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4.0.3a Paladin Tanking Macros for 939 and ISH9 Rotation
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Post by
Phasha
Macros are designed to make tanking easier. With these macros you don't need to think about Holy Power and rotation, so you can better focus on the fight. I have upgraded the original macro setup to suit new 4.0.3a tanking rotations developed by emptyrepublic and Theck. You can see these macros here:
http://elitistjerks.com/f76/t110338-cataclysm_tanking_protection_field_manual_updated_dec_13_2010_4_0_3a/#Mechanics__amp__Rotation
As this is not an original research, but merely a "upgrade" of my previous developed macros, I will not repeat the mechanism of these macros. For mechanism, you can see here:
http://www.wowhead.com/forums&topic=173861
Macro setup 1: 939 Rotation
Main Castsequence (AoE variation):
#showtooltip
/startattack
/castsequence reset=4/combat Hammer of the Righteous, Judgement, Hammer of the Righteous, Avenger's Shield, Hammer of the Righteous, Shield of the Righteous
Branch Castsequence 1:
#showtooltip
/startattack
/castsequence reset=6/combat Consecration, Hammer of the Righteous, Shield of the Righteous
Branch Castsequence 2:
#showtooltip
/startattack
/castsequence reset=6/combat Holy Wrath, Hammer of the Righteous, Shield of the Righteous
How to use
Spam the main castsequence macro every GCD while keep on eye on its cooldown. The branch castsequences are like fillers. When a longer cooldown (≥2 sec.) appears, use a branch castsequence macro three times before going back to the main castsequence.
Branch castsequence 1 is prior to branch castsequence 2, as Consecration > Holy Wrath, according to
http://elitistjerks.com/f76/t110338-cataclysm_tanking_protection_field_manual_updated_dec_13_2010_4_0_3a/#Mechanics__amp__Rotation
Additional Notes
Just a word. That the macros can be designed like this is because paladin's Grand Crusader (
Grand Crusader
) can give us (1- (1- 20%)^3 = 1-0.512 =) 0.488 chance to refresh the cooldown of Avenger's shield. Thus we can take Avenger's shield as a part of default castsequence, and only when Grand Crusader does not refresh the cooldown of it, we use the fillers.
We can also design a single target version main castsequence, which uses Crusader Strike instead of Hammer of the Righteous. This is necessary because casting Crusader Strike instead of Hammer of the Righteous in single target tanking (currently) does not produce significantly more threat.
Main Castsequence (Single target variation):
#showtooltip
/startattack
/castsequence reset=4/combat Crusader Strike, Judgement, Crusader Strike, Avenger's Shield, Crusader Strike, Shield of the Righteous
The branch castsequences can also act as "Holy Power quick release." When Shield of the Righteous misses, you can use them to quickly release your Holy Power.
To make it simple yet efficient, I use all of the four macros above in my bars. In both single target tanking and AoE tanking, I use those two branch castsequences above (they're for AoE tanking, obviously), as 1) in single target tanking, occasionally casting Hammer of the Righteous a few times does not significantly reduce TPS, and 2) AoE macros can be used in single target tanking situations, while single target macros are not good for AoE situations.
To make it simpler, you can just use the three AoE macros for all occasions. I've been testing them for weeks and they work very well.
Macro setup 2: ISH9 Rotation
This macro setup is for people who prefer ISH9 rotation to 939 rotation. However, according to Theck's research (
http://elitistjerks.com/f76/t110338-cataclysm_tanking_protection_field_manual_updated_dec_13_2010_4_0_3a/#Mechanics__amp__Rotation
), replacing the "easy" 939 rotation with "more sophisticated" ISH9 rotation increases only 1~2% threat.
