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Which Direction Is Our Game Heading?
2010/03/05 at 12:00 PM
As many of you know, the original pitch for World of Warcraft was an epic adventure where you would band together with your peers and defeat a common enemy, be it a huge dragon, or an opposing faction's army. This is the reason that a lot of players initially bought the game, but it's also one of the aspects of the game that seems to be disappearing.
Free Gear! Just Click Here
2010/02/25 at 8:14 PM
So in a lot of the Blizzard interviews and editorials and
, I've been noticing a similar theme cropping up, and it seems to have informed Blizzard's game design philosophy a great deal. It goes something like this:
People go where the gear is.
Blizzard, it seems, has finally pegged us players for the greedy bastards we are. So what does this mean?
WTB Time to Play WoW!
2010/02/16 at 12:28 PM
There is some unexplainable satisfaction I get from having a productive and meaningful day, even on those really long, dreadful days. But, for me, once all my work is done, all I want to do is go home and relax without having to worry about any work other than the typical daily housework. That would be so nice if every day was like that, but in reality, what is supposed to be my "free time" after a long day will, more often than not, delayed by more work that needs to be done.
I don't remember the last time I was able to devote
of my free time to World of Warcraft. In fact, the last time I've played the game was over six months ago. I probably haven't made any real progress, like leveling my 77 paladin to 80, since before then. Maybe it's because I've had less and less free time over the last several months, but it's not like the amount of free time I have now is scarce.
Star Trek Online: Impressions From a WoW Player
2010/02/02 at 2:43 PM
World of Warcraft has the distinction of being the first MMO that I ever tried to play. Before WoW, nothing had ever interested me for two reasons:
I didn't know many people playing any particular game.
I didn't know the game's lore.
WoW overcame both of those via Warcraft III and the following that game brought with it. I've played WoW for years at this point. I find the game to be one that is "easy to learn, but hard to master". Such games appeal to me greatly.
I occasionally sample other MMOs as well (Auto Assault, Guild Wars, and EVE Online being three such examples), but nothing ever keeps my interest for very long. Largely, this is due to the problems described above. Without having the history of the realm stored in my brain and friends with which to play a game, I find it difficult to immerse myself into a game.
Star Trek Online is only the second MMO created where I know substantial parts of the game's lore before even entering the universe. I am also a science fiction nut and have been awaiting an MMO that introduced space combat in such a way that you had more control of your ship outside of "orbit this and
A Look at League of Legends
2010/01/15 at 6:53 PM
Some of you may remember Malgayne's
a while back about the upcoming game
League of Legends
. Well, LoL has been out for a while now, and I have had a chance to test out the game, so I thought I would share my experience with you!
Those of you who aren't interested in anything but WoW have my permission to stop reading now. :)
Blizzard Giving Thought to Mandatory Authenticator?
2010/01/08 at 1:00 PM
recent article over at WoW.com, Blizzard is giving serious consideration to making authenticators mandatory for all accounts.
While I personally think this would be a great idea and could almost eliminate hacking attempts, I still see some problems with it. First there is the entire logistical operation involved with this, even if they provided an authenticator with every copy of the game from now on how would they get it to current customers. They also have a lot of trouble even keeping them in stock currently in the Blizzard Store. One way to combat that would be to make this go into effect during Cataclysm and bundle it with the new expansion and give some kind of grace period before they lock it down. Another issue I foresee happening is a lot of people really just plain dislike having to enter a second "password" that is random every time you login, this is especially bad if you have two accounts that you keep switching between.
Overall I personally welcome our new authenticator overlords when they
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