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Table of Contents
Table of Contents
Arcane Mage Overview
Welcome to the Arcane Mage Guide Overview, updated for World of Warcraft Legion Patch 7.1.5!
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Rotation & Abilities
Macros & Addons
Tips & Tricks
Changes from 7.1.5 to 7.2
Mark of Aluneth
damage has been increased by 33%.
Cord of Infinity
has been changed; rather than increasing mana regen, it now makes
hits increase the damage of
Mark of Aluneth
has a new passive haste and movement speed bonus.
now triggers after six seconds, and the buff lasts for four seconds. Critical strike has been added as a third stat.
Mastery added to
Belo'vir's Final Stand
as a third secondary stat.
New traits were added to
Changes from 7.0 to 7.1.5
The damage of
has been buffed by 12% or more across the board.
Presence of Mind
is now baseline, and has been replaced by
Several talents have been changed or removed. See the
section for details. Highlight include the removal of
, which is now a Frost-only spell; the removal of
, killing the 'Barrage-less' playstyle of Arcane; and the complete redesign of
What makes Arcane Special
Legion Ranged DPS Overview
Archmages of the Arcane are strong in their knowledge of the spec. Arcane makes use the powerful magics taught to them long ago to destroy their foes.
Mages use mana as a resource. Mana is used to cast spells such as
to name a few.
Arcane mages have
as well as
Arcane mages can do very well with massive AoE. Utilizing spells such as
. Arcane Mages in particular have
is your artifact weapon as a Arcane Mages.
All mages can summon portals to transport themselves or players to capital cities.
Arcane mages have a decent amount of burst Single Target damage. They can also sustain that single target damage throughout a fight.
Every race except for Tauren can play a Mage.
Mages can use daggers, one-handed swords, staves, and wands.
Iconic Arcane Mage abilities:
: Increases your Mana regeneration rate and maximum Mana by 8.0%. Arcane Charges increase the damage of affected spells by an additional 4.00%.
Not sure what race to play? Below is a breakdown of each race for this spec among players with updated
. Data is updated once per week.
s have the best racial bonus (
s on the Horde side, followed by
) and Goblins (
is Money). For the Alliance, Gnomes (
), Night Elves (
Touch of Elune
Every Man for Himself
) are good choices. Pandaren are also very viable due to their
All Mages start off as friendly with
is a city of mages.
Mages have a variety of
Glyph of Sparkles
to sparkle while using Slow Fall and
Glyph of Smolder
to smolder after using Combustion.
In addition, they can change their Polymorph spell to turn critters into many cute animals besides sheep.
They can equip the legendary weapons
Dragonwrath, Tarecgosa's Rest
Atiesh, Greatstaff of the Guardian
Thunderfury, Blessed Blade of the Windseeker
All of these items are sold by
in Sisters Sorcerous for . The Initiate Pin costs instead.
Mystical Tome: Arcane Linguist
Mystical Tome: Illusion
: effect of old Glyph of Conjure Familiar
Dalaran Initiates' Pin
: effect of Dalaran Brilliance.
How to Use This Guide
Navigate between topics using the guide menu in the upper right hand of each specific guide page.
Follow the database links for more detailed information on spells and items. Our spell pages include many technical details as well as a log of changes for each data build and recent hotfixes.
If you import your character into Wowhead's
and Pin the character, you will get personalized gear recommendations when you browse the items database.
About the Author
Malon has been throwing fireballs at bad guys for more than 12 years. He raids with <Omen> on Emerald Dream EU, and his lifelong ambition is to have the Warlock class renamed to 'Fuzzy Cuddlebears'.
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