for BiS-geared players--all that awesome PvE gear is getting scaled down. This new system also won't encourage players to keep their scaled-down raiding epics and ignore PvP gear, as the extra stats on PvP gear will give a survivability edge.
CM Nakatoir gave a few examples of players that could currently be discouraged by PvP--a progressed
Throne of Thunder
raider, and someone in starter-PvP gear, both wanting to try something new. In both scenarios, they get crushed by an opponent in Tyrannical gear. The raider, while doing decent damage, is squishy and dies a lot, while the person in PvP gear does poor damage and dies easily to someone in full Tyrannical gear.
While these scenarios were made up, they're fairly accurate bas
5.3 Arena and Battleground Preview, Glorious Conquest and Lei Shen Hotfixes
2013/04/30 at 12:02 PM
Patch 5.2 Hotfixes: April 30
Raids, Dungeons, and Scenarios
Throne of Thunder
's hitpoints have been reduced by 10% on Raid Finder difficulty.
Static Shock from the North Conduit now deals 300,000 damage at 0 energy, down from 650,000 on Raid Finder difficulty.
PvP Preview and Hotfixes
Today's news covers a few PvP topics--hopefully
School of Hard Knocks
got you interested in PvP! Blizzard previewed two PvP areas coming in 5.3: a new battleground,
, and arena,
The Tiger's Peak
is a 15 vs 15 battleground where players try to control three gold mines to acquire the most gold. There is a meta-achievement for this battleground,
Master of Deepwind Gorge
, and completing it rewards the fabulous title
. Other achievements include:
Deepwind Gorge All-Star
Deepwind Gorge Perfection
Deepwind Gorge Veteran
Deepwind Gorge Victory
Transmog Guide: Patch 5.2 New Sets
2013/04/20 at 1:02 PM
Continuing with our series of transmog guides, today's guide looks at all the new sets and models added in Patch 5.2. There were many new sets from Tier 15 (PvE) and Season 13 (PvP), but there were also troll-themed armor piece dropping on
Isle of Thunder
. Mouseover the name of each transmog set to see a screenshot of the set.
We've updated our two big guides:
Transmogrification: Tier Armor
: covers all class-specific tier sets--both PvE and PvP.
Transmogrification: Look-Alike Tier
: covers all items that resemble class-only tier, which anyone can equip.
In addition, the following guides specifically cover 5.2 transmog:
Patch 5.2: Troll Transmog
: New looks based on items from the original Zul'Gurub and Zul'Aman.
3D Gallery of Main-Hand weap
Ask the Devs—5.3 PTR Edition
2013/04/19 at 10:09 AM
Ask the Devs
covers PvP in Patch 5.3. There are some big changes in store, including an ilvl 496 cap in arena and RBGs, as well as resilience removed from all current PvP gear. Players asked questions about the following topics:
PvP Item Level Cap: since all gear will scale down to 496 in arenas and RBGs, players were concerned about PvE trinkets with strong procs, and if the feeling of excitement is now gone when you buy/upgrade gear.
Resilience: Players now get 65% base resilience, and resilience is removed from all current PvP gear. However, PvP resilience remains on heirlooms as well as gems and enchants, but may change in the future. Tank flag carriers now take additional damage in battlegrounds as a way to discourage PvE-geared tank flag carriers.
Rewards and Incentives: Elite gear is now meant to be a vanity reward, similar to the Challenge Mode transmog sets. The team agrees that there's room for more PvP rewards in between, such as a reward for winning 50 Battlegrounds.
Class Changes: Players were most curious about changes to
(requires a four second cast time, is attackable), and
PvP Gear in Patch 5.3
2013/03/25 at 8:04 PM
Blizzard just posted a highly-anticipated blog on PvP in Patch 5.3. There are several controversial changes:
The biggest change is that all gear in all Battlegrounds and Arenas will be scaled down to ilvl 496, which is the level of Season 13 Conquest Gear.
Resilience will also be removed from all gear, although it will remain on gems and enchantments--to compensate for this, all level 85+ players will have 65% base resilience. PvP Power will remain on all gear.
Since gear above ilvl 496 will be scaled down, Elite items will be primarily cosmetic rewards instead of powerful PvP armor.
Battle Fatigue will increase to make PvP gear superior for healers.
Other changed described during 5.2's PTR are still in place, namely that the 7,250
requirement for weapons will be waived in 5.3, and a catch-up mechanism will be implemented so newer players can earn more points per week. If you've gotten over 25,000
, you can also purchase Tyrannical gear for Honor.
As for the ilvl 496 scaling--many players felt that having multiple tiers of PvP gear in 5.2 led to an uneven playing field. Item Upgrades were removed from PvP gear for this reason, and keeping overpowered ilvl
News Roundup: Increased Spawn Rate for Oondasta, Ra'sha's Sacrificial Dagger Nerfed
2013/03/20 at 12:18 PM
Today's roundup covers an increased spawn rate for
, some clarifications on PvP gear, and interesting discussions on dailies in Patch 5.2 and
Shan'ze Ritual Stone
Several users have already reported this on
's page, but everyone's favorite dinosaur now more frequently respawns. If you haven't tried
yet, he's located on the
Isle of Giants
and drops ilvl 522 loot with dinosaur-themed names.
Agreed, this is an amazing fight of epic proportions and really tiny arms. We definitely want players to have more chances to experience it. The epicness should be about fighting it, not about finding when it spawns, even though that can also be somewhat fun as long as the timer is not so long that it gets frustrating.
You should be able to find Mr. “Tiny Hands”
a bit more often now.
Ra'sha's Sacrificial Dagger
As covered in the
hotfixes from last night
Ra'sha's Sacrificial Dagger
is now on a 30 minute cooldown instead of a 5 minute cooldown.
[quote="Daxxarri" blizzard=true url=
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