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4.3 Preview: End Time 5-man
2011/09/19 at 11:09 AM
Cho'gall, once a key executor of the nihilistic Twilight's Hammer's vision, has been struck down. Lady Sinestra, consort of Deathwing and mother to the malevolent black dragons Nefarian and Onyxia, has fallen at the hands of great heroes. Ragnaros, lord of the realm of fire in the Elemental Plane, and Al’Akir, baron of the realm of air -- both mighty arbiters of Deathwing's destructive ends -- have themselves been purged. But even with so many of Deathwing's servants now vanquished, he freely roams the skies of Azeroth, wreaking havoc on the land and its people. It's in these darkest of hours that the forces standing against Deathwing must carry out a desperate plan to put an end to his devastating twilight flight.
The other Dragon Aspects, with allegiance from Thrall, have devised a dangerous and unorthodox strategy to bring Deathwing down once and for all. But to do so, they must acquire the Dragon Soul from a pivotal moment in the distant past... and they're going to need your help. In patch 4.3, level-85 players will gain access to three new Heroic-difficulty five-player dungeons, embarking on quests to aid the Aspects and other familiar faces in a
Tom Chilton Explains 4.3's 5-mans: Endtime, Well of Eternity, and Hour of Twilight
2011/09/19 at 1:02 AM
The NDA for interviews with Blizzard was lifted at midnight tonight PST and interviews are cropping up everywhere about 4.3 and the Deathwing encounter. The first one is
Joystiq's interview with Tom Chilton
. While it tells us a lot of old information, in particular stuff about transmogrification and void storage, it also tells us a lot of new information.
Like, you know, the three 5-mans and what their stories will be. And exactly how Deathwing's fight will unfold.
According to Chilton, Deathwing is a different sort of boss. " doesn't just kind of sit around....He doesn't have a throne to chill on, just waiting for people to show up and throw down the gauntlet." Instead, players must come to him and chase him; first through the three 5-mans, then later through the 10/25-man raid instance itself.
The first instance is called "Endtime"
and it sends players into the future to see what Deathwing's victory means."And so you go into this grim vision of the future," says Chilton, "and essentially demonstrate to Nozdormu that this is what's going to happen if you don't send us back to the Well of Ete
4.3 Preview: Mage Tier 13 Timelord Regalia
2011/09/15 at 11:13 AM
Adventurers will be tested like never before in 4.3 as they take on Deathwing and his minions, emerging with powerful new treasures. Please enjoy this preview of the mage tier 13 set, as well as a visual guide to tiers 1 through 12 for
It’s fun to put a spin on any caster class that moves it away from the usual wizardly archetype, and this set provided the perfect opportunity to do just that. Gnomish clockwork technology is an established part of the Warcraft universe, but it’s not something we’ve incorporated into a tier of player armor before. The combination of moving cogs, quilted fabric, and lots of buckled straps give the set an intriguing "techno-mage" flavor.
Mage Tier 1-12
4.3 Preview: Shaman Tier 13 Spiritwalker's Vestments
2011/09/14 at 8:06 PM
Adventurers will be tested like never before in
World of Warcaft
patch 4.3 as they take on Deathwing and his minions, emerging from the conflict with powerful new treasures. Please enjoy this preview of the shaman tier 13 armor set, as well as a visual guide to tiers 1 through 12 for
Shaman – Spiritwalker’s Vestments
The best shaman sets are a mix of the animal and the elemental. This tier combines huge wolf-skull shoulder pads, bone fetishes, and fur with glowing shards of amber crystal. The entire set is lashed together with lengths of rope and heavily stitched leather, which lends the set a savage bearing.
Shaman Tiers 1-12
4.3 Preview: Druid Tier 13 Deep Earth Vestments
2011/09/13 at 11:28 AM
Adventurers will be tested like never before in 4.3 as they take on Deathwing and his minions, emerging with powerful new treasures. Please enjoy this preview of the druid tier 13 set, as well as a visual guide to tiers 1 through 12 for
Deep Earth Vestments
The design called for "phosphorescent mushrooms, reminiscent of Zangarmarsh," so our main concern was avoiding making a helm that looked like a giant toadstool sombrero. We’re always looking to incorporate interesting light sources within a raid set, and bioluminescent vegetable growth certainly provides that. Twisting, organic shapes are often key elements of a druid set, and this tier is no exception, with writhing plant roots providing a frame for the glowing clusters of fungi.
Druid Tiers 1-12
Firelands Changes Coming for Heroic and Normal Modes
2011/09/12 at 6:47 PM
Much like the nerfs to tier 11 content, Firelands is about to go through some of its own next week; as usual, Blizzard's logic is solid. It's nothing against those who have completed the content, they want more players to see more bosses before they become obsolete. But how do you feel? Is this too soon, as Ragnaros might say--or just right? Where are you at in progression with your guild?
