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Table of Contents
Table of Contents
Marksmanship Hunter Overview
Welcome to the Marksmanship Hunter Guide Overview by
the Thrill of the Wild
the Hunting Party Podcast
, updated for World of Warcraft Legion Patch 7.2!
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Rotation & Abilities
With the onset of Legion, Marksmanship is essentially a new specialization, with little other than names in common with the previous iteration. The Legion version of the Marksmanship spec is based around a new mechanic which consists of proc'ing
, using Marked Shot to convert
into Vulnerabilities, and then casting buffed
s in order to take advantage of those Vulnerabilities. Through the use of talents, the spec is fairly versatile, having possible builds for single target damage dealing, as well as some burst AoE options. The spec has lost most of its core CC abilities, including all traps, as well as several more specialized utility abilities, such as
. The movement specific abilities have remained largely untouched with the exception of
Aspect of the Cheetah
being changed to a movement speed cooldown.
New in Patch 7.2
In Patch 7.2, Marksmanship is receiving five new artifact weapon traits, and all previously existing artifact weapon traits that could be upgraded three times now can be upgraded a maximum of 4 times. Perhaps the most noticeable change for those playing Marks will be new spell animations and sounds.
Marksmanship has also received some minor tuning adjustments, but none significant enough to affect how the spec is played. These include a reduction in crit damage granted by
, and a shortened stun duration for targets affected by
New and Changed Legendaries
New crafted legendary gloves.
Roots of Shaladrassil
now has additional Critical Strike rating.
The Shadow Hunter's Voodoo Mask
now has additional Critical Strike rating.
now grants a bonus 2% Haste and 10% movement speed at all times, which increases to 25% Haste and 70% movement speed when proc'ed.
Artifact Trait Changes
- Increases critical strike damage dealt by Aimed Shot by 1.5% (down from 3%).
Acuity of the Unseen Path
- Increases damage by 10% and Stamina by 10%.
- Increases the effectiveness of Vulnerability by 10%.
Feet of Wind
- Aspect of the Cheetah grants you 50% Dodge chance and makes you immune to snares.
- The trail of wind left by Windburst deals (300% of Attack power) damage every 1 sec to enemies within, and reduces their movement speed by 50%.
Previous Changes from Warlords of Draenor to Legion
as our core focus generating ability.
Multi-shot is now a focus generating ability.
Base focus regeneration has been increased to 10 focus per second (15 focus per GCD).
GCD has been increased to 1.5 seconds, but is now affected by haste.
is now both the primary “focus dump” and has replaced
as Marks' “signature ability”. It has also returned to being the primary movement restriction of the spec, as you can no longer move while casting it.
has returned as part of the core rotation, allowing the casting of
, being applied five times (increased by haste) per minute.
is a new ability; it rapidly fires at all targets affected by
, and applies the
is a new crowd control ability; providing a small knock-back and short disorient.
is now a core ability, and provides a 50% heal, with a two minute cooldown.
as the primary cooldown.
increases the hunter's haste by 40%, and in addition causes
and Multi-shot to always apply
Aspect of the Turtle
as the spec's defensive cooldown, working similarly to
, but with only one charge.
Aspect of the Cheetah
is now a short buff which provides 90% increased movement speed for three seconds, then 30% increased movement speed for nine seconds, with a three minute cooldown.
Sniper Training has been overhauled, and no longer includes a movement penalty. It now increases the range of all ranged abilities slightly, and greatly increases the damage done of all abilities that cost Focus.
What makes Marksmanship special
Marksmanship has embraced the class fantasy of the ranger, drawing inspiration from the likes of the Windrunner sisters, Sylvanas, Alleria and Vereesa. Marks hunters look for vulnerabilities in their targets, mark those vulnerabilities, then take aim with carefully placed shots. Players can customize their Marks hunters to fulfill several variations of the fantasy: they're the only hunter spec that can function with or without a pet; they have several options including undead pets and a shadow-based shot for those more interested in following in Sylvanas's footsteps; and they have several choices which can convert the spec to either a carefully planned out long-range sniper play-style, or a quick moving spray-and-pray play-style.
All races, including Gnomes, can play Hunters.
Marksmanship Hunters use bows, crossbows, and guns.
Iconic Marksmanship Hunter abilities:
Mastery: Sniper Training
: Range of all your ranged abilities are increased by 5% and damage of all Focus spending abilities increased by 20%.
Not sure what race to play? Below is a breakdown of each race for this spec among players with updated
. Data is updated once per week.
Marksmanship Hunters have numerous vanity glyphs:
Glyph of Stellar Flare
Glyph of the Goblin Anti-Grav Flare
modify your flare,
Glyph of Arachnophobia
summons spiders with Dire Beast, and
Glyph of the Skullseye
Glyph of the Bullseye
modify Hunter's Mark.
They can equip the legendary weapons
Thori'dal, the Stars' Fury
Thunderfury, Blessed Blade of the Windseeker
All of these items are sold by
in Sholazar Basin except for Fireworks, which is
Pet Training Manual: Play Dead
Fireworks Instruction Manual
The Art of Concealment
Aspect of the Chameleon
Pet Training Manual: Fetch
: effect of old Glyph of Aspects
How to Use This Guide
Navigate between topics using the guide menu in the upper right hand of each specific guide page.
Follow the database links for more detailed information on spells and items. Our spell pages include many technical details as well as a log of changes for each data build and recent hotfixes.
If you import your character into Wowhead’s
and Pin the character, you will get personalized gear recommendations when you browse the items database.
Questions and Comments
Until Mythic raids are released, all of the information contained in this guide will be in a constant state of flux. While it's unlikely they'll be changing any core mechanics of the class, we're still seeing many changes to artifact talents and general tuning of abilities. This guide will be continually updated to reflect changes and new ideas in theorycrafting, though it may not always be immediate, as implementing changes into spreadsheets and simulation tools can take time. If you have any questions or comments in the meantime, I can be reached on twitter:
, or through the contact form on my website
Thrill of the Wild
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