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News Round Up: Blizzard at SDCC, More Twilight of the Aspects, and Feral Druids
2011/07/24 at 6:41 PM
Quick announcement: We are looking for Brazilian localizers who speak both Portuguese and English fluently so if you are one, send an email to
. If you applied in the past, feel free to reach out again and start up our email chain again.
In other more pertinent news, San Diego Comic Con was this weekend and there was a big Blizzard presence. Chris Metzen showed up with a panel of Blizzard writers and partners; there was a general presentation on the future of Blizzard's licensed products including comics and merchandise then there was an open question session where fans were able to ask Metzen about anything and everything from World of Warcraft.
His answers hinted towards Thrall's saga not being done yet--a possible return as warchief may be in the cards--and also a new focus on alliance in future novels. To help balance out the recent focus on horde, the next novel will be about Jaina Proudmoore. Check out
the transcript and video up at BlizzPlanet
as well as a more in-depth summary.
Second Thrall: Twilight of the Aspects Exc
Leveling 201: A Guide to More Enjoyable Leveling
2011/07/17 at 9:46 AM
Leveling in Cataclysm is easy; but with all the additions, there's bound to be something surprising, whether you're a veteran or on your first alt. For better or for worse, Cataclysm has streamlined questing--but has also featured alternative ways to gain experience if questing becomes tedious on your 5th alt. Personally, I've leveled toons numerous ways: a rogue to 85 through questing on the first day of the xpac, a warlock in legacy epics through mining, a priest in full BoAs primarily through instances, a rogue strictly through herbalism, and a DK questing in half-BoAs. I've got a mage at 62 that's currently done a lot of LFD, but outpacing the quests for particular zones drives her crazy with the lore and consistent plot lines. I have friends that wait for Alterac Valley weekend for leveling, another that leveled a toon through LFD with 0 quests completed on purpose, and some insane guildmates that have leveled multiple toons through Archaeology in the hopes of getting an elusive epic (cough,
Zin'rokh, Destroyer of Worlds
) for their mains. Big thanks to Psynister for his expert leveling advice!
Once you hit 85, all the new Justice Point gear, Molten Front dailies, and Firelands rep farming await, so let's highlight all the ways you can get th
Ask the Devs #11: Healing
2011/07/15 at 12:16 PM
Ask the Devs #11 was posted and this time it's all about healing. As someone who has played a healer since vanilla, I probably have too many opinions here so I'll let you guys do most of the reading--overall, there are some good questions, especially the one about Holy priest viability in top PvE content, but the answers aren't necessarily the best. And while Mana Tide is brought up, they don't talk much about how currently many guilds bring a Resto shaman in over another class solely for that buff.
I spend a lot of my time in raids keeping Water Shield up, which I rely on to maintain enough mana. There have been times I've neglected to heal someone because I had to refresh Water Shield. Why are shaman healers less effective compared to other healing classes? – Epistemology (NA), Ерз (EU-RU)
We’d like to be more consistent about what does and doesn’t trigger Water Shield. Having the shield trigger when taking direct damage, and consume an orb, is consistent with how all shaman shields work. On some encounters though, constant pulsing damage probably burns through those charges too quickly and doesn’t need
News Round Up: Season 10 Armor Preview, Dungeon Journal Preview, and More
2011/06/23 at 11:18 PM
It's been a busy day here at Wowhead and also for Blizzard. There were tons of previews for 4.2 coverage today. All of them were topics we've already covered, such as
season 10 armor sets
so we've gathered them up for a news round up.
We also have some site news to cover before we get to the blue posts. First off we'd like to announce we picked up two new moderators on our forums Squishalot and Asakawa! If you see them around in our forums, be sure to give them a hearty welcome to their new jobs!
Secondly, we'd like to say hi to all the massive amount of readers we've picked up in the past few days. It's great to have you guys here--Wowhead News is Wowhead's newest venture and 4.2 was our test run of offering quality news as it breaks at lightning speeds. We hope you'll like what you've been reading and stick around on our site. We'll have a roundup of all our 4.2 coverage as a refresher soon and we're also holding an exciting contest starting tomorrow pwith awesome TCG prizes, so make sure you stick around for both news and loot. We aim to be your number one source for reliable and in-depth World of Warcraft news!
News Round Up: Midsummer Fire Festival, Paladin Changes, War Games, and More
2011/06/21 at 6:46 PM
A lot of blue posts the past few days. From 4.2 explanations to holiday talk, there's a little bit of everything for everyone in these posts.
Midsummer Fire Festival
The festivities have begun as the citizens of Azeroth and Outland celebrate the hottest of seasons by playing with fire all across these worlds! You'll want to take part no matter your experience or character level, as this is one of the most rewarding holiday events of the year. It's also one of the most PvP-heavy events, so strap into your gladiator gear and get ready to desecrate or defend the Midsummer bonfires.
As with most holidays you'll want to stop by a capital city to begin the event’s main quests, including the ever-fun torch tossing challenges. While in each of the capital cities, be on the lookout for enemy players; stealing the flames from capital city bonfires is a necessary step in getting everything out of this once-a-year event.
Ultimately you'll collect Burning Blossoms through your participation in these events, a special holiday currency you’ll then spend to purchase various items and pets available from the Midsummer suppliers and m
Patch 4.2 Public Test Realm Notes (Updated 6/16)
2011/06/16 at 9:59 PM
Blizzard has just posted a small update to the 4.2 PTR Patch Notes, adding a few class changes and some seemingly major changes to
gains, lowering the minimum cap but explaining how the cap can scale linearly. I'm sure this will probably end up confusing some players so we may see further clarification in the coming week.