Main Castsequence (AoE variation):
/castsequence reset=4 Hammer of the Righteous,Judgement,Hammer of the Righteous,Avenger's Shield,Hammer of the Righteous,Inquisition,Hammer of the Righteous,Judgement,Hammer of the Righteous,Avenger's Shield,Hammer of the Righteous,Shield of the Righteous
Branch Castsequence 1:
#showtooltip
/startattack
/castsequence reset=6/combat Consecration, Hammer of the Righteous, Shield of the Righteous
Branch Castsequence 2:
#showtooltip
/startattack
/castsequence reset=6/combat Holy Wrath, Hammer of the Righteous, Shield of the Righteous
How to use
This is the same thing as 939 rotation. Spam the main castsequence macro every GCD while keep on eye on its cooldown. The branch castsequences are like fillers. When a longer cooldown (≥2 sec.) appears, use a branch castsequence macro three times before going back to the main castsequence.
Branch castsequence 1 is prior to branch castsequence 2.
Additional Notes
As ISH9 rotation contains two series of Holy Power-based rotation and the macro has to be within 255 characters, I have to remove "buzz codes" such as "#showtooltip" and "/startattack." Non-combat reset is also removed for macro length concern.
Here is the single target version main castsequence for ISH9 rotation. You can use it if you want to cast Crusader Strike in single target tanking.
Main Castsequence (Single target variation):
#showtooltip
/startattack
/castsequence reset=4/combat Crusader Strike,Judgement,Crusader Strike,Avenger's Shield,Crusader Strike,Inquisition,Crusader Strike,Judgement,Crusader Strike,Avenger's Shield,Crusader Strike,Shield of the Righteous
Acknowledgement
Again, I thank my fellow WoWers in my guild, Instinct (Undermine, U.S.) for firmly supporting my research and tanking career. They are my greatest fortune in Azeroth.
Post by
Synectics
I tried to come up with something clever to put here, but instead, I'll just /facedesk and pretend I never saw this.
Post by
Raleandris
I tried to come up with something clever to put here, but instead, I'll just /facedesk and pretend I never saw this.
Are you thinking along the same lines as I was when I thought macro'ing 969 was stupid? And that was a static, never-changing rotation.
Post by
Quest
I think it might just be easier to put all the tanking abilities in a row on your bars in order of most priority to least.
Post by
Badaccus
I can see two situations when this can be useful.
If your keyboard only has 3 buttons, or you only have three fingers.
Other than that, thanks but ill go about my paladin as i always have.
Post by
pezz
No one is ever going to use this because it is worse than having all of the buttons separate.
I admire the way your mind works though. I've just skimmed this since I'm not a tank and wouldn't use it if I was, but it looks extremely well thought-out.
Post by
etrin
Thanks Phasha a lot of work and a very good write up.
I use a macro for AOE but not single target since there is a lot of stuff that procs during weird times.
as for the other comments here....well I love it how an arcane mage has 2 keys. NO ONE said that.
A John Fing madden for feral cats....wish they had a macro to smooth that mess out.
I could go on and on but I guess Bliz is your god and anything that is not a Fud up mess is just not your style.
Post by
Azazel
No one is ever going to use this because it is worse than having all of the buttons separate.
I admire the way your mind works though. I've just skimmed this since I'm not a tank and wouldn't use it if I was, but it looks extremely well thought-out.
I agree with pezz, I think Blizzard tried to get rid of rotations and make a priority system instead. So I will call this guide pretty useless.
Post by
Raleandris
Thanks Phasha a lot of work and a very good write up.
I use a macro for AOE but not single target since there is a lot of stuff that procs during weird times.
as for the other comments here....well I love it how an arcane mage has 2 keys. NO ONE said that.
A John Fing madden for feral cats....wish they had a macro to smooth that mess out.
I could go on and on but I guess Bliz is your god and anything that is not a Fud up mess is just not your style.
There's a lot more going on to be a
good
arcane mage right now than just facerolling two buttons.
Feral DPS isn't as hard as people make it out to be, especially with the Savage Roar changes.
Post by
Synectics
as for the other comments here....well I love it how an arcane mage has 2 keys. NO ONE said that.
That's because a good one doesn't.
A John Fing madden for feral cats....wish they had a macro to smooth that mess out.
Keep Mangle and Rake up, use Savage Roar and Rip at 5 combo points (alternating), Shred in-between. Not exactly rocket science, and part of the difficultly (and therefore fun) is being able to balance that AND have awareness of the situation around you.
