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Crit cap How does this work
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Post by
550807
This post was from a user who has deleted their account.
Post by
hashmel
Fury Warriors have no realistically obtainable crit cap.
Also, with the standard Arms subspec it would be a flat hard cap as apposed to having a crit soft cap and another crit hard cap as all Fury abilities have the same crit chance.
Crit hard cap for everyone is 103% (bosses have an innate 3% crit reduction)
If certain abilities have a higher crit chance than the rest of your standard arsenal, like Overpower for Arms, then there can also be one or more crit soft caps with crit becoming less and less valuable as you pass each and as the chance that uncapped abilities won't crit grows smaller.
Using Overpower as an example, an Arms Warrior would have 2/2 Improved Overpower giving Overpower 50% more crit than all other arms abilities placing their crit soft cap at 103 - 50 = 53%
At 53% crit Overpower would always be a critical hit and additional crit chance will add no benefit to it.
For the sake of explaining lets say the arms warrior also had 3/3 Incite for 15% Heroic Strike, Cleave, and Thunder Clap crit. They'd then have two crit soft caps, the Overpower soft cap of 53% and another for Heroic Strike, Cleave, and Thunder Clap at 88%, hard cap still being 103% for all other abilities.
The only +crit Fury Warriors have affects all abilities equally and shows up in your character sheet so for all intended purposes the crit cap remains 103% and is a hard cap but it's realistically out of reach.
Post by
147511
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Post by
550807
This post was from a user who has deleted their account.
Post by
550807
This post was from a user who has deleted their account.
Post by
marklartank
The only +crit Fury Warriors have affects all abilities equally and shows up in your character sheet so for all intended purposes the crit cap remains 103% and is a hard cap but it's realistically out of reach
not exactly...
melee attacks are done on a single roll system. assuming no blocks, the priority is:
miss
dodge
parry
glancing blow
crit
hit
notice that glancing blow > crit, which is where the "crit cap" comes into play. notice also that hit/dodge/parry are at the top, meaning that not being hit or expertise capped will actually lower your crit cap.
assuming you are at 26 expertise and attacking from the rear, you only have miss, glancing blows, crits, and hits left. glancing is fixed at 24% for white attacks, and cannot be reduced.
at 8% hit and arms, your crit becomes "wasted" on your white swings at 76% raid buffed. probably not something you need to worry about much as arms.
as fury, you have a much higher miss chance from dual wielding. a well-geared fury warrior should be close to 8% hit, so there is still a 19% chance to miss and 24% chance for a glancing blow. that means that after 57% crit raid buffed, your crit rating is "wasted" on your white swings.
fury warriors can negate some of that by converting a high percentage of white swings to HS, but to get a feel for it, look at some of your combat logs and see how much of your damage is listed as melee. that much of the your damage gains no benefit from crit past 57%.
so, the "crit cap" is more of a soft cap, at which the value of crit diminishes relative to other stats.
Post by
114214
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Post by
marklartank
the "crit cap" is not a cap to strive for like hit or expertise; it's just a point at which the value of more crit diminishes.
Post by
534473
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