Death Knight Bug Fixes
can now properly be triggered from off-hand attacks as well as main-hand attacks.
now deals 175% weapon damage, up from 125%.
now deals 225% weapon damage, up from 125%.
Conquest & Honor Points
The minimum cap on Conquest Points earned per week from Arenas is now
1350 at 1500 or less
Arena rating. The maximum cap
2700 at 3000 or more Battleground Arena
New Epic Ghostcrawler Blog Explains 4.2 Class Changes
2011/06/16 at 8:59 PM
In what is probably one of the best and most in-depth Blizzard blogs yet, Ghostcrawler takes the time to discuss the class balancing changes that have been made in Patch 4.2, giving specific examples of changes that were made, and why they were made. This new blog provides an interesting look into the development process (as Ghostcrawler's blogs always do) and will definitely answer some players' questions regarding Blizzard's justification of specific changes being made.
We understand that raw patch notes don’t always provide enough context for changes to the game, so we thought we’d take a moment to explain some of our logic behind the buffs and nerfs coming in the 4.2 "Rage of the Firelands" patch. We particularly want to try to combat the perception that classes end up nerfed in PvE as collateral damage from PvP nerfs (or vice versa). The number of PvP buffs versus PvP nerfs were about equal this time around, and we make careful consideration to keep the impact outside of PvP minimal. So, if we nerfed your class’s PvE damage, it’s most likely because we thought your class was doing too much damage in PvE.
No doubt you’
Patch 4.2 Public Test Realm Notes - Updated 6/07
2011/06/08 at 11:49 AM
New patch notes Blizzard released late last night. We've got some feral changes for druids, DK nerfs, useful information about Season 10 arena gear, and clarification on Justice Points in 4.2--as well as even more rare tamable beasts for hunters to find!
New Daily Quests Available
A large assortment of all-new daily quests and rewards are now available in Hyjal, where players can help the
Guardians of Hyjal
push back the allies of
and establish a forward operating base in the
. In order to partake in the Regrowth and
daily quests, players must have at least completed up to and including the quest
. Once this quest has been completed, players should speak with
in the Sanctuary of Malorne to take part in the Regrowth efforts.
s in the Currency tab have been converted to
. Any points above the Justice Point cap will be converted into gold at a rate of per point and mailed to characters.
Patch 4.2: Eight New Hunter Pets Preview
2011/06/02 at 3:56 PM
Two days ago, Blizzard dropped the bombshell that there will be eight new hunter pets to tame in 4.2--and that all of them will be rare spawns in the
zone that currently serves as a daily quest hub. Unfortunately, these pets aren't all that exciting since they're mostly spiders (PvP pets, anyone?) or reskins of old rares, but the mechanic they use is actually exciting. Taming them will be a unique challenge as each one has a brand new ability and mechanic meant to challenge players, sort of a throwback to the hunter quests of vanilla. So any hunter who fancies themselves a true marksman will probably want to get these guys just for the sake of getting them.
We've taken the liberty to track down these new creatures with the help of
our awesome friends at WoW Insider
and make a short video showing off their models while Perculia helped compile a bit of their strategies. We'd also like to thank
the forum goers from Petopia
for finding the names of a few we couldn't find yet.
New Ghostcrawler Blog: Cataclysm Talent Tree Post-Mortem
2011/06/01 at 12:33 PM
Ghostcrawler's back after a hiatus from posting his developer blogs and this time he wants to talk talent trees. A lot of us aren't a big fan of the new trees, especially because it feels foreign to take an entire tree without looking up; frequently a good spec boils down to a cookie cutter spec with 1-2 points in a different ability or two.
Then again, cookie cutters
always popular--even in vanilla. Cataclysm just
them. All in all, this is an excellent post-mortem into why Blizzard changed talents and how they feel about it currently, even if the system has its detractors. It's also a good examination into mastery and early leveling as well as endgame goals.
You may have noticed we changed class talent trees for Cataclysm. We changed not just the trees themselves, as you might expect for an expansion, but the entire structure of the trees and the way you choose talents. Now that the Cataclysm model has been in play for several months, the team has been discussing what we like and don’t like about it, and I thought that might be of interest to some of you. As always with this series, this is design rumination,
Patch 4.2 Public Test Realm Notes - Updated 5/31
2011/05/31 at 8:12 PM
Blizzard has just updated the 4.2 Public Test Realm patch notes, with a handful of new class changes!
Notable changes include:
All character races now have a /roar sound.
8 new rare tamable beasts have been added, each of which provides a unique taming challenge. Will you be the first hunter to tame Deth'tilac, the rarest and most powerful of them all? Players will need to progress through the Hyjal Regrowth and Molten Front daily questing areas in order to unlock access to the full gamut of taming challenges.
weapon damage increase has been lowered to 12% (down from 20%) and
weapon damage increase has been lowered to 5% (down from 10%).
Check out the full changes!
All character races now have a /roar sound.
The Defensive pet stance will now only cause the player's pet to attack enemies which attack the pet or the master.
Annihilation now increases Oblit
Patch 4.2 - PTR Build 14199 - New Items, Icon, Spell Changes
2011/05/31 at 7:42 PM
A new patch has just hit the Public Test Realms, bringing a handful of changes previously announced with the
patch notes update
a few days ago! Class changes are fairly boring, mostly tooltip changes for clarity, though there are a few spell changes here and there - nothing extremely surprising.
Only a small handful of items, as well, including some new Firelands weapons (and their Heroic versions) and a new Leatherworking armor kit,
Drakehide Leg Armor
. Most importantly, however, is the addition of a new companion pet:
! This lil' guy is taught by
Murky's Little Soulstone
and is most likely this year's
Click here to see all the latest additions in our database!
Only one new icon with this patch - an icon for
Diablo-themed baby murloc
! Can't wait to see this little guy in action!
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