If you don't want to play the game as intended, I guess one-button macros are for you. If simplifying everything to one button really makes the game more fun for you, then go for it.
I use a macro for AOE but not single target since there is a lot of stuff that procs during weird times.
Avenger's Shield doesn't pop off cooldown in AOE situations? Mobs don't sometimes drop off due to DPS nuking off-targets? I mean, what is tanking if not reacting to the situation? Even a DPS with a super-simple rotation (I think of my Boomkin) has to react to the situation, and can't rely on a one-button macro to do everything for them. If I'm in one spot, I run my rotation. If I have to move, I spam Moonfire and Starfall if it wasn't already on cooldown, with Starsurge procs used as they come up.
I could go on and on but I guess Bliz is your god and anything that is not a Fud up mess is just not your style.
If you want super-simple, play pre-level cap. At 85, I'd hope most players know how to push their buttons properly. Anyone who NEEDS this sort of macro is someone I would be afraid to trust in a Heroic run.
Post by
Phasha
I'm still testing the macros above these days. I found another good idea that we can use those 3 core 939 macros for AoE tanking:
939 Main Castsequence (AoE variation):
#showtooltip
/startattack
/castsequence reset=4/combat Hammer of the Righteous, Judgement, Hammer of the Righteous, Avenger's Shield, Hammer of the Righteous, Shield of the Righteous
Branch Castsequence 1:
#showtooltip
/startattack
/castsequence reset=6/combat Consecration, Hammer of the Righteous, Shield of the Righteous
Branch Castsequence 2:
#showtooltip
/startattack
/castsequence reset=6/combat Holy Wrath, Hammer of the Righteous, Shield of the Righteous
While use ISH9 main castsequence (fillers/branch castsequences are universal anyway) for single target tanking, usually bosses, to maximize TPS:
#showtooltip
/startattack
/castsequence reset=4/combat Crusader Strike,Judgement,Crusader Strike,Avenger's Shield,Crusader Strike,Inquisition,Crusader Strike,Judgement,Crusader Strike,Avenger's Shield,Crusader Strike,Shield of the Righteous
Post by
Quest
What happends when I want to pull the boss correctly with AW->Exo->AD->Judgement->CS?
Post by
Synectics
What happends when I want to pull the boss correctly with AW->Exo->AD->Judgement->CS?
Or if you're lucky, pull the boss with having 3 HPow already, pop wings, pop Inquisition, Exo, shield toss, (EDIT: Judgement) and SotR?
Post by
superwombat
I just wanted to say, I really appreciate guides like this. I think it's important to get some positive feedback on top of all the l33t kids posting here about how they can circle-strafe while mashing 12 buttons at once and knitting a sweater with the other hand.
The fact about tanking is that sometimes there is a lot of stuff going on, and you have a macro that lets you run at 80% efficiency while you need your focus or your fingers to be doing something else..
Keep up the good work, and ignore the elitests coming in here to stroke their own e-peens.
Post by
93865
This post was from a user who has deleted their account.
Post by
Monday
Being situationally aware while maintaining your rotation is part of skill. If you can't do that, the solution isn't to settle for a lower quality of play, it's to play better.
I'm going to agree. A major part of tanking is being aware of your surroundings and being able to compensate for it.
Post by
Flonnette
I don't think they are being elitists as much as realists. The way abilities work now you can't blindly hit any 3 keys and be efficient at any task. The game is throwing too many random buffs and effects at players for that to ever work smoothly.
Although the macro is a bit clever leveraging the weak connection between abilities, the problem is that they don't necessarily "pop" like that. So given the option between laying out 6 abilities on a tool bar and these 6 macros (there are actually 7 up there but set that aside for the moment), the 6 abilities are going to automatically be more flexible because at least that will give one the chance to handle "pop" while the flow of the macro breaks.
Post by
473580
This post was from a user who has deleted their account.
Post by
Flonnette
Why the necromancy on this topic? Macros like this aren't feasible or any more efficient than just a layout with the abilities on the bars. Asking for an update to deal with changes to a macro that doesn't work isn't worthwhile.
Post by
473580
This post was from a user who has deleted their account.
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