With the final showdown against Deathwing approaching, we’ve been keeping a close eye on players' progress through the current Firelands raid content. Before patch 4.3 is released, we want groups who are working on Heroic-difficulty content to be able to get as close to Ragnaros as possible, and we want players who are tackling normal progression to be able to experience as many of the encounters as they can. To achieve these goals, we’ll be toning down the difficulty of both normal and Heroic raids through hotfixes in the coming weeks. In general, we plan to reduce health and damage of all raid bosses in both normal and Heroic Firelands by around the same percentage we brought difficulty down for the original Cataclysm raids when Rage of the Firelands (patch 4.2) wa
News Round Up: Class Feedback and Blizzard Music
2011/09/12 at 12:11 PM
In short, Blizzard wants to know how you're feeling about your class(es). They've posted a feedback thread on both the EU and US forums, hoping to gather your insight into how your role is functioning and how you'd like it to function in both PvP and PvE environments.
4.3 Preview: Warlock Tier 13 Faceless Shroud
2011/09/09 at 11:18 AM
Adventurers will be tested like never before in 4.3 as they take on Deathwing and his minions, emerging with powerful new treasures. Please enjoy this preview of the warlock tier 13 set, as well as a visual guide to tiers 1 through 12 for
Warlock – Faceless Shroud
A set with the flavor of the Old Gods about it - General Vezax from the Ulduar raid was a reference point. Any warlock tier is a great opportunity to bring a dark and warped aesthetic to player gear and this set was especially ripe for the treatment.
Replacing the caster’s face with writhing tentacles was the ‘hook’ I started the concept with and built out from there. We always try to include numerous points of illumination into a tier set as it helps to tie the various armour pieces together – whether that be glowing gemstones, fiery runes or, as in this case, bulging othe
4.3 Preview: Warrior Tier 13 Colossal Dragonplate
2011/09/08 at 8:18 PM
It looks like Blizzard's started to share more 4.3 content, this time showing us the warrior set of tier 13! Inspired heavily by Deathwing himself, this set is pretty ferocious and very red.
We'd like to remind you that
we have several huge and in-depth guides to transmogrifying
--Blizzard links images in this preview of previous warrior tiers, but doesn't tell players where to get the items. But don't worry, we do!
Don't forget earlier that
were posted, either.
Adventurers will be tested like never before in 4.3 as they take on Deathwing and his minions, emerging with powerful new treasures. Please enjoy this preview of the warrior tier 13 set, as well as a visual guide to tiers 1 through 12 for
Hotfixes (September 9th) and Legendary Quest Changes
2011/09/08 at 7:02 PM
Dungeons & Raids
The number of Smouldering Essences that can be collected from a single boss in 25-person Firelands on Heroic difficulty has been reduced.
The number of Smouldering Essences that can be collected from a single boss in 10-person Firelands on normal mode has been increased.
The hit points and damage done by drones and spiders in this encounter have been reduced by 10%.
Ragnaros should now be crushing fewer souls on Heroic difficulty.
Kalecgos should no longer despawn when first engaged.
The Wrath of Tarecgosa should no longer ignore cooldowns when a clone spell procs.
The Wrath of Tarecgosa should no longer trigger melee procs from trinkets, however, it should still trigger melee procs from abilities such
Heroic Ragnaros Receives a Major Nerf
2011/09/06 at 10:08 PM
With only seven US guilds and thirty-seven guilds killing Ragnaros on heroic mode in 25-man, it was inevitable that Ragnaros would get a nerf. The fight was hard and many guilds three healed it for their kill, mine included.
Tonight, the nerfbat finally landed. Mid-attempt for many, Ragnaros' health was reduced--it's a fight based on health percentages for phase transitions, so this will reduce the second phase probably by an entire seed phase, greatly reducing the encounter's difficulty. Additionally, phase four--the heroic mode phase--allows Ragnaros to heal up for 50% of his health. With his overall health changed this much, it means he'll heal up for a lot less.
On heroic mode, Ragnaros now has 74.2 million on 10-man; on 25-man, it's now 246.9 million from its previous 290 million.
Prenerf Kill Statistics
, here are the statistics prenerf for kills in Firelands. Expect them to change
25-man Heroic Mode Kills
H: Beth'tilac (25): 682 (16.14%)
H: Lord Rhyolith (25): 1204 (28.49%)
H: Alysrazor (25): 581 (13.75%)
H: Shannox (25): 2040 (48.27%)
H: Baleroc (25): 428 (10.
New Ghostcrawler Blog: Bloody Mitigation
2011/08/31 at 3:57 PM
A few weeks ago, we had
a small debate
about what the best tank was on Wowhead's forums. It got brought up time and time again that death knights had some issues, despite being an amazing class for PvP and PvE DPS. Many players, even those like myself who don't tank, just felt that they were an extremely situational tank that was worse on more fights than they were better--such as Heroic Ragnaros.
Ghostcrawler seems to be on a similar wavelength, choosing this blog to explain the DK model more in-depth and tanking as a whole as well as his plans for the class and role in 4.3.
The end result is that 4.3 will have some major changes for DKs as well as tanks in general. Blizzard isn't done refining how tanking happens, particularly cooldown management and mitigation itself.
What Active Mitigation Actually Means, and the Future of the Blood Death Knight
We recently buffed tank threat significantly and suggested that we would fill in any potential lost gameplay with new gameplay. What I meant by that was that if tanks don’t need to hit their buttons to generate threat, they may realize th
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