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Patch 4.2 Public Test Realm Notes - Updated 6/07
2011/06/08 at 11:49 AM
New patch notes Blizzard released late last night. We've got some feral changes for druids, DK nerfs, useful information about Season 10 arena gear, and clarification on Justice Points in 4.2--as well as even more rare tamable beasts for hunters to find!
New Daily Quests Available
A large assortment of all-new daily quests and rewards are now available in Hyjal, where players can help the
Guardians of Hyjal
push back the allies of
and establish a forward operating base in the
. In order to partake in the Regrowth and
daily quests, players must have at least completed up to and including the quest
. Once this quest has been completed, players should speak with
in the Sanctuary of Malorne to take part in the Regrowth efforts.
s in the Currency tab have been converted to
. Any points above the Justice Point cap will be converted into gold at a rate of per point and mailed to characters.
Patch 4.2: Eight New Hunter Pets Preview
2011/06/02 at 3:56 PM
Two days ago, Blizzard dropped the bombshell that there will be eight new hunter pets to tame in 4.2--and that all of them will be rare spawns in the
zone that currently serves as a daily quest hub. Unfortunately, these pets aren't all that exciting since they're mostly spiders (PvP pets, anyone?) or reskins of old rares, but the mechanic they use is actually exciting. Taming them will be a unique challenge as each one has a brand new ability and mechanic meant to challenge players, sort of a throwback to the hunter quests of vanilla. So any hunter who fancies themselves a true marksman will probably want to get these guys just for the sake of getting them.
We've taken the liberty to track down these new creatures with the help of
our awesome friends at WoW Insider
and make a short video showing off their models while Perculia helped compile a bit of their strategies. We'd also like to thank
the forum goers from Petopia
for finding the names of a few we couldn't find yet.
New Ghostcrawler Blog: Cataclysm Talent Tree Post-Mortem
2011/06/01 at 12:33 PM
Ghostcrawler's back after a hiatus from posting his developer blogs and this time he wants to talk talent trees. A lot of us aren't a big fan of the new trees, especially because it feels foreign to take an entire tree without looking up; frequently a good spec boils down to a cookie cutter spec with 1-2 points in a different ability or two.
Then again, cookie cutters
always popular--even in vanilla. Cataclysm just
them. All in all, this is an excellent post-mortem into why Blizzard changed talents and how they feel about it currently, even if the system has its detractors. It's also a good examination into mastery and early leveling as well as endgame goals.
You may have noticed we changed class talent trees for Cataclysm. We changed not just the trees themselves, as you might expect for an expansion, but the entire structure of the trees and the way you choose talents. Now that the Cataclysm model has been in play for several months, the team has been discussing what we like and don’t like about it, and I thought that might be of interest to some of you. As always with this series, this is design rumination,
Patch 4.2 Public Test Realm Notes - Updated 5/31
2011/05/31 at 8:12 PM
Blizzard has just updated the 4.2 Public Test Realm patch notes, with a handful of new class changes!
Notable changes include:
All character races now have a /roar sound.
8 new rare tamable beasts have been added, each of which provides a unique taming challenge. Will you be the first hunter to tame Deth'tilac, the rarest and most powerful of them all? Players will need to progress through the Hyjal Regrowth and Molten Front daily questing areas in order to unlock access to the full gamut of taming challenges.
weapon damage increase has been lowered to 12% (down from 20%) and
weapon damage increase has been lowered to 5% (down from 10%).
Check out the full changes!
All character races now have a /roar sound.
The Defensive pet stance will now only cause the player's pet to attack enemies which attack the pet or the master.
Annihilation now increases Oblit
Patch 4.2 - PTR Build 14199 - New Items, Icon, Spell Changes
2011/05/31 at 7:42 PM
A new patch has just hit the Public Test Realms, bringing a handful of changes previously announced with the
patch notes update
a few days ago! Class changes are fairly boring, mostly tooltip changes for clarity, though there are a few spell changes here and there - nothing extremely surprising.
Only a small handful of items, as well, including some new Firelands weapons (and their Heroic versions) and a new Leatherworking armor kit,
Drakehide Leg Armor
. Most importantly, however, is the addition of a new companion pet:
! This lil' guy is taught by
Murky's Little Soulstone
and is most likely this year's
Click here to see all the latest additions in our database!
Only one new icon with this patch - an icon for
Diablo-themed baby murloc
! Can't wait to see this little guy in action!
4.2 PTR Patch Notes Updated (5/13)
2011/05/13 at 7:42 PM
All existing Valor Points in the Currency tab have been converted to Justice Points.
Bear-ly Made It
(new achievement): Save all four prisoners before they are sacrificed in Zul'Aman on Heroic difficulty.
Players are once again free to dance in combat (without causing graphic errors). Other animations, such as attacks, will take precedence over dancing. The dance animation will be suppressed until the higher priority animation is complete. Fun has been unnerfed.
Glyph of Ferocious Bite has been redesigned. It now causes Ferocious Bite to heal the caster for 1% of maximum health for each 10 energy used.
has been redesigned. It still reduces the mana cost of Exorcism. However, it no longer has a chance on Holy Shock of making Exorcism free and instant. Instead, it has a 50/100% chance to prevent the Exorcism target from causing critical effe
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